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trigger_gravity and trigger_push

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So I saw push used in a map and thought it was pretty cool, so I'm currently working to implement a use for it into my map. However, it doesn't seem to be working on the cube I have the player spawn. I thought maybe the cube was too heavy, so I put in a gravity trigger and set it to 0, but that's not working either.

Are there prerequisites to using these triggers? Couldn't find any such information in the wiki.

Also, I have it the Flag marked to affect only physics objects.

The Trigger_push needs to have a flag checked towards an phys object, that could be the problem.

Currently working on Darksiders 3.

I don't think trigger_gravity works at 0

trigger_gravity wouldn't actually fix the problem either. Although gravity is a force in real-life, it is more of a simulated resistance in Source and wouldn't actually make the box "lighter" and easier to move like IRL zero gravity would be.

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Mmkay, that does make sense.

So what about the push trigger? I am super stumped as to why it's not affecting the box.

MrTwoVideoCards wrote:
The Trigger_push needs to have a flag checked towards an phys object, that could be the problem.
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Tick "Physics Objects" under the flags tab of the trigger_push and make sure there is enough push force.

Reverend Protocol wrote:
Also, I have it the Flag marked to affect only physics objects.

First post.

You might want to adjust the trigger_push, and make sure its On, and then have it going i a direction, around a 250 push should be good, I found that 205 makes it float nicely.

Currently working on Darksiders 3.

Does trigger_push negate the effect of gravity on an object? Say, if the box is flying to the left, is it also going to have some downward pull on it?

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