Turret can see me even though i'm behind a func_door!
Quote from pestchamber on May 22, 2009, 3:59 amA have a turret on one side of a func_door and a model. Me on the other. The turret tries to shoot me anyway :s But it won't hit me because of the model. This is annoying cause then people will know there is a turret and won't be suprised. How do i make it unable to see through?
A have a turret on one side of a func_door and a model. Me on the other. The turret tries to shoot me anyway :s But it won't hit me because of the model. This is annoying cause then people will know there is a turret and won't be suprised. How do i make it unable to see through?
Quote from Mek on May 22, 2009, 7:15 amPut a block textured with "Block LOS" in front of the turret. Make it a func_wall or something like that, which will disable when the door opens. That should help.
Put a block textured with "Block LOS" in front of the turret. Make it a func_wall or something like that, which will disable when the door opens. That should help.
(percentage calculation sphere self-test failed!)
108.1% done, -8.1% remaining...
Released here!
All maps for Portal (1/2) worth playing are mirrored here.
Quote from pestchamber on May 22, 2009, 7:30 amMek wrote:Put a block textured with "Block LOS" in front of the turret. Make it a func_wall or something like that, which will disable when the door opens. That should help.Thanks but it turned out that because my texture of the func_door was "invisible" the door actually were "invisible" so the turret could see me. So changed it to nodraw and now it works. Now i have a new problem when i load my map it says "reading chunks - 5%" and then it crashes. How do i fix the map? :<
EDIT:
The bind for the command needed more than 1 command requiring me to add a ";" in the output of logic_auto. I was then told that special characters like ; in outputs and names caused the map to crash. I fixed this by making a cfg file with the bind as content and typing "exec ballbind" in the output instead.
Thanks but it turned out that because my texture of the func_door was "invisible" the door actually were "invisible" so the turret could see me. So changed it to nodraw and now it works. Now i have a new problem when i load my map it says "reading chunks - 5%" and then it crashes. How do i fix the map? :<
EDIT:
The bind for the command needed more than 1 command requiring me to add a ";" in the output of logic_auto. I was then told that special characters like ; in outputs and names caused the map to crash. I fixed this by making a cfg file with the bind as content and typing "exec ballbind" in the output instead.
Quote from p0rtalplayer on May 22, 2009, 4:03 pmthis sounds like an interesting map - is it for portal? if so, will it be released here and when?
this sounds like an interesting map - is it for portal? if so, will it be released here and when?
Quote from pestchamber on May 22, 2009, 4:45 pmp0rtalplayer wrote:this sounds like an interesting map - is it for portal? if so, will it be released here and when?Yes, it's for portal, yes it will be released here, when it's done.
What part do you find interesting? *research*
Yes, it's for portal, yes it will be released here, when it's done.
What part do you find interesting? *research*