?Updated?A Topic for Questions in my current level work.
Quote from FelixGriffin on September 6, 2014, 12:31 pmAn instance is just a smaller VMF inserted into your map. It wouldn't make sense to parent it.
An instance is just a smaller VMF inserted into your map. It wouldn't make sense to parent it.
Quote from Freeman|TR on September 6, 2014, 12:44 pmFelixGriffin wrote:An instance is just a smaller VMF inserted into your map. It wouldn't make sense to parent it.Yep I know the instance is a VMF. Let's say I created a dropper with instance and want it to move with a chamber. Is there any way I can implement this ?
Yep I know the instance is a VMF. Let's say I created a dropper with instance and want it to move with a chamber. Is there any way I can implement this ?
Quote from Lpfreaky90 on September 6, 2014, 12:54 pmFreeman|TR wrote:FelixGriffin wrote:An instance is just a smaller VMF inserted into your map. It wouldn't make sense to parent it.Yep I know the instance is a VMF. Let's say I created a dropper with instance and want it to move with a chamber. Is there any way I can implement this ?
Yes it is possible, but complicated, You'll have to make a specific dropper, where the brushes are all func_details, where the droppers are prop_dynamic etc. Then you should use a func_instance_parms.
set the parent of everything to $parent (with the dollar sign!)
in the func_instance_parms, put a variable: $parent, value: string, Default:leave blank.If you put in the instance you should be able to fill in the $parent to whatever you parent it to.
But it'd be easier to do it w/o an instance probably ;D
Yep I know the instance is a VMF. Let's say I created a dropper with instance and want it to move with a chamber. Is there any way I can implement this ?
Yes it is possible, but complicated, You'll have to make a specific dropper, where the brushes are all func_details, where the droppers are prop_dynamic etc. Then you should use a func_instance_parms.
set the parent of everything to $parent (with the dollar sign!)
in the func_instance_parms, put a variable: $parent, value: string, Default:leave blank.
If you put in the instance you should be able to fill in the $parent to whatever you parent it to.
But it'd be easier to do it w/o an instance probably ;D
Quote from Freeman|TR on September 6, 2014, 1:03 pmLpfreaky90 wrote:Freeman|TR wrote:FelixGriffin wrote:An instance is just a smaller VMF inserted into your map. It wouldn't make sense to parent it.Yep I know the instance is a VMF. Let's say I created a dropper with instance and want it to move with a chamber. Is there any way I can implement this ?
Yes it is possible, but complicated, You'll have to make a specific dropper, where the brushes are all func_details, where the droppers are prop_dynamic etc. Then you should use a func_instance_parms.
set the parent of everything to $parent (with the dollar sign!)
in the func_instance_parms, put a variable: $parent, value: string, Default:leave blank.If you put in the instance you should be able to fill in the $parent to whatever you parent it to.
But it'd be easier to do it w/o an instance probably ;D
Wow that's much too complicated for me indeed ! I'd rather try to make s spawner for cubes with point_template and env_entity maker.
Yep I know the instance is a VMF. Let's say I created a dropper with instance and want it to move with a chamber. Is there any way I can implement this ?
Yes it is possible, but complicated, You'll have to make a specific dropper, where the brushes are all func_details, where the droppers are prop_dynamic etc. Then you should use a func_instance_parms.
set the parent of everything to $parent (with the dollar sign!)
in the func_instance_parms, put a variable: $parent, value: string, Default:leave blank.
If you put in the instance you should be able to fill in the $parent to whatever you parent it to.
But it'd be easier to do it w/o an instance probably ;D
Wow that's much too complicated for me indeed ! I'd rather try to make s spawner for cubes with point_template and env_entity maker.
Quote from CamBen on September 8, 2014, 2:51 amLpfreaky90 wrote:Freeman|TR wrote:FelixGriffin wrote:An instance is just a smaller VMF inserted into your map. It wouldn't make sense to parent it.Yep I know the instance is a VMF. Let's say I created a dropper with instance and want it to move with a chamber. Is there any way I can implement this ?
