[WIP] Construction Zone
Quote from Lorithad on December 31, 2007, 4:52 amWell..I beat it. I suppose I could always go through it again and give a more detailed description of what I thought of it. But that'll have to wait until tomorrow some time.
Well..I beat it. I suppose I could always go through it again and give a more detailed description of what I thought of it. But that'll have to wait until tomorrow some time.
Quote from Leck on January 20, 2008, 3:49 amUPDATE: Jan 20, 2008
I've just uploaded v0.2. Changes include:
- redesigned the map and added more detail, including corridors between the rooms to each room wasn't directly touching each other
- changed room 2 alltogether
- linked the end with the start, which fits the theme more.
- added a bonus map scriptStill to do:
- I need to update the buttons so they only work with the boxes
- the end corridors are very plain atm, I need to add more 'behind the scenes' detailAll comments are welcome, I want to know if there's anything you think I should change/update, or any bugs that I haven't noticed. Thanks!
UPDATE: Jan 20, 2008
I've just uploaded v0.2. Changes include:
- redesigned the map and added more detail, including corridors between the rooms to each room wasn't directly touching each other
- changed room 2 alltogether
- linked the end with the start, which fits the theme more.
- added a bonus map script
Still to do:
- I need to update the buttons so they only work with the boxes
- the end corridors are very plain atm, I need to add more 'behind the scenes' detail
All comments are welcome, I want to know if there's anything you think I should change/update, or any bugs that I haven't noticed. Thanks!
Quote from Ralen on January 20, 2008, 8:06 pmSomehow I missed this map the first time around.
The explosion triggered just fine when I trapped myself behind the glass wall.
I accidentally discovered the solution to the room with the pistons without realizing what I did was the solution. When I saw the exit was open I reloaded the map to see how I opened it. It seems like a bizarre solution to me. Also, in that room, the pistons don't start moving until you move right up to the glass wall in front of them. I don't know if that was intentional or not.
Another thing in that room is the glass to the observation room. There's something weird going on with the lighting, where white streaks and shapes keep sporadically appearing and disappearing on the glass. It's visible from inside the observation room as well.In the room with the energy ball catcher, there seems to be some sort of invisible barrier directly in the center of the main exit door. If you stand on one side of the door and try to strafe sideways to the other, you can't. You have to move several feet from the door before you can cross over. The same thing occurs in the room with the two large floor buttons below the breakable pane of glass.
Also, a minor complaint about that room, the two buttons don't make the "pressed" sound effect when they're stepped on.I felt the ending was kind of abrupt. I see what you did there, but I was a little disappointed. The map as a whole was fun to play, although I felt it was brief and not especially challenging.
Somehow I missed this map the first time around.
The explosion triggered just fine when I trapped myself behind the glass wall.
I accidentally discovered the solution to the room with the pistons without realizing what I did was the solution. When I saw the exit was open I reloaded the map to see how I opened it. It seems like a bizarre solution to me. Also, in that room, the pistons don't start moving until you move right up to the glass wall in front of them. I don't know if that was intentional or not.
Another thing in that room is the glass to the observation room. There's something weird going on with the lighting, where white streaks and shapes keep sporadically appearing and disappearing on the glass. It's visible from inside the observation room as well.
In the room with the energy ball catcher, there seems to be some sort of invisible barrier directly in the center of the main exit door. If you stand on one side of the door and try to strafe sideways to the other, you can't. You have to move several feet from the door before you can cross over. The same thing occurs in the room with the two large floor buttons below the breakable pane of glass.
Also, a minor complaint about that room, the two buttons don't make the "pressed" sound effect when they're stepped on.
I felt the ending was kind of abrupt. I see what you did there, but I was a little disappointed. The map as a whole was fun to play, although I felt it was brief and not especially challenging.