trigger_paint_cleanser
Quote from Stylus on May 15, 2011, 11:45 amSo once again i've been messing around within hammer. this time with paint cleanser.
I think this is one of those things that should be very usefulYou can visit Valve wiki to find out more about it.
To make one all you have to do is make trigger_paint_cleanser brush entity with trigger texture(duh) and then put it in front of the wall you don't want it to be painted.
Here's a video preview
[spoiler]Igvs0mHgGQE[/spoiler]Problem i found though was that if you spray paint over walls next to it that don't have paint cleanser will result into painting the edges with the paint cleanser.
I hope this helps you guys...
So once again i've been messing around within hammer. this time with paint cleanser.
I think this is one of those things that should be very useful
You can visit Valve wiki to find out more about it.
To make one all you have to do is make trigger_paint_cleanser brush entity with trigger texture(duh) and then put it in front of the wall you don't want it to be painted.
Here's a video preview
Problem i found though was that if you spray paint over walls next to it that don't have paint cleanser will result into painting the edges with the paint cleanser.
I hope this helps you guys...
Quote from msleeper on May 15, 2011, 3:48 pmStylus wrote:Problem i found though was that if you spray paint over walls next to it that don't have paint cleanser will result into painting the edges with the paint cleanser.One thing you could try doing is making the trigger brush overlap the brushes in question, so the trigger volume extends past the intersection of the brush faces. That might solve the problem where the floor/wall corner gets covered.
Trigger volumes (and really any brush entity) can have it's edges extend into the void and/or other brushes. You only get a leak when the origin is out in void.
One thing you could try doing is making the trigger brush overlap the brushes in question, so the trigger volume extends past the intersection of the brush faces. That might solve the problem where the floor/wall corner gets covered.
Trigger volumes (and really any brush entity) can have it's edges extend into the void and/or other brushes. You only get a leak when the origin is out in void.
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Quote from Stylus on May 15, 2011, 4:13 pmmsleeper wrote:One thing you could try doing is making the trigger brush overlap the brushes in question, so the trigger volume extends past the intersection of the brush faces. That might solve the problem where the floor/wall corner gets covered.yeah i've actually tried that immediately myself and after seeing this post i've extended it even more but it didn't do the trick. when i have more time i'll try to find a way to fix it..thanks for pointing it out though
yeah i've actually tried that immediately myself and after seeing this post i've extended it even more but it didn't do the trick. when i have more time i'll try to find a way to fix it..thanks for pointing it out though