Yes it is possible, but complicated, You'll have to make a specific dropper, where the brushes are all func_details, where the droppers are prop_dynamic etc. Then you should use a func_instance_parms.
set the parent of everything to $parent (with the dollar sign!)
in the func_instance_parms, put a variable: $parent, value: string, Default:leave blank.If you put in the instance you should be able to fill in the $parent to whatever you parent it to.
But it'd be easier to do it w/o an instance probably ;D
*func_brushes. Func_details can't be parented.
Yep I know the instance is a VMF. Let's say I created a dropper with instance and want it to move with a chamber. Is there any way I can implement this ?
Yes it is possible, but complicated, You'll have to make a specific dropper, where the brushes are all func_details, where the droppers are prop_dynamic etc. Then you should use a func_instance_parms.
set the parent of everything to $parent (with the dollar sign!)
in the func_instance_parms, put a variable: $parent, value: string, Default:leave blank.
If you put in the instance you should be able to fill in the $parent to whatever you parent it to.
But it'd be easier to do it w/o an instance probably ;D
*func_brushes. Func_details can't be parented.
Aperture Science: We do our science asbestos we can!
Quote from Freeman|TR on September 8, 2014, 12:58 pmLpfreaky90 wrote:Freeman|TR wrote:FelixGriffin wrote:An instance is just a smaller VMF inserted into your map. It wouldn't make sense to parent it.Yep I know the instance is a VMF. Let's say I created a dropper with instance and want it to move with a chamber. Is there any way I can implement this ?
Yes it is possible, but complicated, You'll have to make a specific dropper, where the brushes are all func_details, where the droppers are prop_dynamic etc. Then you should use a func_instance_parms.
set the parent of everything to $parent (with the dollar sign!)
in the func_instance_parms, put a variable: $parent, value: string, Default:leave blank.If you put in the instance you should be able to fill in the $parent to whatever you parent it to.
But it'd be easier to do it w/o an instance probably ;D
Yep now I build my own cube dropper with mere point_template and prop_weighted_cube with brushes covering them and even a func_door as gate ^^
Yep I know the instance is a VMF. Let's say I created a dropper with instance and want it to move with a chamber. Is there any way I can implement this ?
Yes it is possible, but complicated, You'll have to make a specific dropper, where the brushes are all func_details, where the droppers are prop_dynamic etc. Then you should use a func_instance_parms.
set the parent of everything to $parent (with the dollar sign!)
in the func_instance_parms, put a variable: $parent, value: string, Default:leave blank.
If you put in the instance you should be able to fill in the $parent to whatever you parent it to.
But it'd be easier to do it w/o an instance probably ;D
Yep now I build my own cube dropper with mere point_template and prop_weighted_cube with brushes covering them and even a func_door as gate ^^
Quote from Freeman|TR on September 19, 2014, 1:33 amOne more problem about overlays. Need help
One more problem about overlays. Need help
Quote from CamBen on September 19, 2014, 2:29 amThe only two brush types that support overlays are func_details and world brushes. Your best bet would be to Crete a custom texture or use the overlay over or next to the door.
The only two brush types that support overlays are func_details and world brushes. Your best bet would be to Crete a custom texture or use the overlay over or next to the door.
Aperture Science: We do our science asbestos we can!
Quote from Freeman|TR on September 19, 2014, 10:15 amCamBen wrote:The only two brush types that support overlays are func_details and world brushes. Your best bet would be to Crete a custom texture or use the overlay over or next to the door.That's too bad ~ I mean, in my level the func_door is a whole chamber room. Well the source engine does get it's shortcoming ~_~
That's too bad ~ I mean, in my level the func_door is a whole chamber room. Well the source engine does get it's shortcoming ~_~
Quote from FelixGriffin on September 19, 2014, 3:27 pmFreeman|TR wrote:CamBen wrote:The only two brush types that support overlays are func_details and world brushes. Your best bet would be to Crete a custom texture or use the overlay over or next to the door.That's too bad ~ I mean, in my level the func_door is a whole chamber room. Well the source engine does get it's shortcoming ~_~
Why do you have an entire chamber tied to a func_door?
That's too bad ~ I mean, in my level the func_door is a whole chamber room. Well the source engine does get it's shortcoming ~_~
Why do you have an entire chamber tied to a func_door?