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Try Anything Twice

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Thanks for the bug reports, Luke. I am aware of both of these problems.

The

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can perhaps be fixed, but I can't reproduce it reliably so I'm not sure if the solution I have in mind, actually works. The portal glitch happens very rarely for me too and I have not found a way to fix it yet, unfortunately.

Sendificate series: Sendificate | A Beam Too Far | Airtime | 302
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic

This series of maps give me such mixed feelings. On the one hand, it's absolutely amazing: the new elements, the aesthetics, the puzzles, it's all great. On the other hand, some things feel so gimmicky, there's way too much walking/retrying if you fail a small step, and I just ragequit the last puzzle with

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. I'd love to see some of these elements again, mainly with puzzles specifically designed for each. Would also be great if it was possible to port them to Beemod (especially
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), but I can see why it could be nearly impossible. Nice work regardless!

HugoBDesigner wrote:
Would also be great if it was possible to port them to Beemod (especially
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), but I can see why it could be nearly impossible. Nice work regardless!

BEE2.4 ports

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VBSP failed: Could not open instance file instances/luke18033/signature.vmf

I don't think the booster strips would be needed, since we have faith plates. The other two should be good though

Why don't you open an issue for this on the BEE2-items GitHub?

VBSP failed: Could not open instance file instances/luke18033/signature.vmf

This is one of the best maps I have played, but please, can you upload a walkthrough so that I don't have to use cheat commands all the time?

:dealwithit:

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