Quote from
Solomon on April 18, 2009, 9:22 am
Hello. I'm trying to add water to my map and it has weird lines around the edge's of it. How can I fix this? I know that water maybe should not be used in portal, but I would like to use it here anyway. Also, how can you stop people shooting portals into the water with out changing the texture?
Here's a picture of the lines problem:
Hello. I'm trying to add water to my map and it has weird lines around the edge's of it. How can I fix this? I know that water maybe should not be used in portal, but I would like to use it here anyway. Also, how can you stop people shooting portals into the water with out changing the texture?
Here's a picture of the lines problem:
The square root of rope is string.
Quote from
Solomon on April 18, 2009, 9:47 am
Mek wrote:
make a thin brush textured by the invisible texture and tie it to a func_noportal_volume - cover every place where you don't want portals to be created by these thin brushes.
I think I understand. Thank you.
Mek wrote:
make a thin brush textured by the invisible texture and tie it to a func_noportal_volume - cover every place where you don't want portals to be created by these thin brushes.
I think I understand. Thank you.
The square root of rope is string.
Quote from
Solomon on April 18, 2009, 10:43 am
Mek wrote:
make a thin brush textured by the invisible texture and tie it to a func_noportal_volume - cover every place where you don't want portals to be created by these thin brushes.
I think I understand. Thank you.
EDIT: I pressed backspace and it reposted this. I'm sorry!
Mek wrote:
make a thin brush textured by the invisible texture and tie it to a func_noportal_volume - cover every place where you don't want portals to be created by these thin brushes.
I think I understand. Thank you.
EDIT: I pressed backspace and it reposted this. I'm sorry!
The square root of rope is string.
Quote from
Solomon on April 18, 2009, 11:06 am
Thanks!
Thanks!
The square root of rope is string.