[WIP & Testing] Test 20
Quote from Irish Taxi Driver on October 23, 2007, 7:07 pmJust portal/portal
Just portal/portal
Quote from Astro on October 23, 2007, 7:29 pmyou place .dem files in your main portal folder, the one that contains your maps folder as well
you place .dem files in your main portal folder, the one that contains your maps folder as well
Quote from Crooked Paul on October 23, 2007, 11:25 pmHere's another vote for making the turret-rush jump through the hole a bit more forgiving.
Also, about the glass thing, you could make it clearer where there's glass and where there isn't if you put thin cosmetic "supports" underneath the glass panes. You could get the right effect even with the supports really thin and widely spaced, so they wouldn't affect visibility much. Like on those big square panels on the bottom level, if you put a #-shaped lattice under each one so that it was a 3x3 grid of smaller squares, that seems about the right spacing. This would help to differentiate floor glass from wall glass, which might help the level "pop" better at a glance. Just a suggestion. Take it for what it's worth.
Nice work!
Here's another vote for making the turret-rush jump through the hole a bit more forgiving.
Also, about the glass thing, you could make it clearer where there's glass and where there isn't if you put thin cosmetic "supports" underneath the glass panes. You could get the right effect even with the supports really thin and widely spaced, so they wouldn't affect visibility much. Like on those big square panels on the bottom level, if you put a #-shaped lattice under each one so that it was a 3x3 grid of smaller squares, that seems about the right spacing. This would help to differentiate floor glass from wall glass, which might help the level "pop" better at a glance. Just a suggestion. Take it for what it's worth.
Nice work!
Quote from Astro on October 24, 2007, 1:59 ami dont know...i see the glass just fine, i dont know about doing the supports stuff, if you want to high light it I would make frames for all the glass and make them a darker shade or even a dark color, having supports like grates under the glass and such just adds too much to the map and plus there is a section wher you shoot thru a grate to get to a section of the map this will prolly confuse some people and they might just over look the one grate they can shoot thru as opposed to all the ones they cant
i dont know...i see the glass just fine, i dont know about doing the supports stuff, if you want to high light it I would make frames for all the glass and make them a darker shade or even a dark color, having supports like grates under the glass and such just adds too much to the map and plus there is a section wher you shoot thru a grate to get to a section of the map this will prolly confuse some people and they might just over look the one grate they can shoot thru as opposed to all the ones they cant
Quote from xitooner on October 24, 2007, 2:45 amGot some questions now that I played this and read this topic.
Was there a turret gun in here at one time that was removed? I never saw it, but an earlier poster talked about carrying one around, it shooting, etc.
My problems with putting the cube in the "pipe/catcher" wasnt the aim that some people had; it was the fact that once I put it up there, it didnt go in! I had to redo the portal jump, crouch in midair, and "bump" it in with my body to dislodge it and get it to fall in. Was kinda afraid I might fall in myself, and that didnt seem like a good idea. . .
First two jumps were fine, and I pushed the 3rd button to see it rotate those blades that were supposed to bar my way. . .but I never needed that button, and was able to skip the blades entirely. Just shoot the ceiling near the button; one of the tiles is portable.
In the place where the cube was first stored, you can place portals back behind the tube mechanism thats in there too, but I tried and wasnt able to "force" myself through the portal and kill myself. . .so thats probably okay, but not great.
The glass part didnt bpther me so much as some folks I guess; when in doubt, I just shot my portal gun at it without a second thought; the backsplash made it obvious enough.
Overall, the puzzle was good and very professional-like; had a really nice feel to it. I culd almost imgaine Glados tounting me while I did it. Fix those minor glitches, and its a winner!
Got some questions now that I played this and read this topic.
Was there a turret gun in here at one time that was removed? I never saw it, but an earlier poster talked about carrying one around, it shooting, etc.
