[Utility Release] Portal raw level signage.
Quote from Syon on December 30, 2007, 4:52 pmThis file is a photoshop PSD containing all the raw elements used in the large level signs at the beginning of each portal level. I rebuilt the level signs by using the various textures available in portal (sign backgrounds and overlays) because I've been largely unable to get the sign models decompiled to build my own. Instead I use this PSD to create the various stages of animation that the sign goes through, compile the images in to a multi stage VTF, then use an env_texturetoggle to do the animation.
Just thought I'd upload this since other people would probably find it useful.
Link:
http://forums.thinking.withportals.com/dload.php?action=file&file_id=135Happy mapping.
This file is a photoshop PSD containing all the raw elements used in the large level signs at the beginning of each portal level. I rebuilt the level signs by using the various textures available in portal (sign backgrounds and overlays) because I've been largely unable to get the sign models decompiled to build my own. Instead I use this PSD to create the various stages of animation that the sign goes through, compile the images in to a multi stage VTF, then use an env_texturetoggle to do the animation.
Just thought I'd upload this since other people would probably find it useful.
Link:
http://forums.thinking.withportals.com/dload.php?action=file&file_id=135
Happy mapping.
Quote from Interitus on December 30, 2007, 6:51 pmIf that allows me to do what I hope it allows me to do.....
WOOT. thanks
Do you use a specific font for the numbers?
If that allows me to do what I hope it allows me to do.....
WOOT. thanks
Do you use a specific font for the numbers?
Quote from Syon on December 30, 2007, 7:19 pmFor the large numbers I used Tall Skinny Condensed, I wasn't able to figure out what the font on the actual signs is, but this was such a close match that it's not very noticeable. Since most people won't have this font I made rasterized layers for the large numbers, you can show or hide the layers to get it to display whatever combination you want.
For the small numbers above the progress bars I used Microsoft San Serif since this was almost a perfect match.
For the large numbers I used Tall Skinny Condensed, I wasn't able to figure out what the font on the actual signs is, but this was such a close match that it's not very noticeable. Since most people won't have this font I made rasterized layers for the large numbers, you can show or hide the layers to get it to display whatever combination you want.
For the small numbers above the progress bars I used Microsoft San Serif since this was almost a perfect match.
Quote from Interitus on December 30, 2007, 11:53 pmAny chance of someone doing a tutorial on how to do this? I'm uh... not quite sure what I'm doing...
Any chance of someone doing a tutorial on how to do this? I'm uh... not quite sure what I'm doing...
Quote from Hurricaaane on December 31, 2007, 10:05 amSyon wrote:I rebuilt the level signs by using the various textures available in portal (sign backgrounds and overlays) because I've been largely unable to get the sign models decompiled to build my own.The texture containing all the pictures is in the ALPHA CHANNEL of this texture:
Portalportalmaterialsmodelsprops_animsignsawe_total.vtf
The texture containing all the pictures is in the ALPHA CHANNEL of this texture:
Portalportalmaterialsmodelsprops_animsignsawe_total.vtf
Author of Minecraft mods (MAtmos, Minaptics, NoteSlider) and Garry's Mod addons (Gunstrumental, SharpeYe, GarryWare, DepthHUD).
Quote from Syon on December 31, 2007, 12:09 pmHurricaaane wrote:The texture containing all the pictures is in the ALPHA CHANNEL of this texture:
Portalportalmaterialsmodelsprops_animsignsawe_total.vtfAh very good, I hadn't noticed this before. I'll convert the PSD to use these at some point when I have time.
I'll also try to get a tutorial put together sometime this week of how to build the signs.
Portalportalmaterialsmodelsprops_animsignsawe_total.vtf
Ah very good, I hadn't noticed this before. I'll convert the PSD to use these at some point when I have time.
I'll also try to get a tutorial put together sometime this week of how to build the signs.
Quote from msleeper on December 31, 2007, 1:15 pm
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Quote from Syon on January 2, 2008, 11:43 pmUpdated with the correct font for the large sign numbers and a tutorial has also been added.
Updated with the correct font for the large sign numbers and a tutorial has also been added.
Quote from iamafractal on January 4, 2008, 10:23 amSyon wrote:Updated with the correct font for the large sign numbers and a tutorial has also been added.just curious. what font was that?
what are all the fonts?
just curious. what font was that?
what are all the fonts?
The cake is a PI
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Quote from Syon on January 9, 2008, 8:54 amI don't know the name of the font for the large numbers. The set of numbers is stored in a texture file, I just copied them out of the texture. I'm fairly sure the font for the small numbers is Microsoft San Serif. It's such a close match that the difference isn't noticable.
I don't know the name of the font for the large numbers. The set of numbers is stored in a texture file, I just copied them out of the texture. I'm fairly sure the font for the small numbers is Microsoft San Serif. It's such a close match that the difference isn't noticable.