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?Updated?A Topic for Questions in my current level work.

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An instance is just a smaller VMF inserted into your map. It wouldn't make sense to parent it.

Falsi sumus crusto!
FelixGriffin wrote:
An instance is just a smaller VMF inserted into your map. It wouldn't make sense to parent it.

Yep I know the instance is a VMF. Let's say I created a dropper with instance and want it to move with a chamber. Is there any way I can implement this ?

Freeman|TR wrote:
FelixGriffin wrote:
An instance is just a smaller VMF inserted into your map. It wouldn't make sense to parent it.

Yep I know the instance is a VMF. Let's say I created a dropper with instance and want it to move with a chamber. Is there any way I can implement this ?

Yes it is possible, but complicated, You'll have to make a specific dropper, where the brushes are all func_details, where the droppers are prop_dynamic etc. Then you should use a func_instance_parms.
set the parent of everything to $parent (with the dollar sign!)
in the func_instance_parms, put a variable: $parent, value: string, Default:leave blank.

If you put in the instance you should be able to fill in the $parent to whatever you parent it to.

But it'd be easier to do it w/o an instance probably ;D

Lpfreaky90 wrote:
Freeman|TR wrote:
FelixGriffin wrote:
An instance is just a smaller VMF inserted into your map. It wouldn't make sense to parent it.

Yep I know the instance is a VMF. Let's say I created a dropper with instance and want it to move with a chamber. Is there any way I can implement this ?

Yes it is possible, but complicated, You'll have to make a specific dropper, where the brushes are all func_details, where the droppers are prop_dynamic etc. Then you should use a func_instance_parms.
set the parent of everything to $parent (with the dollar sign!)
in the func_instance_parms, put a variable: $parent, value: string, Default:leave blank.

If you put in the instance you should be able to fill in the $parent to whatever you parent it to.

But it'd be easier to do it w/o an instance probably ;D

Wow that's much too complicated for me indeed ! I'd rather try to make s spawner for cubes with point_template and env_entity maker.

Lpfreaky90 wrote:
Freeman|TR wrote:
FelixGriffin wrote:
An instance is just a smaller VMF inserted into your map. It wouldn't make sense to parent it.

Yep I know the instance is a VMF. Let's say I created a dropper with instance and want it to move with a chamber. Is there any way I can implement this ?

Yes it is possible, but complicated, You'll have to make a specific dropper, where the brushes are all func_details, where the droppers are prop_dynamic etc. Then you should use a func_instance_parms.
set the parent of everything to $parent (with the dollar sign!)
in the func_instance_parms, put a variable: $parent, value: string, Default:leave blank.

If you put in the instance you should be able to fill in the $parent to whatever you parent it to.

But it'd be easier to do it w/o an instance probably ;D

*func_brushes. Func_details can't be parented.

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!
Lpfreaky90 wrote:
Freeman|TR wrote:
FelixGriffin wrote:
An instance is just a smaller VMF inserted into your map. It wouldn't make sense to parent it.

Yep I know the instance is a VMF. Let's say I created a dropper with instance and want it to move with a chamber. Is there any way I can implement this ?

Yes it is possible, but complicated, You'll have to make a specific dropper, where the brushes are all func_details, where the droppers are prop_dynamic etc. Then you should use a func_instance_parms.
set the parent of everything to $parent (with the dollar sign!)
in the func_instance_parms, put a variable: $parent, value: string, Default:leave blank.

If you put in the instance you should be able to fill in the $parent to whatever you parent it to.

But it'd be easier to do it w/o an instance probably ;D

Yep now I build my own cube dropper with mere point_template and prop_weighted_cube with brushes covering them and even a func_door as gate ^^

One more problem about overlays. Need help :postpics:

The only two brush types that support overlays are func_details and world brushes. Your best bet would be to Crete a custom texture or use the overlay over or next to the door.

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!
CamBen wrote:
The only two brush types that support overlays are func_details and world brushes. Your best bet would be to Crete a custom texture or use the overlay over or next to the door.

That's too bad ~ I mean, in my level the func_door is a whole chamber room. Well the source engine does get it's shortcoming ~_~

Freeman|TR wrote:
CamBen wrote:
The only two brush types that support overlays are func_details and world brushes. Your best bet would be to Crete a custom texture or use the overlay over or next to the door.

That's too bad ~ I mean, in my level the func_door is a whole chamber room. Well the source engine does get it's shortcoming ~_~

Why do you have an entire chamber tied to a func_door?

Falsi sumus crusto!
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