[WIP & Testing] Test 20
Quote from espen180 on October 18, 2007, 5:44 pmGraphics are awesome, but it's got that eerie maze-like feel to it. I like test chambers to be simple, but yet challenging.
Graphics are awesome, but it's got that eerie maze-like feel to it. I like test chambers to be simple, but yet challenging.
Quote from Spacemonkey on October 18, 2007, 5:45 pmDiddyKong42 wrote:Space monkey, Maps are not suppose to be easy...If he would make it larger then people would complain about it being so big and easy to get into.
Portal is meant to be a thinking game, not a lucky I fell into this tiny hole game.
Most of this map does require a lot of thinking, which I like. But after figuring out that I had to get into that room, it took me 20 goes to get into the room. I already knew how I had to get in there, so I had figured out the thinking part of the puzzle. The only thing left was the physical aspect of getting in, which in the end resulted in luck getting me into that room. Maps shouldn't rely on luck.
If he would make it larger then people would complain about it being so big and easy to get into.
Portal is meant to be a thinking game, not a lucky I fell into this tiny hole game.
Most of this map does require a lot of thinking, which I like. But after figuring out that I had to get into that room, it took me 20 goes to get into the room. I already knew how I had to get in there, so I had figured out the thinking part of the puzzle. The only thing left was the physical aspect of getting in, which in the end resulted in luck getting me into that room. Maps shouldn't rely on luck.
Quote from msleeper on October 18, 2007, 5:55 pmPORTALS ARE MADE USING MATHS.
PORTAL > MATH
PORTALS ARE MADE USING MATHS.
PORTAL > MATH
Please do not Private Message me for assistance. Post a thread if you have questions or concerns.
If you need to contact the staff privately, contact the Global Moderators via Discord.
Quote from msleeper on October 18, 2007, 6:19 pmLooks like a vector to me.
Looks like a vector to me.
Please do not Private Message me for assistance. Post a thread if you have questions or concerns.
If you need to contact the staff privately, contact the Global Moderators via Discord.
Quote from Shmitz on October 18, 2007, 7:11 pmWhile I was able to get info_overlay_accessor to show up as an overlay in Hammer, when I compiled nothing showed up in-game. Simply changing it to info_overlay compiled correctly, but obviously wouldn't toggle. My bet is that we just need to wait for the updated tools (which is why my own map will be staying WIP until then).
While I was able to get info_overlay_accessor to show up as an overlay in Hammer, when I compiled nothing showed up in-game. Simply changing it to info_overlay compiled correctly, but obviously wouldn't toggle. My bet is that we just need to wait for the updated tools (which is why my own map will be staying WIP until then).
Quote from Ralph on October 18, 2007, 7:30 pmShmitz wrote:While I was able to get info_overlay_accessor to show up as an overlay in Hammer, when I compiled nothing showed up in-game. Simply changing it to info_overlay compiled correctly, but obviously wouldn't toggle. My bet is that we just need to wait for the updated tools (which is why my own map will be staying WIP until then).If only this were the case, but if you take a valve map, decompile then recompile the overlays work correctly. I even went through the map files side by side in notepad but counldn't figure out what was different.
If only this were the case, but if you take a valve map, decompile then recompile the overlays work correctly. I even went through the map files side by side in notepad but counldn't figure out what was different.
Quote from Irish Taxi Driver on October 18, 2007, 8:08 pmSpacemonkey wrote:Nice level, well designed. However I don't like the part where you have to jump into the room with the sentry gun, took me like 20 tries to get in their. Maybe you could make the opening a bit larger to be more forgiving. I found it quite frustrating.Game Visuals: 5
Nice lightingPuzzle Difficulty: 3
Even though I knew I had to get into the sentry room, it took me so many tries I found it quite annoying.
Getting the box down the tube was fun though.General Gameplay Feel: 5
Also, the door to the box opens on touch (but the lift still doesn't go down, so still need to press the button)
I've already had to widen the hole a few times because testers couldn't get it, I'm gonna leave it alone. I disagree with you on the luck thing. I can get it nearly every time now.
espen180 wrote:Graphics are awesome, but it's got that eerie maze-like feel to it. I like test chambers to be simple, but yet challenging.Is that positive or negative? I can't tell.
Game Visuals: 5
Nice lighting
Puzzle Difficulty: 3
Even though I knew I had to get into the sentry room, it took me so many tries I found it quite annoying.
Getting the box down the tube was fun though.
General Gameplay Feel: 5
Also, the door to the box opens on touch (but the lift still doesn't go down, so still need to press the button)
I've already had to widen the hole a few times because testers couldn't get it, I'm gonna leave it alone. I disagree with you on the luck thing. I can get it nearly every time now.
Is that positive or negative? I can't tell.
Quote from msleeper on October 18, 2007, 8:23 pmRalph wrote:If only this were the case, but if you take a valve map, decompile then recompile the overlays work correctly. I even went through the map files side by side in notepad but counldn't figure out what was different.I am pretty sure the env_texturetoggle entity is the key here, not the info_overlay_accessor.
I am pretty sure the env_texturetoggle entity is the key here, not the info_overlay_accessor.
Please do not Private Message me for assistance. Post a thread if you have questions or concerns.
If you need to contact the staff privately, contact the Global Moderators via Discord.