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Water in Portal

Hello. I'm trying to add water to my map and it has weird lines around the edge's of it. How can I fix this? I know that water maybe should not be used in portal, but I would like to use it here anyway. Also, how can you stop people shooting portals into the water with out changing the texture?

Here's a picture of the lines problem:
Image

The square root of rope is string.
Solomon wrote:
Also, how can you stop people shooting portals into the water with out changing the texture?

make a thin brush textured by the invisible texture and tie it to a func_noportal_volume - cover every place where you don't want portals to be created by these thin brushes.

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108.1% done, -8.1% remaining...
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Mek wrote:
make a thin brush textured by the invisible texture and tie it to a func_noportal_volume - cover every place where you don't want portals to be created by these thin brushes.

I think I understand. Thank you.

The square root of rope is string.
Mek wrote:
make a thin brush textured by the invisible texture and tie it to a func_noportal_volume - cover every place where you don't want portals to be created by these thin brushes.

I think I understand. Thank you.

EDIT: I pressed backspace and it reposted this. I'm sorry!

The square root of rope is string.

You can get rid of the lines on the edge of the water plane by adding a (thin) border around the water and making that a func_detail. (The edges of the water surface will be hidden inside in the border.)

Sendificate series: Sendificate | A Beam Too Far | Airtime | 302
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic

Thanks!

The square root of rope is string.