vbsp has stopped working
Quote from Dibaril on April 25, 2014, 3:28 pmHey every one,
So I got a problem whenever I compile my map. VBSP crash without any obvious error message. This issue has occured after I added some dynamics props and a button that set the animation.
Of course, I deleted my changes but that still doesn't work. But however, I can compile any others previous map normally.
Here is a screenshot :
http://www.hostingpics.net/viewer.php?id=189947Hammer6.pngAnd also, when I load the last compiled file of the map on Portal 2, the environnement is really oddly bright. We can barely see the shadows effects.
Can someone help me ?
Hey every one,
So I got a problem whenever I compile my map. VBSP crash without any obvious error message. This issue has occured after I added some dynamics props and a button that set the animation.
Of course, I deleted my changes but that still doesn't work. But however, I can compile any others previous map normally.
Here is a screenshot :
http://www.hostingpics.net/viewer.php?id=189947Hammer6.png
And also, when I load the last compiled file of the map on Portal 2, the environnement is really oddly bright. We can barely see the shadows effects.
Can someone help me ?
Quote from josepezdj on April 25, 2014, 3:56 pmLast time that happened to me was because I used double quotes in an output (thing you can't do).... did you do something similar by any chance?
Do you remember ALL the last changes you made before VBSP started to crash?
Last time that happened to me was because I used double quotes in an output (thing you can't do).... did you do something similar by any chance?
Do you remember ALL the last changes you made before VBSP started to crash?
Quote from Dibaril on April 25, 2014, 5:52 pmNo I just add SetAnimation as output on the button.
And as far as i can remember, I put two dynamics props, I gave them the same name because they had the same animation model name.
So one stone, two birds :
OnPressed / Laserplat_dest / SetAnimation / domayhemAlso, I made a rather simple system that changes the coop spawn location. I also deleted it to see if it was the cause of the problem. But it looks like that even if I undo everything done in my map, it'll still not compile it...
No I just add SetAnimation as output on the button.
And as far as i can remember, I put two dynamics props, I gave them the same name because they had the same animation model name.
So one stone, two birds :
OnPressed / Laserplat_dest / SetAnimation / domayhem
Also, I made a rather simple system that changes the coop spawn location. I also deleted it to see if it was the cause of the problem. But it looks like that even if I undo everything done in my map, it'll still not compile it...
Quote from Dibaril on May 1, 2014, 4:46 amOk, so apparently, the issue was in a trigger_once at the beginning of the map.
There was an Output linked to the Func_instance : coop_lighting_ents, i named it instance_lighting.
On Trigger / instance_lighting / instance:environment_testchamber:trigger / <none> / 0.00 / Fire onceI deleted it, and now I can compile my map without problem, and when I try to redo the same output, vbsp crash again.
I don't know why that don't work, but now i'm glad i can continue my map
Ok, so apparently, the issue was in a trigger_once at the beginning of the map.
There was an Output linked to the Func_instance : coop_lighting_ents, i named it instance_lighting.
On Trigger / instance_lighting / instance:environment_testchamber:trigger / <none> / 0.00 / Fire once
I deleted it, and now I can compile my map without problem, and when I try to redo the same output, vbsp crash again.
I don't know why that don't work, but now i'm glad i can continue my map