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Turret can see me even though i'm behind a func_door!

A have a turret on one side of a func_door and a model. Me on the other. The turret tries to shoot me anyway :s But it won't hit me because of the model. This is annoying cause then people will know there is a turret and won't be suprised. How do i make it unable to see through?

Put a block textured with "Block LOS" in front of the turret. Make it a func_wall or something like that, which will disable when the door opens. That should help. :wink:

Test Chamber 74:
(percentage calculation sphere self-test failed!)
108.1% done, -8.1% remaining...
Released here!

All maps for Portal (1/2) worth playing are mirrored here.
Mek wrote:
Put a block textured with "Block LOS" in front of the turret. Make it a func_wall or something like that, which will disable when the door opens. That should help. :wink:

Thanks but it turned out that because my texture of the func_door was "invisible" the door actually were "invisible" so the turret could see me. So changed it to nodraw and now it works. Now i have a new problem when i load my map it says "reading chunks - 5%" and then it crashes. How do i fix the map? :<

EDIT:
The bind for the command needed more than 1 command requiring me to add a ";" in the output of logic_auto. I was then told that special characters like ; in outputs and names caused the map to crash. I fixed this by making a cfg file with the bind as content and typing "exec ballbind" in the output instead.

this sounds like an interesting map - is it for portal? if so, will it be released here and when?

Hear the turret, for it is knell. It summons thee to heaven, or to hell.
p0rtalplayer wrote:
this sounds like an interesting map - is it for portal? if so, will it be released here and when?

Yes, it's for portal, yes it will be released here, when it's done.
What part do you find interesting? *research*