Quote from
Ricotez on February 4, 2008, 7:28 am
Maybe puzzles in more detailed enviroments, like in a forest, or a warehouse, where you have to use the few concrete plains avaible to solve the puzzle, and the trick of the puzzle becomes more to find concrete rather than use it.
Personally I hope they won't add too much of such, if any. It were those static test chamber enviroments that made Portal visually unique, and even the BTS areas were unlike the enviroments in HL2.
Maybe puzzles in more detailed enviroments, like in a forest, or a warehouse, where you have to use the few concrete plains avaible to solve the puzzle, and the trick of the puzzle becomes more to find concrete rather than use it.
Personally I hope they won't add too much of such, if any. It were those static test chamber enviroments that made Portal visually unique, and even the BTS areas were unlike the enviroments in HL2.