[WIP & Testing] Test 20
Quote from Irish Taxi Driver on October 18, 2007, 8:39 pmmsleeper wrote:I am pretty sure the env_texturetoggle entity is the key here, not the info_overlay_accessor.texturetoggle can't touch the overlays
texturetoggle can't touch the overlays
Quote from msleeper on October 19, 2007, 1:05 amWell damn it, I tried to download the file and it says corrupted. Think you could post it as an attachment?
Well damn it, I tried to download the file and it says corrupted. Think you could post it as an attachment?
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Quote from Irish Taxi Driver on October 19, 2007, 1:38 amThere you go.
There you go.
Quote from Gumby22don on October 19, 2007, 2:15 amthe 0 90 0 is a directional vector, and the first three numbers are co-ordinates. Could be that your looking at a reference to an overlay, with which direction the sprite faces.
Don
have a great day
the 0 90 0 is a directional vector, and the first three numbers are co-ordinates. Could be that your looking at a reference to an overlay, with which direction the sprite faces.
Don
have a great day
Quote from Mapster on October 19, 2007, 6:08 amGumby22don wrote:the 0 90 0 is a directional vector, and the first three numbers are co-ordinates. Could be that your looking at a reference to an overlay, with which direction the sprite faces.Don
have a great dayYou win a cookie!
A big cookie.
[img]http://i83.photobucket.com/albums/j317/mccloud24/CHOCOLATE_CHIP_COOKIE.jpg[/img]What i posted was XYZ map codes and the last 3 were angle XYZ
Don
have a great day
You win a cookie!
A big cookie.
[img]http://i83.photobucket.com/albums/j317/mccloud24/CHOCOLATE_CHIP_COOKIE.jpg[/img]
What i posted was XYZ map codes and the last 3 were angle XYZ
Quote from Gumby22don on October 19, 2007, 7:10 amheh thanks for the COOKIE!!!
But seriously, is there something at those co-ords in game or your map?
Don
have a great day
heh thanks for the COOKIE!!!
But seriously, is there something at those co-ords in game or your map?
Don
have a great day
Quote from roger federer on October 19, 2007, 7:26 ammaybe you have a leak in one of the little lights? i don't map but i think this is an error.
maybe you have a leak in one of the little lights? i don't map but i think this is an error.
Quote from msleeper on October 19, 2007, 12:02 pmThis map was great! A small-ish room with everything I need to complete it right in front if me, and it took me probably 30 minutes to complete. Though part of that might have been me overanalyzing stuff. I'm not really sure why this is WIP, it seemes like a finished product to me.
My only gripe was the turret, which seemed to rely more on speed and luck and less on if I actually could make it into the hole. Also, [spoiler]I was able to use the turret to press the buttons with[/spoiler], so not sure if you intended that or not. Also, when I was carying it around after it died, it looks like it has a stayupright attached to it, so not sure if that was on purpose or accidental.
All in all, like I said, it is an awesome map and I'm not sure why you are calling this WIP.
This map was great! A small-ish room with everything I need to complete it right in front if me, and it took me probably 30 minutes to complete. Though part of that might have been me overanalyzing stuff. I'm not really sure why this is WIP, it seemes like a finished product to me.
My only gripe was the turret, which seemed to rely more on speed and luck and less on if I actually could make it into the hole. Also,
All in all, like I said, it is an awesome map and I'm not sure why you are calling this WIP.
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Quote from Fusi0n on October 19, 2007, 12:39 pmThis is almost like a 'real' map,despite the minor bugs. It really feels that you are working towards an objective and I think the glass is great because it adds a tad of adventure to the map.
Great work! Keep it up!
This is almost like a 'real' map,despite the minor bugs. It really feels that you are working towards an objective and I think the glass is great because it adds a tad of adventure to the map.
Great work! Keep it up!
Quote from Rivid31 on October 19, 2007, 1:08 pmAwesome map. Haven't found anything wrong with it except the glass is hard to see. The turret room took me ~5 tries or so, wasn't too bad.
Keep em coming!
Awesome map. Haven't found anything wrong with it except the glass is hard to see. The turret room took me ~5 tries or so, wasn't too bad.
Keep em coming!