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[WIP]Aperture Secondary Labs - Room 1

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My first map ever, not only for Portal, but in general.

It is the first in a series of 7 to 10 (don't know exactly yet) I am planning to do in order to learn hammer.
This one focuses on buttons and doors, with simple flings.

It is probably not really fun or challenging, but remember this is both my first map and room 1 in the series. The rooms will follow a progressive difficulty curve.

The series takes place in aperture science secondary labs. In this lab, GlaDos "daughter" Glados II begins her own experiments.
I am according lot of thought in creating new sarcastic lines for this junior sadistic AI. :)

Planned improvements (any advice for making those will be gladly appreciated) :

-Customize the "01" sign
-Import a custom overlay to make the "aperture laboratories" logo on the black wall white.
-Import custom sounds for GlaDos II speak.
- Slight visual improvements
- correct the tubes in the pit (I know they are wrong, but I was eager to get opinions before going further).
-Listen to your advices :)

link : dload.php?action=file&file_id=151

Thanks to Portal, someone's birthday is now the most feared day in the year...
NO! THE CAKE! NOOOOOOOO !

Gonna give it a shot now.

Quick edit, just to let you know you should only include the .bsp, you included all the hammer files too (not sure if that was intentional)

Walking when you have a portal gun sucks.

Check out my Portal 2 map, Entrapment!
http://forums.thinking.withportals.com/community-releases/entrapment-1-1-1-t2323.html

It was. I thought it would help some people to criticize it (and I thought all WIP did that too... wrong assumption, I guess)

Thanks to Portal, someone's birthday is now the most feared day in the year...
NO! THE CAKE! NOOOOOOOO !

Pretty fun, not exactly sure why that pit thing at the back was there.

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On the whole it was good
The "lab room" that you have, the wall on the left of it needs to be pulled a bit more over, it leaves a tiny gap that you can see into.

Edit: Found a big flaw...

Spoiler
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Walking when you have a portal gun sucks.

Check out my Portal 2 map, Entrapment!
http://forums.thinking.withportals.com/community-releases/entrapment-1-1-1-t2323.html

This is interesting, you didn't follow the intended solution :)

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In fact I was pretty sure there was an advanced solution to bypass elements. An intuition, because I could not figure it out.
I would be very interested in knowing this solution.

Thanks for the reporting the gap mistake. I'll fix it.

Thanks to Portal, someone's birthday is now the most feared day in the year...
NO! THE CAKE! NOOOOOOOO !

Want me to post it? I could also make video perhaps :)

Spoiler
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Walking when you have a portal gun sucks.

Check out my Portal 2 map, Entrapment!
http://forums.thinking.withportals.com/community-releases/entrapment-1-1-1-t2323.html

Hum, good thinking with portals :)

I think I'll leave this solution available in the final version. It can be good if I ever do challenge scripts for it :)
No video needed, I perfectly understood what you did.

EDIT : About the "button climbing", THAT have to be corrected. Thanks.

Thanks to Portal, someone's birthday is now the most feared day in the year...
NO! THE CAKE! NOOOOOOOO !

:D okay, looking forward to the other challenges.

Walking when you have a portal gun sucks.

Check out my Portal 2 map, Entrapment!
http://forums.thinking.withportals.com/community-releases/entrapment-1-1-1-t2323.html

Hyakkidouran: WIPs generally are left to just the .bsp, for bandwidth and download speed reasons. (The fact that we live in an age where throwing an extra 100K into a zip is no big deal is still pretty cool. </old man>)

I remember GePy decided to host the source files on his space and let people download them if they wished, but he stopped after no one bothered. I guess people just aren't all that interested.

And even if they are, they're always VMEX.

P.S. Congrats on your first map. Hope to see more.

"Games are made out of smaller games ? turtles all the way down, until you hit the game that is so trivial and stupid it isn?t deserving of the name." --Raph Koster

Damn. in after Hober. Well this is a good concept but I'm afraid that there are some bugs to it... Such as getting stuck, and the aforementioned button climbing.

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