Using Channels with env_mesage.
Quote from SnakeRX on December 25, 2008, 6:59 pmHey everyone, I am sort of at the end of my ropes with this. I have constructed messages for in-game using titles.txt and env_message in game, in order to make it easier to customize the text without opening the compiler. However I have run into a road block.
When using env_message, the text can appear over itself if the player triggers both messages. When using game_text, you can set up "channels" so the text erases text left on the screen when a different message is displayed. Unfortuantely when using game_text the message is embedded in the map.
Does anyone know how to either use channels with env_message, use titles.txt with game_text, or what the syntax commands are for titles.txt? (maybe I can erase messages before they start within titles.txt itself). I want to get a definite answer before I redo all my env_messages.
Thanks!
Horray for posted thread on <Holiday Name Here>! *ahem*
Hey everyone, I am sort of at the end of my ropes with this. I have constructed messages for in-game using titles.txt and env_message in game, in order to make it easier to customize the text without opening the compiler. However I have run into a road block.
When using env_message, the text can appear over itself if the player triggers both messages. When using game_text, you can set up "channels" so the text erases text left on the screen when a different message is displayed. Unfortuantely when using game_text the message is embedded in the map.
Does anyone know how to either use channels with env_message, use titles.txt with game_text, or what the syntax commands are for titles.txt? (maybe I can erase messages before they start within titles.txt itself). I want to get a definite answer before I redo all my env_messages.
Thanks!
Horray for posted thread on <Holiday Name Here>! *ahem*
Quote from SnakeRX on December 27, 2008, 2:45 pmWow I'm retarded!
I was able to tie messages from my Mod_english.txt file to game_text (didn't know I could do that). I just wish env_message had channels, would of made this easier.
Hope this helps someone!
(Sorry for double post, wouldn't let me edit)
P.S. If someone does know how to use channels with env_message that would be good information too in case some future mapper needs it.
Wow I'm retarded!
I was able to tie messages from my Mod_english.txt file to game_text (didn't know I could do that). I just wish env_message had channels, would of made this easier.
Hope this helps someone!
(Sorry for double post, wouldn't let me edit)
P.S. If someone does know how to use channels with env_message that would be good information too in case some future mapper needs it.