Warning Lights
Quote from Duffers on November 22, 2007, 11:43 amNocturnalGhost wrote:I'm not sure I understand exactly what you are trying to do. Are you saying thet you want a series of 4 lights, that activate based on how far above the water you are?If so, you could position 4 trigger brushes at varying heights above the water surface, and parent them to the water so they rise with it. Then use these to activate the lights etc. as they reach the player
If I am misunderstanding your idea, can you be a bit more specific?
Wow, that would work perfectly. Thanks!
If so, you could position 4 trigger brushes at varying heights above the water surface, and parent them to the water so they rise with it. Then use these to activate the lights etc. as they reach the player
If I am misunderstanding your idea, can you be a bit more specific?
Wow, that would work perfectly. Thanks!
Quote from youme on November 22, 2007, 12:13 pmMorg wrote:Flashing lights agitate the High Energy Pellet.When she said that I could just imagine a pellet sitting inside the launcher saying 'Nuh-uh, there is no way I'm going out there! Those lights are damn freaky, and whats worse is after being traumatised by those lights guess what! I FREAKIN EXPLODE!!!!'
When she said that I could just imagine a pellet sitting inside the launcher saying 'Nuh-uh, there is no way I'm going out there! Those lights are damn freaky, and whats worse is after being traumatised by those lights guess what! I FREAKIN EXPLODE!!!!'