[WIP] AB_Test
Quote from Shoklar on December 4, 2007, 11:31 amHere is my first map.
dload.php?action=file&file_id=122
http://www.myaperturelabs.com/maps/Shoklar/AB_Test.zipThis map has some advanced portal moves, plus some humour. The room with the green cube needs to be reworked to be easier and more self explanitory, but everything else is at 99% complete. I have added a demo for the room with the green cube in case you can't figure it out. You need all 5 cubes to win. Presently if you lose one in the toxic chemicals you'll have to reload. (i'll fix that later)
Here is my first map.
dload.php?action=file&file_id=122
http://www.myaperturelabs.com/maps/Shoklar/AB_Test.zip
This map has some advanced portal moves, plus some humour. The room with the green cube needs to be reworked to be easier and more self explanitory, but everything else is at 99% complete. I have added a demo for the room with the green cube in case you can't figure it out. You need all 5 cubes to win. Presently if you lose one in the toxic chemicals you'll have to reload. (i'll fix that later)
Quote from Shoklar on December 4, 2007, 3:42 pmI uploaded it to this site as you requested. I don't have any screenshots at the moment. Is there a command in-game to take a screenshot? If not, do you recommend a freeware program or some other way to take a screenshot?
I uploaded it to this site as you requested. I don't have any screenshots at the moment. Is there a command in-game to take a screenshot? If not, do you recommend a freeware program or some other way to take a screenshot?
Quote from Mapster on December 4, 2007, 3:48 pmThere should be a binded button that takes a screen shot and places it in your portalportalscreenshots folder.
If that doesn't work just push the print screen button, laod up paint, press ctrl+v and save!
There should be a binded button that takes a screen shot and places it in your portalportalscreenshots folder.
If that doesn't work just push the print screen button, laod up paint, press ctrl+v and save!
Quote from msleeper on December 4, 2007, 4:19 pmBy default it is bound to F5, but you can bind it to any key you'd like. The command is "jpeg". You also might want to increase the jpeg quality, the command is "jpeg_quality X" where X is a number between 1 and 100.
Or for those of you who are lazy:
bind "f5" "jpeg_quality 100; jpeg"
By default it is bound to F5, but you can bind it to any key you'd like. The command is "jpeg". You also might want to increase the jpeg quality, the command is "jpeg_quality X" where X is a number between 1 and 100.
Or for those of you who are lazy:
bind "f5" "jpeg_quality 100; jpeg"
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Quote from iamafractal on December 4, 2007, 6:37 pmthe time limits on a couple things were scary at first, but i liked them because they forced me to think of a super fast way to do those things.
[spoiler]i really liked the turret puzzle. i liked having more than one pair of portals. its funny, but i broke the glass after using energy balls to knock over 3 of the 4 turrets, then i was like.. oh. haha...the second time i played your level, i just broke the glass first, then simply knocked down the turrets super fast before the explanation for the room could even finish playing heh
after i opened the door, i wondered what you'd have in store behind there. i can say one thing, dropping all the cubes in there and setting them up on the table doesn't seem to do much but make for a nice photo-op.[/spoiler]
the time limits on a couple things were scary at first, but i liked them because they forced me to think of a super fast way to do those things.
The cake is a PI
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Add me on STEAM: iamafractal
I'm up for coop games & beta testing your maps...
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Quote from msleeper on December 4, 2007, 7:27 pmIf you beat me to the color matching puzzle idea, I'm going to be pissed!
If you beat me to the color matching puzzle idea, I'm going to be pissed!
Please do not Private Message me for assistance. Post a thread if you have questions or concerns.
If you need to contact the staff privately, contact the Global Moderators via Discord.
Quote from Shoklar on December 4, 2007, 7:55 pmI think ppl aren't getting all the way to the end. I need to add more detail, like overlays to show you are supposed to get up to the top.
The ending has a ending speech by Alpha and Beta and then the map closes.
I think ppl aren't getting all the way to the end. I need to add more detail, like overlays to show you are supposed to get up to the top.
The ending has a ending speech by Alpha and Beta and then the map closes.
Quote from Shoklar on December 4, 2007, 9:41 pmNew version available! I have added overlays to the ending so it is clear where the last room actually is. The blue room has been tweaked as well.
http://www.myaperturelabs.com/maps/Shoklar/AB_Test.zip
Next update will have a new green cube room.
New version available! I have added overlays to the ending so it is clear where the last room actually is. The blue room has been tweaked as well.
http://www.myaperturelabs.com/maps/Shoklar/AB_Test.zip
Next update will have a new green cube room.
Quote from Lorithad on December 4, 2007, 9:55 pmRight now I'm stuck on room 4. I can get to the two buttons, but the timer prevents me from getting to the second button once the first one is activated.
7 seconds or whatever it is, just is not enough time for me
Perhaps I'm just missing something.
Right now I'm stuck on room 4. I can get to the two buttons, but the timer prevents me from getting to the second button once the first one is activated.
7 seconds or whatever it is, just is not enough time for me
Perhaps I'm just missing something.