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Trouble with level signage

Alright well I'm making a new sign for a map (I'll probably be using it from now on), one of the ones with the chamber number, hazards, etc. Well, I've hit a snag with it.

When I look for the texture in Hammer, I can see the texture in the texture selector, but when I apply it to a brush nothing appears, not even a checker-pattern. It's completely invisible. When I compile the map, I get an error stating that the material can't be found. How can this be true, I can see the texture in the texture chooser.

Anyway, when I run the map, the sign is there, but it's fully-checker-textured. Yet for some reason, the back-lighting from the texture is there. What's wrong with my texture?

EDIT: :sigh:

I forgot to change a .txt to a .vmt

EDIT AGAIN: http://i25.tinypic.com/fbyyab.jpg

:3

Image

Even people among the best do sometimes do mistakes like that. :)

Glad you found before everyone started to put extravagant theories about it that certainly would not have helped.

Thanks to Portal, someone's birthday is now the most feared day in the year...
NO! THE CAKE! NOOOOOOOO !