Quote from
Bulska on May 10, 2008, 7:44 am
ofcourse I will.
I'm gonna ask for help with the textures at Unrealplayground.
They would know a thing or two about Unreal engine 3.
ofcourse I will.
I'm gonna ask for help with the textures at Unrealplayground.
They would know a thing or two about Unreal engine 3.
Be advised that any noticable taste of blood isn't part of any test protocol. But is an unintended side effect of the Hand-Held-High-Energy-Pellet.
Quote from
Bulska on May 11, 2008, 7:35 am
Uuuh any staticmesh extractor? I would love to use the round Aperture doors in my map
Uuuh any staticmesh extractor? I would love to use the round Aperture doors in my map
Be advised that any noticable taste of blood isn't part of any test protocol. But is an unintended side effect of the Hand-Held-High-Energy-Pellet.
Quote from
Bulska on May 20, 2008, 2:31 am
Ah come on guys, I need Portal Staticmeshes too It's Portal Content just as the textures. how can I turn them into .psk, .t3d, .ase?
I also need the .dae for collision meshes.
Any help would be greatly appreciated!
Ah come on guys, I need Portal Staticmeshes too It's Portal Content just as the textures. how can I turn them into .psk, .t3d, .ase?
I also need the .dae for collision meshes.
Any help would be greatly appreciated!
Be advised that any noticable taste of blood isn't part of any test protocol. But is an unintended side effect of the Hand-Held-High-Energy-Pellet.