[WIP & Testing] Test 20
Quote from Irish Taxi Driver on October 19, 2007, 7:29 pmmsleeper wrote:This map was great! A small-ish room with everything I need to complete it right in front if me, and it took me probably 30 minutes to complete. Though part of that might have been me overanalyzing stuff. I'm not really sure why this is WIP, it seemes like a finished product to me.My only gripe was the turret, which seemed to rely more on speed and luck and less on if I actually could make it into the hole. Also, [spoiler]I was able to use the turret to press the buttons with[/spoiler], so not sure if you intended that or not. Also, when I was carying it around after it died, it looks like it has a stayupright attached to it, so not sure if that was on purpose or accidental.
All in all, like I said, it is an awesome map and I'm not sure why you are calling this WIP.
You're not supposed to touch the turret at all, I'll add a nodraw infront of him. Hes set to deactivate when you hit the button so hes not shooting at you for the entire map.
Its still WIP because the third button isn't where its gonna be. I've JUST started mapping that out. Also, none of the details are in, and the cubemaps aren't in.
Fixed the nodraw texture on the light.
I'm really not sure why the glass is hard to see. I tried out all of the glass textures and couldn't get anything better with visibility, so I think I'm gonna leave that alone.
My only gripe was the turret, which seemed to rely more on speed and luck and less on if I actually could make it into the hole. Also,
All in all, like I said, it is an awesome map and I'm not sure why you are calling this WIP.
You're not supposed to touch the turret at all, I'll add a nodraw infront of him. Hes set to deactivate when you hit the button so hes not shooting at you for the entire map.
Its still WIP because the third button isn't where its gonna be. I've JUST started mapping that out. Also, none of the details are in, and the cubemaps aren't in.
Fixed the nodraw texture on the light.
I'm really not sure why the glass is hard to see. I tried out all of the glass textures and couldn't get anything better with visibility, so I think I'm gonna leave that alone.
Quote from msleeper on October 19, 2007, 7:50 pmVisibility with glass is more than likley a graphics card issue, so I wouldn't worry about it too much. There are people whining because DX6 and DX7 support was removed from Orange Box for fuck's sake.
As for the turret, check to see if there is some sort of "no pickup with physcannon" option, that might make it so you can't grab him. That, or make some sort of cage drop down around him when you press the button (or rather, when you finally land on the floor in that room.
Visibility with glass is more than likley a graphics card issue, so I wouldn't worry about it too much. There are people whining because DX6 and DX7 support was removed from Orange Box for fuck's sake.
As for the turret, check to see if there is some sort of "no pickup with physcannon" option, that might make it so you can't grab him. That, or make some sort of cage drop down around him when you press the button (or rather, when you finally land on the floor in that room.
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Quote from Irish Taxi Driver on October 21, 2007, 7:10 pmWe're entering release candidate zone, please fasten your seatbelts.
http://filebeam.com/6ff440293474409387b21aa659194b26
password: chief2Updated original post.
Please post every error, unless it has been posted before.
I used y-aji's elevator prefab for the end part.
We're entering release candidate zone, please fasten your seatbelts.
http://filebeam.com/6ff440293474409387b21aa659194b26
password: chief2
Updated original post.
Please post every error, unless it has been posted before.
I used y-aji's elevator prefab for the end part.
Quote from Astro on October 22, 2007, 12:42 amits good cept it gets a little dizzying when getting the 2nd button and the last button you can glitch by just firing a portal really close to the turning X nearest the wall and get the portal to form on the other side of the thin wall and not even need to use the buttons to gain access
its good cept it gets a little dizzying when getting the 2nd button and the last button you can glitch by just firing a portal really close to the turning X nearest the wall and get the portal to form on the other side of the thin wall and not even need to use the buttons to gain access
Quote from Lorithad on October 22, 2007, 8:10 pmThis map nearly broke my brain. It was like I was stuck in a maze of glass for the first while.
