*UPDATE* Half Life 2 Hazzard course RELOADED
Quote from HMW on April 14, 2009, 1:56 pmSolomon wrote:[...] My touchpad has the habit to double click by it's self.That's quite understandable. I have that problem with all touch pads that automatically click when you 'tap' them (I.e. all of them nowadays.)
Remmiz wrote:...what?This looks more like HL1 than HL2.
I agree. It's because the design is very basic (not to say Spartan). Especially the lighting could be improved a lot.
For example, you could make the observation room lighter, to create a bigger contrast between it (the safe zone) and the test chamber itself (the not necessarily so safe place where the real action happens.) You can then use local spotlights to focus the player's attention on certain things in the test chamber.
Also see sbrown's tip. Using light emitting textures is almost always better than using point lights.
By the way, are you sure that you got rid off all leaks? The last two images seem to lack indirect lighting (I.e. there's just bright patches surrounded by blackness), which happens when you have a leak.
That's quite understandable. I have that problem with all touch pads that automatically click when you 'tap' them (I.e. all of them nowadays.)
This looks more like HL1 than HL2.
I agree. It's because the design is very basic (not to say Spartan). Especially the lighting could be improved a lot.
For example, you could make the observation room lighter, to create a bigger contrast between it (the safe zone) and the test chamber itself (the not necessarily so safe place where the real action happens.) You can then use local spotlights to focus the player's attention on certain things in the test chamber.
Also see sbrown's tip. Using light emitting textures is almost always better than using point lights.
By the way, are you sure that you got rid off all leaks? The last two images seem to lack indirect lighting (I.e. there's just bright patches surrounded by blackness), which happens when you have a leak.
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic