Quote from
Yekyaa on November 19, 2007, 4:29 pm
Hober wrote:
What about *prop*? Would that effect "NPC_prop_funk"?
http://developer.valvesoftware.com/wiki/Targetname
Quote:
Notes
There are several extended features to name searches that are useful in a variety of situations. The most common use is to target an entity with an unknown name that is somehow involved in the current I/O chain. The extended features are:
* Wildcards
Name searching supports trailing * wildcards only. So searching for area1* will match any targetnames that start with area1 (i.e. area1_portal and area1_door, but not area2_door).
This was pulled by looking for filter_activator_name and clicking on targetname.
So, no, starting * will not work unfortunately, but this is according to Valve's information, so feel free to test to verify, I'm not running Hammer atm ^^
Hober wrote:
What about *prop*? Would that effect "NPC_prop_funk"?
http://developer.valvesoftware.com/wiki/Targetname
Quote:
Notes
There are several extended features to name searches that are useful in a variety of situations. The most common use is to target an entity with an unknown name that is somehow involved in the current I/O chain. The extended features are:
* Wildcards
Name searching supports trailing * wildcards only. So searching for area1* will match any targetnames that start with area1 (i.e. area1_portal and area1_door, but not area2_door).
This was pulled by looking for filter_activator_name and clicking on targetname.
So, no, starting * will not work unfortunately, but this is according to Valve's information, so feel free to test to verify, I'm not running Hammer atm ^^