Types of Flinging
Quote from xitooner on November 26, 2007, 6:58 pmI am interested in all of the different kinds of "flinging" that there are, so that I may try and increase the variations I have in my map. Here are a few, and if you can come up with more, please describe them and give them a "name" if such a thing exists.
The "standard fling" or the "momentum fling".
Easy enough; this is when you place portal A high on a wall and then step out of it. By then placing portal B where you would land, you fly out Portal A with great speed.The "freefall" fling.
Just a twist on the momentum fling; portal on ceiling and floor; you build up momentum and eventually place the ceiling portal somewhere else and fling with all that built-up momentum.The "trajectory" fling.
Starts as a momentum fling, but you place a new portal when you land and go through portal A yet another time (or more). Since your entering trajectory is different each time, your angle leaving portal A changes each time, giving you more height/distance, perhaps.The "step" fling.
Done to gain momentum, or height. You are on top of a wall. Place portal A on floor at top of wall near edge; place portal B below on floor at bottom edge of wall. Jump through portal B, come out portal A, and in mid-air maneuver to fall to portal B again. Every time you do this, you leave portal A faster/higher.There are probably more; but those one the ones seem to use. Any other variations I havent mentioned?
I am interested in all of the different kinds of "flinging" that there are, so that I may try and increase the variations I have in my map. Here are a few, and if you can come up with more, please describe them and give them a "name" if such a thing exists.
The "standard fling" or the "momentum fling".
Easy enough; this is when you place portal A high on a wall and then step out of it. By then placing portal B where you would land, you fly out Portal A with great speed.
The "freefall" fling.
Just a twist on the momentum fling; portal on ceiling and floor; you build up momentum and eventually place the ceiling portal somewhere else and fling with all that built-up momentum.
The "trajectory" fling.
Starts as a momentum fling, but you place a new portal when you land and go through portal A yet another time (or more). Since your entering trajectory is different each time, your angle leaving portal A changes each time, giving you more height/distance, perhaps.
The "step" fling.
Done to gain momentum, or height. You are on top of a wall. Place portal A on floor at top of wall near edge; place portal B below on floor at bottom edge of wall. Jump through portal B, come out portal A, and in mid-air maneuver to fall to portal B again. Every time you do this, you leave portal A faster/higher.
There are probably more; but those one the ones seem to use. Any other variations I havent mentioned?
Quote from Duffers on November 26, 2007, 7:02 pmPortal A on floor under whatever you want to get over, portal B on a ceiling somewhere. Step into portal A, and while dropping out of Portal B place portal B under you. Result; you fly vertically out of portal A and land on or over your target.
Portal A on floor under whatever you want to get over, portal B on a ceiling somewhere. Step into portal A, and while dropping out of Portal B place portal B under you. Result; you fly vertically out of portal A and land on or over your target.
Quote from xitooner on November 26, 2007, 7:06 pmDuffedwaffe wrote:Portal A on floor under whatever you want to get over, portal B on a ceiling somewhere. Step into portal A, and while dropping out of Portal B place portal B under you. Result; you fly vertically out of portal A and land on or over your target.Yep, thats the idea I am looking for. Have you ever heard a name for it? ie a "hop" fling? (I only ask because a name is sometimes helpful in conversations)
Yep, thats the idea I am looking for. Have you ever heard a name for it? ie a "hop" fling? (I only ask because a name is sometimes helpful in conversations)
Quote from MrTwoVideoCards on November 26, 2007, 7:10 pmNice, i like these. Explains them, and gives them all names, add in Height tricks as well.
Nice, i like these. Explains them, and gives them all names, add in Height tricks as well.
Quote from Lorithad on November 26, 2007, 8:18 pmNice list.
I should mention that the freefall fling, I've seen it called (and called it myself) a "Terminal Velocity" fling. Makes sense, since it's pretty much the only way to achieve terminal velocity within the game.
Nice list.
I should mention that the freefall fling, I've seen it called (and called it myself) a "Terminal Velocity" fling. Makes sense, since it's pretty much the only way to achieve terminal velocity within the game.
Quote from MrTwoVideoCards on November 26, 2007, 8:28 pmAgreed.
Agreed.
Quote from Crooked Paul on November 26, 2007, 11:23 pmWhen you fall into one floor portal in order to fly straight up out of another floor portal elsewhere, I call that "bouncing." The name is especially apropos if you do it multiple times using the same momentum.
The best example of this is at the end of chamber 18, where you use this technique to "bounce" from platform to platform above the toxic goo, and then at the end you do a floor-to-slanted-platform fling at the end and GLaDOS goes "Wheeee..."
When you fall into one floor portal in order to fly straight up out of another floor portal elsewhere, I call that "bouncing." The name is especially apropos if you do it multiple times using the same momentum.
The best example of this is at the end of chamber 18, where you use this technique to "bounce" from platform to platform above the toxic goo, and then at the end you do a floor-to-slanted-platform fling at the end and GLaDOS goes "Wheeee..."
Quote from Yekyaa on November 27, 2007, 12:20 amDon't forget the always useful "crouch fling".
It's basically a regular fling (or double-fling) but instead of just
shooting for the center, you utilize the "Portal Tunneling" feature
and jump-then-crouch into the EDGE of the portal. The Portal Tunneling
sucks you into the portal faster than you would go through with the normal
jump giving you some extra momentum for a fling with more distance.It's utilized in regular chamber 15 speed runs as an advanced technique to
save a lot of time on solving the 2nd flinging puzzle instead of using
the side room to do a sort of "disembodied" normal fling.In that run it's actually a double-crouch-fling, ie when you come out, you
shoot for the same portal while still crouching, going through the EDGE
of the portal giving you even more momentum (enough to cross the
railing)I think this should be included due to the adv nature of the technique
despite it being similar to a normal fling.
Don't forget the always useful "crouch fling".
It's basically a regular fling (or double-fling) but instead of just
shooting for the center, you utilize the "Portal Tunneling" feature
and jump-then-crouch into the EDGE of the portal. The Portal Tunneling
sucks you into the portal faster than you would go through with the normal
jump giving you some extra momentum for a fling with more distance.
It's utilized in regular chamber 15 speed runs as an advanced technique to
save a lot of time on solving the 2nd flinging puzzle instead of using
the side room to do a sort of "disembodied" normal fling.
In that run it's actually a double-crouch-fling, ie when you come out, you
shoot for the same portal while still crouching, going through the EDGE
of the portal giving you even more momentum (enough to cross the
railing)
I think this should be included due to the adv nature of the technique
despite it being similar to a normal fling.