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trigger_gravity and trigger_push

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Yeah. As I said, gravity in source is a simulated force, not something that is actually applied to things, and as such there is no way to negate it. Think of trigger_push and trigger_vphysics_motion as a gust of wind or something similar to that - they are constant and can only apply, not alter, forces.

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You could try changing it with the sv_gravity console command, although you would have to switch on cheats for it to work, but then they could be switched off afterwards.

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gepy wrote:"The companion toilet cannot speak, however it can take your crap."Journey - no idea on length = don't know the % done
msleeper wrote:
wouldn't actually make the box "lighter" and easier to move like IRL zero gravity would be.

Gonna have to stop you right there. Gravity doesn't make things hard to move. Mass (and therefore inertia) does. The direct correlation between mass and inertia and gravity is interesting (the more of one, the more of the other), but not pertinent.

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"Games are made out of smaller games ? turtles all the way down, until you hit the game that is so trivial and stupid it isn?t deserving of the name." --Raph Koster
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