[WIP] Construction Zone
Quote from Leck on December 26, 2007, 12:13 amdload.php?action=file&file_id=133
UPDATE: Jan 20, 2008
I've just uploaded v0.2. Changes include:
- redesigned the map and added more detail, including corridors between the rooms to each room wasn't directly touching each other
- changed room 2 alltogether
- linked the end with the start, which fits the theme more.
- added a bonus map scriptStill to do:
- I need to update the buttons so they only work with the boxes
- the end corridors are very plain atm, I need to add more 'behind the scenes' detailAll comments are welcome, I want to know if there's anything you think I should change/update, or any bugs that I haven't noticed. Thanks!
dload.php?action=file&file_id=133
UPDATE: Jan 20, 2008
I've just uploaded v0.2. Changes include:
- redesigned the map and added more detail, including corridors between the rooms to each room wasn't directly touching each other
- changed room 2 alltogether
- linked the end with the start, which fits the theme more.
- added a bonus map script
Still to do:
- I need to update the buttons so they only work with the boxes
- the end corridors are very plain atm, I need to add more 'behind the scenes' detail
All comments are welcome, I want to know if there's anything you think I should change/update, or any bugs that I haven't noticed. Thanks!
Quote from Mapster on December 26, 2007, 2:29 amNot bad for your first map, the first 2 screenshots are a little plain; but you certainly have the idea on how to create a good environment.
Not bad for your first map, the first 2 screenshots are a little plain; but you certainly have the idea on how to create a good environment.
Quote from Duffers on December 26, 2007, 10:15 amWell right off the bat I notice you can get stuck. If you [spoiler]go to the second switch in the first room, the one surrounded by glass, and shoot two portals, you can get stuck.[/spoiler]
Well right off the bat I notice you can get stuck. If you
Quote from Leck on December 26, 2007, 6:56 pmI thought I had accounted for that, there should be an explosion if you get stuck inside the glass bit to allow you to escape, did it not happen?
I thought I had accounted for that, there should be an explosion if you get stuck inside the glass bit to allow you to escape, did it not happen?
Quote from Duffers on December 26, 2007, 8:11 pmWell I didn't actually shoot both portals in the room, because I didn't actually want to be stuck.
Well I didn't actually shoot both portals in the room, because I didn't actually want to be stuck.
Quote from Leck on December 26, 2007, 11:48 pmyoume wrote:You posted picture 5 twiceYeah umm... that was on purpose, cause its so good!
Yeah umm... that was on purpose, cause its so good!
Quote from Lorithad on December 27, 2007, 3:00 amDuffedwaffe wrote:Well right off the bat I notice you can get stuck. If you [spoiler]go to the second switch in the first room, the one surrounded by glass, and shoot two portals, you can get stuck.[/spoiler]Actually, you can portal bump yourself out. But you're right. Without doing that you can get stuck.
Actually, you can portal bump yourself out. But you're right. Without doing that you can get stuck.
Quote from Leck on December 31, 2007, 2:42 amDon't take this the wrong way, but did anyone actually try my map and make it past the first room? :p
Don't take this the wrong way, but did anyone actually try my map and make it past the first room? :p