My problems with putting the cube in the "pipe/catcher" wasnt the aim that some people had; it was the fact that once I put it up there, it didnt go in! I had to redo the portal jump, crouch in midair, and "bump" it in with my body to dislodge it and get it to fall in. Was kinda afraid I might fall in myself, and that didnt seem like a good idea. . .
First two jumps were fine, and I pushed the 3rd button to see it rotate those blades that were supposed to bar my way. . .but I never needed that button, and was able to skip the blades entirely. Just shoot the ceiling near the button; one of the tiles is portable.
In the place where the cube was first stored, you can place portals back behind the tube mechanism thats in there too, but I tried and wasnt able to "force" myself through the portal and kill myself. . .so thats probably okay, but not great.
The glass part didnt bpther me so much as some folks I guess; when in doubt, I just shot my portal gun at it without a second thought; the backsplash made it obvious enough.
Overall, the puzzle was good and very professional-like; had a really nice feel to it. I culd almost imgaine Glados tounting me while I did it. Fix those minor glitches, and its a winner!
Quote from Astro on October 24, 2007, 2:57 amyeah...the sentry gun is in a fixed position, you do a vertical fling to get into a small hole in the wall and shut off the gun and at the same time open an angled surface to easier get the cube into the tube, thats why you had such a hard time you werent doing it right
yeah...the sentry gun is in a fixed position, you do a vertical fling to get into a small hole in the wall and shut off the gun and at the same time open an angled surface to easier get the cube into the tube, thats why you had such a hard time you werent doing it right
Quote from Yekyaa on October 24, 2007, 4:10 amyeah, even if the ceiling tiles aren't portable, i was able to skip the "blades"
by putting a portal mid-line of the top one, barely stepped in one-side and then
physics-squeezed myself through the other side. Maybe making the glass fins
a little bigger (maybe 16 or 20?) would solve that problem? it's only needed
on the upper level, but for symmetry's sake, maybe do it on the bottom.I figured out the turret gun after a little bit, but I think the bastard was still
trying to kill me... I don't think it properly deactivates him.
yeah, even if the ceiling tiles aren't portable, i was able to skip the "blades"
by putting a portal mid-line of the top one, barely stepped in one-side and then
physics-squeezed myself through the other side. Maybe making the glass fins
a little bigger (maybe 16 or 20?) would solve that problem? it's only needed
on the upper level, but for symmetry's sake, maybe do it on the bottom.
I figured out the turret gun after a little bit, but I think the bastard was still
trying to kill me... I don't think it properly deactivates him.
Quote from xitooner on October 24, 2007, 9:39 amAstro wrote:yeah...the sentry gun is in a fixed position, you do a vertical fling to get into a small hole in the wall and shut off the gun and at the same time open an angled surface to easier get the cube into the tube, thats why you had such a hard time you werent doing it rightOdd; the button that opens the angled surface doesnt have any protection at all for me; once I get to that level, I can just push it. I just played the entire level again (with the sound on this time; last time I played it without) and there was no indication of a turrent gun anywhere. Sounds more like we have different versions.
This time when I jumped to put the cube in, I moved the portal over to the side some; that way I myself was not directly aiming for the hole where the cube goes; I just turned a little in mid-air and let the cube go at the last minute, and it flew right in. Seems the best way to do it, I guess.
Odd; the button that opens the angled surface doesnt have any protection at all for me; once I get to that level, I can just push it. I just played the entire level again (with the sound on this time; last time I played it without) and there was no indication of a turrent gun anywhere. Sounds more like we have different versions.
This time when I jumped to put the cube in, I moved the portal over to the side some; that way I myself was not directly aiming for the hole where the cube goes; I just turned a little in mid-air and let the cube go at the last minute, and it flew right in. Seems the best way to do it, I guess.
Quote from Astro on October 24, 2007, 11:13 amok you walk into the map the turret is in the direct right corner on the second level through a hole cant miss it
ok you walk into the map the turret is in the direct right corner on the second level through a hole cant miss it