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[WIP] DaMaGepy 01

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Haha. The ending is great! Finally something unexpected! :) 10/10

EH, had a bug with textures/surfaces, forgot to rename the txt that bspzip used to include files. Uploaded a fixed version!

-= Check out my maps: workshop, and their .vmf sources: homepage =-

I liked it, mostly. Too many places where you break the "what's portable and what's not" rules though. (Many light gray concrete walls that don't accept portals.)

Also the ending was annoying.

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Player1 wrote:
I liked it, mostly. Too many places where you break the "what's portable and what's not" rules though. (Many light gray concrete walls that don't accept portals.)

Please tell me where. I tought they all portable (but the noportal thing sometimes fucks things around and even if they not touching the white wall, their (aura) affects them :( For example at the end of the chemical room, the gray thing should be portable anywhere near the window but it only accepts portals in the center.

Player1 wrote:
Also the ending was annoying.
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First I just wanted the game to fade out in 2 sec if the player starts to walk to the cake, but then made that HURT trigger to make sure none gets the cake or if crouch behind the table they still die. How could you kill the guards btw? :D
I should place 2-2 more sentry to the sides then :twisted:
ah if you can portal on all wal and getting purple textures, download the zip again, had an error in the morning.

-= Check out my maps: workshop, and their .vmf sources: homepage =-

I usually arrange my noportal volumes so that they're always 32 units away from any concrete surface. Since the game won't put a portal on anything less than 64 units wide, it's a "safe" margin that you won't be able to put a portal on.

Make a new thread with [RELEASE] and the updated file (don't forget the download db!) and we'll move this to Releases. Link to the Downloads page, too.

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