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UT3 map in Portal Setting

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ofcourse I will.

I'm gonna ask for help with the textures at Unrealplayground.
They would know a thing or two about Unreal engine 3.

Be advised that any noticable taste of blood isn't part of any test protocol. But is an unintended side effect of the Hand-Held-High-Energy-Pellet.

Uuuh any staticmesh extractor? I would love to use the round Aperture doors in my map :D

Be advised that any noticable taste of blood isn't part of any test protocol. But is an unintended side effect of the Hand-Held-High-Energy-Pellet.

Ah come on guys, I need Portal Staticmeshes too :P It's Portal Content just as the textures. how can I turn them into .psk, .t3d, .ase?
I also need the .dae for collision meshes.

Any help would be greatly appreciated! :o

Be advised that any noticable taste of blood isn't part of any test protocol. But is an unintended side effect of the Hand-Held-High-Energy-Pellet.

I'm no modeller, but I presume you would decompile the model, import the files into a modelling program, then export into your chosen format.

Milkshape 3D apparently exports to the filetypes you mentioned, but you would have to experiment to be sure. I presume other programs like 3ds max would also be able to achieve this one way or another.

Like I said, I am no modeller, so I may be wrong. Google would probably be your biggest asset here.

User has been banned for this post. --msleeper

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