Try Anything Twice
Quote from Tzupi on October 19, 2011, 4:45 pmOne more thing.
There was a bug for me.
When I finished a map, and went to a elevator, it's started but there wasn't level change for me.
The elevator just stopped, and nothing happened.I had to edit the map_hmw01.bns after every map, to start on the next level.
I don't know what was the problem.
One more thing.
There was a bug for me.
When I finished a map, and went to a elevator, it's started but there wasn't level change for me.
The elevator just stopped, and nothing happened.
I had to edit the map_hmw01.bns after every map, to start on the next level.
I don't know what was the problem.
Quote from HMW on October 19, 2011, 5:42 pmDid you copy the files to the right place in your Portal folder? If you followed the instructions in the readme file, you should have copied the "maps" and "materials" folder over (not into!) the existing maps and materials folders.
The complete path to the map_hmw01.bns file should be:
"C:Program FilesSteamsteamappsyour_account_nameportalportalmapshmwmap_hmw01.bns".
(If you're on 64-bit Windows then "Program Files" is replaced by "Program Files (x86)".)
Did you copy the files to the right place in your Portal folder? If you followed the instructions in the readme file, you should have copied the "maps" and "materials" folder over (not into!) the existing maps and materials folders.
The complete path to the map_hmw01.bns file should be:
"C:Program FilesSteamsteamappsyour_account_nameportalportalmapshmwmap_hmw01.bns".
(If you're on 64-bit Windows then "Program Files" is replaced by "Program Files (x86)".)
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic
Quote from portalhypertension on October 26, 2011, 1:50 pmJust felt compelled to say that this was the best community map or collection of maps I've ever played for either Portal. It even rivals the real games. It struck the perfect balance between difficulty and reward. I never felt like something was impossible or poorly designed but at the same time it never stopped being challenging. I loved the way it built on various mechanics that were introduced and sometimes turned them completely on their head. Great job all around.
Just felt compelled to say that this was the best community map or collection of maps I've ever played for either Portal. It even rivals the real games. It struck the perfect balance between difficulty and reward. I never felt like something was impossible or poorly designed but at the same time it never stopped being challenging. I loved the way it built on various mechanics that were introduced and sometimes turned them completely on their head. Great job all around.
Quote from TrappedTime on November 20, 2011, 2:09 pmHow do I play the map? Whenever I download the file it's a .7v extension and I don't know what to dow with it. There's no read-me so I'm clueless.
How do I play the map? Whenever I download the file it's a .7v extension and I don't know what to dow with it. There's no read-me so I'm clueless.
Quote from HMW on November 23, 2011, 2:09 pmMy bad; I should have mentioned that in the description.
(Fixed.)The program is called 7-zip and you can download it at 7-zip.org.
My bad; I should have mentioned that in the description.
(Fixed.)
The program is called 7-zip and you can download it at 7-zip.org.
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic
Quote from Instantiation on January 22, 2012, 3:39 pmSome incredible ideas here. [spoiler]You made Portal 1 variants of lasers and hard light surfaces? Awesome. Then I met the exploding cube.[/spoiler]
Places I was stuck
[spoiler]Gutterball: was the gray surface under the ball dropper supposed to be portal-able? And, once the map was rotated, should I have been able to climb the "vent" up into that room? And how was I supposed to put the ball on the button? (I tried a few pointless things until one was "close enough" and noclipped up.)Unreal Air (?): During phase II, I got stuck when I was in a room with three buttons (one controlling a lift, one an emancipation grid, and one high above controlling an emancipation grid in a hallway leading into the next room, with two more buttons. As far as I could tell, I could only have one cube at a time. What was I supposed to do?[/spoiler]
Incredible skills on display here. Several hours of puzzle-solving.
Some incredible ideas here.
Places I was stuck
Incredible skills on display here. Several hours of puzzle-solving.
Quote from HMW on January 22, 2012, 5:05 pmhelp
[spoiler]Gutter ball:
the grey surface is portal-enabled, but you can also just crawl in there, get the ball and then place it on the lift button.
To get up on top of the lift, you have to use a technique that is only possible with the rotated room, but it needs to be in the raised position.
(Additional hint: it involves this.)Unreal Air:
I'll admit that the last bit is pretty hard, but you're almost there!
I assume that you figured out the basic idea: you leave one portal open at the dispenser (the one with the alignment mechanism), so you get an automatic replacement for exploded cubes, and you can make said replacement land on buttons without having to get near it. Then just follow this explanation I wrote earlier.[/spoiler]
I'm glad to hear that you like my custom mechanisms. I've already started working on a new testing element for Portal 2, that looks like it has lots of mind-bending possibilities...
help
I'm glad to hear that you like my custom mechanisms. I've already started working on a new testing element for Portal 2, that looks like it has lots of mind-bending possibilities...
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic