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[WIP] BoxyTrixy

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Glovis wrote:
But you could still use the fling space leading to Room 2, where the neon stairs are. :?

I didn't think that fling gave you enough momentum, but I just tried it and it worked.
So maybe you could just put the cube higher up and out of reach in the first room?
Or you could place locked doors in front of rooms 2 and 3 that don't open until you've retrieved the cube from the previous rooms.

Ralen wrote:
I didn't think that fling gave you enough momentum, but I just tried it and it worked.
So maybe you could just put the cube higher up and out of reach in the first room?
Or you could place locked doors in front of rooms 2 and 3 that don't open until you've retrieved the cube from the previous rooms.

Mmh, you can put a emancipation barrier on the door, and deactivate that when the ball reach the first catcher.

I usually demorec the blind ride of every map i try, if you want it send me a private message.
(I'll stop recording if i die.)

infernet, nice idea.

Well guys, thanks a lot for all the good feedback. I fixed the cube getting stuck in the funnel, made some minor adjustments here and there, and I think I have enough info on the dynamics of the level to finish it pretty soon.

I am so tired of all the Glados voices being recycled in Bonus Maps ("This next test is impossible", "You are an excellent test subject", blah blah blah). If I hear her say the test is impossible in a bonus map one more time, I might just believe her and stop playing hehehe. So I'm going to try to record my own original Glados voices, and maybe make some original music while I'm at it.

But I'm not going to be working on it this next week because I'll be on a tropical island in Thailand :P I actually went there 2 years ago. (Photos)
When I get back, I'm going to finish this level quickly.

One more :?:
In room 3b, the fizzlers are surrounded by glass, so you can see the sparklies even outside of the "gate". Do you guys know any way to keep the sparklies within the gate? If I can't find a way to fix this visual glitch, I might just have to designate it as a "feature".

Glovis wrote:
infernet, nice idea.

Well guys, thanks a lot for all the good feedback. I fixed the cube getting stuck in the funnel, made some minor adjustments here and there, and I think I have enough info on the dynamics of the level to finish it pretty soon.

I am so tired of all the Glados voices being recycled in Bonus Maps ("This next test is impossible", "You are an excellent test subject", blah blah blah). If I hear her say the test is impossible in a bonus map one more time, I might just believe her and stop playing hehehe. So I'm going to try to record my own original Glados voices, and maybe make some original music while I'm at it.

But I'm not going to be working on it this next week because I'll be on a tropical island in Thailand :P I actually went there 2 years ago. (Photos)
When I get back, I'm going to finish this level quickly.

One more :?:
In room 3b, the fizzlers are surrounded by glass, so you can see the sparklies even outside of the "gate". Do you guys know any way to keep the sparklies within the gate? If I can't find a way to fix this visual glitch, I might just have to designate it as a "feature".

3b > simple answer. no. i don't believe there is a way to do this without reprograming the particle field (read: you can't) thats why all of the fields (in the retail maps) are between solid walls. also. you could just spread the doors out a little bit further so they aren't "square" and it will still look good and you don't have bleeding particle fields (looks bad)

do NOT click this
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