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VGUI help

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yishbarr wrote:
I think you should use a moving image instead, since the VGUI movie thing probably doesn't work when moving.

I'll try a gif. If not, I can work with an image.

*tips fedora as everything behind him explodes in memes*

You can't use gifs (or pngs or jpegs) in Portal 2. You need to make a VTF and VMT.

Falsi sumus crusto!
FelixGriffin wrote:
You can't use gifs (or pngs or jpegs) in Portal 2. You need to make a VTF and VMT.

Yeah, that's what I meant. Convert your GIF to VTF, and make a UnlitGeneric VMT.

QuantumNarwhal wrote:
I've been trying to put the vgui_movie_display entity to display on the moving brush (to make it into some sort of video communicator type thing) but it just doesn't display. I've used a vgui_movie_display before and it's worked fine, the only difference is this time it's got a parent - the moving brush.

It is VERY possible to make that system to work, I just made it. Maybe you are not parenting the entities correctly or firing the correct outputs.

I parented my vgui_movie_display to the func_brush.

The func_brush to the func_tracktrain

The func_tracktrain has as first stop its due path_track

The path_track1 leads to path_track2

A prop_button move the train and enable/disable the vgui_movie_display and everything works like a charm! :D

Make sure that you also put the correct video movie name and full path and file extension (for example: media/valve.bik)

Good luck

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]
josepezdj wrote:
QuantumNarwhal wrote:
I've been trying to put the vgui_movie_display entity to display on the moving brush (to make it into some sort of video communicator type thing) but it just doesn't display. I've used a vgui_movie_display before and it's worked fine, the only difference is this time it's got a parent - the moving brush.

It is VERY possible to make that system to work, I just made it. Maybe you are not parenting the entities correctly or firing the correct outputs.

I parented my vgui_movie_display to the func_brush.

The func_brush to the func_tracktrain

The func_tracktrain has as first stop its due path_track

The path_track1 leads to path_track2

A prop_button move the train and enable/disable the vgui_movie_display and everything works like a charm! :D

Make sure that you also put the correct video movie name and full path and file extension (for example: media/valve.bik)

Good luck

Where does the func_tanktrain come in? As in, what is it's purpose?

*tips fedora as everything behind him explodes in memes*

func_tracktrains basically move along a path defined by path_tracks. They're useful if you want to move things more than in one direction. In this case you could attach your communicator to a rail and make it follow the player around, like what Whealtey does in the BTS area.

My stuff:
[spoiler]- BEE2 Addons | (BEE2)
- Hammer Addons
Maps:
- Crushed Gel
- Gel is Not Always Helpful[/spoiler]
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