Voices Cut Off Early in Portal 2 Dubbing
Quote from MateuszWis93 on July 27, 2024, 3:30 amWe have managed to create all the voices using AI, but unfortunately, we have a serious problem. All the sounds are mapped and have a specific length, resulting in all the lines being cut off a few words before the end of the sentence.
We tried using console commands to generate a new sound cache, but this only helped slightly. Additionally, the command snd_rebuildaudiocache shows us a loading window, which I left open for 8 hours and nothing happened.
The snd_updateaudiocache command slightly improves the situation; the lines are played a bit longer but still often end prematurely.
In the .vpk files, we also found files with the length of each line (.vcd), but changing them does not affect the length of the dialogue in the game.
Has anyone ever tried replacing dialogues in a game on the Source engine? We're running out of ideas.
We have managed to create all the voices using AI, but unfortunately, we have a serious problem. All the sounds are mapped and have a specific length, resulting in all the lines being cut off a few words before the end of the sentence.
We tried using console commands to generate a new sound cache, but this only helped slightly. Additionally, the command snd_rebuildaudiocache shows us a loading window, which I left open for 8 hours and nothing happened.
The snd_updateaudiocache command slightly improves the situation; the lines are played a bit longer but still often end prematurely.
In the .vpk files, we also found files with the length of each line (.vcd), but changing them does not affect the length of the dialogue in the game.
Has anyone ever tried replacing dialogues in a game on the Source engine? We're running out of ideas.