UT3 map in Portal Setting
Quote from Bulska on May 8, 2008, 6:59 pm-.-
can I remake it the textures?
-.-
can I remake it the textures?
Quote from Mapster on May 8, 2008, 7:22 pmI used counter-strike textures in ut2k4. I didn't release the map because it looks nothing like what it's meant to.
I suggest keeping this mostly to yourself and not sending it out of you happened to try and remake portal maps into the ut3 engine.
Most of all try not to ask us for anything because if you are caught in the act. Then valve will be looking at this forum for sure.EDIT:
Questions are fine though.
I used counter-strike textures in ut2k4. I didn't release the map because it looks nothing like what it's meant to.
I suggest keeping this mostly to yourself and not sending it out of you happened to try and remake portal maps into the ut3 engine.
Most of all try not to ask us for anything because if you are caught in the act. Then valve will be looking at this forum for sure.
EDIT:
Questions are fine though.
Quote from PortalFan77 on May 8, 2008, 7:38 pmVTF Edit, export textures as TGA, JPG, or BMP.
Google is your best friend
VTF Edit, export textures as TGA, JPG, or BMP.
Google is your best friend
Quote from Bulska on May 9, 2008, 5:46 amty ill take a look into that. I mailed Valve but they havent returned mail yet. I'm expecting it anytime soon.
I asked if I could extract and decompile them from the Portal Content.
And then use it for myself.
Then I asked if I could publish maps for UT3 with Portal Content.Hey I got an idea. I could make a Portal based CounterStrike map! They won't mind that.
ty ill take a look into that. I mailed Valve but they havent returned mail yet. I'm expecting it anytime soon.
I asked if I could extract and decompile them from the Portal Content.
And then use it for myself.
Then I asked if I could publish maps for UT3 with Portal Content.
Hey I got an idea. I could make a Portal based CounterStrike map! They won't mind that.
Quote from Ricotez on May 9, 2008, 12:36 pmNo they won't. At least so I think. I mean, I see Half-Life stuff all the time in other mods (read: Source games, Portal is acutally simply a mod of Half-Life 2).
But you run in hell a lot of other issues. It's strongly disrecommended to mix game content, so you gotta include the textures in the map file. It's yet the question if that is allowed, but I think Valve doesn't really care if their stuff is used across Source games. As long as you note in the map description that you picked stuff of Portal.
But I'm getting slightly off-topic here...
No they won't. At least so I think. I mean, I see Half-Life stuff all the time in other mods (read: Source games, Portal is acutally simply a mod of Half-Life 2).
But you run in hell a lot of other issues. It's strongly disrecommended to mix game content, so you gotta include the textures in the map file. It's yet the question if that is allowed, but I think Valve doesn't really care if their stuff is used across Source games. As long as you note in the map description that you picked stuff of Portal.
But I'm getting slightly off-topic here...
"Duct Tape is the answer."
Quote from Mapster on May 9, 2008, 7:41 pm3D realms is REAL tough when it comes to that sort of stuff. Yet i see their maps and textures map into other engines like half-life and once unreal tournament. I don't think they will care just don't say you made everything. Give credit to the Portal team as the post above said.
3D realms is REAL tough when it comes to that sort of stuff. Yet i see their maps and textures map into other engines like half-life and once unreal tournament. I don't think they will care just don't say you made everything. Give credit to the Portal team as the post above said.
Quote from Bulska on May 9, 2008, 8:43 pmofcourse I will give credit to the one who made the content.
ofcourse I will give credit to the one who made the content.
Quote from Bulska on May 9, 2008, 10:29 pmI got some textures from Portal into UT3 and tried them out a bit.
Its hard to get the materials working right, and light doesnt bounce like it does in source, neither are there any light emitting textures.
You will need to place point_lights where you want light to come from.
And to get the right ambient light, you need to place some point_lights with lower brightness but with large radius in the middle of the room.The challange is to get it as closely looking to a real portal map.
Below some screenshots of my crappy attempt.It's harder then it looks like.
[img]http://img206.imageshack.us/img206/2429/ut3dmportal01vl0.png[/img]
[img]http://img206.imageshack.us/img206/3306/ut3dmportal02so0.png[/img]
I got some textures from Portal into UT3 and tried them out a bit.
Its hard to get the materials working right, and light doesnt bounce like it does in source, neither are there any light emitting textures.
You will need to place point_lights where you want light to come from.
And to get the right ambient light, you need to place some point_lights with lower brightness but with large radius in the middle of the room.
The challange is to get it as closely looking to a real portal map.
Below some screenshots of my crappy attempt.
It's harder then it looks like.
[img]http://img206.imageshack.us/img206/2429/ut3dmportal01vl0.png[/img]
[img]http://img206.imageshack.us/img206/3306/ut3dmportal02so0.png[/img]
Quote from Number1SuperGuy on May 9, 2008, 11:52 pmThat's a really good recreation of the source engine's visuals. The Unreal engine is based more around making texture maps and actual 3D actors/static meshes look photorealistic, if you created bump maps for the textures it would look a lot better.
Anyways, I know quite a bit about copyright law through my work with t-shirts. Plus I have a lot of experience with mod work. It is 100% legal (and fun) to use textures from game A to create maps on game B. The only time you can get into legal trouble is if you sell your maps or mods with someone else's textures. When Valve says you aren't allowed to use their textures in other engines what they're really saying is "Please don't, or people might play your game instead " If it was illegal they would have used the word "illegal" however, they didn't use the word "illegal" because saying something's illegal when it isn't illegal is illegal.
So by all means, extract those textures, create bump maps for them, and make me a fun UT3/Portal map!
That's a really good recreation of the source engine's visuals. The Unreal engine is based more around making texture maps and actual 3D actors/static meshes look photorealistic, if you created bump maps for the textures it would look a lot better.
Anyways, I know quite a bit about copyright law through my work with t-shirts. Plus I have a lot of experience with mod work. It is 100% legal (and fun) to use textures from game A to create maps on game B. The only time you can get into legal trouble is if you sell your maps or mods with someone else's textures. When Valve says you aren't allowed to use their textures in other engines what they're really saying is "Please don't, or people might play your game instead " If it was illegal they would have used the word "illegal" however, they didn't use the word "illegal" because saying something's illegal when it isn't illegal is illegal.
So by all means, extract those textures, create bump maps for them, and make me a fun UT3/Portal map!
Quote from Ricotez on May 10, 2008, 7:35 amAnd tell people that it was the game Portal where you got the textures from! Maybe that will encourage more people to play it!
And tell people that it was the game Portal where you got the textures from! Maybe that will encourage more people to play it!
"Duct Tape is the answer."