Underground Departure Elevator
Quote from TheScarletPotato on January 23, 2018, 1:50 amHi!
I'm working on a map that takes place in the underground portion of Aperture and I'm wondering how the departure elevator works. I mean, it 'works', but I'm not sure how to trigger the end of the level. I tried going into the sp_elevator_motifs file and adding the name of my map, as well as the sp_transition list, but upon playtesting it didn't end. Is it supposed to?
Hi!
I'm working on a map that takes place in the underground portion of Aperture and I'm wondering how the departure elevator works. I mean, it 'works', but I'm not sure how to trigger the end of the level. I tried going into the sp_elevator_motifs file and adding the name of my map, as well as the sp_transition list, but upon playtesting it didn't end. Is it supposed to?
Quote from OpposingGeek on April 7, 2018, 10:52 amIf you plan on putting your map onto the workshop, and you would like to send it to the end voting menu, just follow these steps (Steps 1 and 2 should answer your question):
1. Add a func_instance to your map and set the filename to: sdk_content/maps/instances/p2editor/global_pti_ents.vmf.
2. To trigger the end of the map and open the voting dialog menu, trigger the logic_relay named @relay_pti_level_end.
3. Finally, to suppress the automatic voice over commentary by Cave Johnson, set the $disable_pti_audio keyvalue to 1. This step is optional and only necessary if you have your own dialog or story to tell.
From: http://www.thinkwithportals.com/puzzlem ... bility.php
If you want to do map transitions, this page should be helpful: https://developer.valvesoftware.com/wiki/Level_Transition_(Portal_2)
If you plan on putting your map onto the workshop, and you would like to send it to the end voting menu, just follow these steps (Steps 1 and 2 should answer your question):
1. Add a func_instance to your map and set the filename to: sdk_content/maps/instances/p2editor/global_pti_ents.vmf.
2. To trigger the end of the map and open the voting dialog menu, trigger the logic_relay named @relay_pti_level_end.
3. Finally, to suppress the automatic voice over commentary by Cave Johnson, set the $disable_pti_audio keyvalue to 1. This step is optional and only necessary if you have your own dialog or story to tell.
From: http://www.thinkwithportals.com/puzzlem ... bility.php
If you want to do map transitions, this page should be helpful: https://developer.valvesoftware.com/wiki/Level_Transition_(Portal_2)
Steam