One sort of major problem I found with the map: You can get inside the decorative tube. (and get stuck as a result)
Using this method, I have also managed to glitch the game into dropping me down below the glass, into the 2 button chamber.
One one occasion, I actually fell through the boundry of the map. I haven't been able to reproduce it as much as the other two things i've done though.The easiest solution for this, would be to remove the decorative tube, or adjust it's hight. Or make it so you can't make portals above it.
And i'm not entirely sure if this is a bug or not, but it doesn't seem quite right
[spoiler]For the second last button that you're supposed to press for the cube to fall to the bottom of the tube, I didn't hit the button. I made a portal underneath the button from the bottom floor. When I went through another portal and fell through the one I had just made, it activated the button. Seems like a bug from the game itself more than it is could be from the map.[/spoiler]But yeah, other than those little things, I was quite frustrated...I mean impressed with the map. Good job.
This map nearly broke my brain. It was like I was stuck in a maze of glass for the first while.
One sort of major problem I found with the map: You can get inside the decorative tube. (and get stuck as a result)
Using this method, I have also managed to glitch the game into dropping me down below the glass, into the 2 button chamber.
One one occasion, I actually fell through the boundry of the map. I haven't been able to reproduce it as much as the other two things i've done though.
The easiest solution for this, would be to remove the decorative tube, or adjust it's hight. Or make it so you can't make portals above it.
And i'm not entirely sure if this is a bug or not, but it doesn't seem quite right
But yeah, other than those little things, I was quite frustrated...I mean impressed with the map. Good job.
Quote from Irish Taxi Driver on October 23, 2007, 11:04 amHeres a new version, I've fixed a few problems and I'm playing with changes to the glass. Tell me what works and what doesn't. I'll get that fix with the decoration tube in the next version.
http://filebeam.com/c6adcd5983c4992895c4a904ac471ad5
password: gibson
Heres a new version, I've fixed a few problems and I'm playing with changes to the glass. Tell me what works and what doesn't. I'll get that fix with the decoration tube in the next version.
http://filebeam.com/c6adcd5983c4992895c4a904ac471ad5
password: gibson
Quote from deathremains on October 23, 2007, 1:43 pmsame thing as lorithad posted but going through the map or falling into the room below where the turret is...
http://dump.no/files/fcabfbaab2b8/glitch2.avi
^ falling through the level ill look for more glitches if i find any ill report back :3
http://dump.no/files/fcabfbaab2b8/glitch3.avi
also found that one... i killed myself with the box as well =/ after this i got off the switch to early and it got stuck inside of the vent as it was closing and it wouldnt reopen hope that helps any
same thing as lorithad posted but going through the map or falling into the room below where the turret is...
http://dump.no/files/fcabfbaab2b8/glitch2.avi
^ falling through the level ill look for more glitches if i find any ill report back :3
http://dump.no/files/fcabfbaab2b8/glitch3.avi
also found that one... i killed myself with the box as well =/ after this i got off the switch to early and it got stuck inside of the vent as it was closing and it wouldnt reopen hope that helps any
Quote from Irish Taxi Driver on October 23, 2007, 2:33 pmhttp://filebeam.com/8e81b8c4455dd8ea7a7f9411b78fe8a2
password: apertureEDIT: Thats odd about the button, whenever I do that stepping on it and reopening it works fine.
http://filebeam.com/8e81b8c4455dd8ea7a7f9411b78fe8a2
password: aperture
EDIT: Thats odd about the button, whenever I do that stepping on it and reopening it works fine.
Quote from emereld on October 23, 2007, 5:44 pmhi, nice map you build there, quite complex for relatively small room.
in my first run i wasn't able to finish your map, so i treid to play your demo.
i placed the walkthrough.dem in portalportaldemos but portal can't find it
any input here ??
hi, nice map you build there, quite complex for relatively small room.
in my first run i wasn't able to finish your map, so i treid to play your demo.
i placed the walkthrough.dem in portalportaldemos but portal can't find it
any input here ??