Try Anything Twice
Quote from HMW on May 14, 2017, 3:22 pmThanks for the bug reports, Luke. I am aware of both of these problems.
The [spoiler]ball deflection problem[/spoiler] can perhaps be fixed, but I can't reproduce it reliably so I'm not sure if the solution I have in mind, actually works. The portal glitch happens very rarely for me too and I have not found a way to fix it yet, unfortunately.
Thanks for the bug reports, Luke. I am aware of both of these problems.
The
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic
Quote from HugoBDesigner on May 14, 2017, 8:48 pmThis series of maps give me such mixed feelings. On the one hand, it's absolutely amazing: the new elements, the aesthetics, the puzzles, it's all great. On the other hand, some things feel so gimmicky, there's way too much walking/retrying if you fail a small step, and I just ragequit the last puzzle with [spoiler]the timed cube bombs[/spoiler]. I'd love to see some of these elements again, mainly with puzzles specifically designed for each. Would also be great if it was possible to port them to Beemod (especially [spoiler]the Talos-like colored lasers[/spoiler]), but I can see why it could be nearly impossible. Nice work regardless!
This series of maps give me such mixed feelings. On the one hand, it's absolutely amazing: the new elements, the aesthetics, the puzzles, it's all great. On the other hand, some things feel so gimmicky, there's way too much walking/retrying if you fail a small step, and I just ragequit the last puzzle with
Quote from Luke18033 on May 14, 2017, 10:34 pmHugoBDesigner wrote:Would also be great if it was possible to port them to Beemod (especially [spoiler]the Talos-like colored lasers[/spoiler]), but I can see why it could be nearly impossible. Nice work regardless!BEE2.4 ports
[spoiler]Lasers: Probably. Should they work with normal reflection cubes or should there be a special version?
Booster strips: Possibly. The way they're set up in this map, they only work in specific places, which wouldn't work for BEE2. However, since BEE2 is a Portal 2 mod, trigger_catapult is available for us to use, which may allow it to work anywhere.
Timebomb cubes: Probably. We'd need a new design though since Portal 2's cube model is different.
Edit: The laser filter things and timebomb defuser fields would also be added, as separate items.[/spoiler]
BEE2.4 ports
Quote from HugoBDesigner on May 15, 2017, 11:05 amI don't think the booster strips would be needed, since we have faith plates. The other two should be good though
I don't think the booster strips would be needed, since we have faith plates. The other two should be good though
Quote from Luke18033 on May 15, 2017, 11:53 amWhy don't you open an issue for this on the BEE2-items GitHub?
Why don't you open an issue for this on the BEE2-items GitHub?
Quote from Scent Tree Gun on May 5, 2019, 8:44 pmThis is one of the best maps I have played, but please, can you upload a walkthrough so that I don't have to use cheat commands all the time?
This is one of the best maps I have played, but please, can you upload a walkthrough so that I don't have to use cheat commands all the time?