[WIP] DaMaGepy 01
Quote from DaMaGepy on November 1, 2007, 6:25 amEH, had a bug with textures/surfaces, forgot to rename the txt that bspzip used to include files. Uploaded a fixed version!
EH, had a bug with textures/surfaces, forgot to rename the txt that bspzip used to include files. Uploaded a fixed version!
Quote from Player1 on November 1, 2007, 4:22 pmI liked it, mostly. Too many places where you break the "what's portable and what's not" rules though. (Many light gray concrete walls that don't accept portals.)
Also the ending was annoying. [spoiler]First time I died, ofc, then I reloaded and came back and killed all the turrets. Then what? Nothing... Very disappointing...[/spoiler]
I liked it, mostly. Too many places where you break the "what's portable and what's not" rules though. (Many light gray concrete walls that don't accept portals.)
Also the ending was annoying.
Quote from DaMaGepy on November 1, 2007, 4:35 pmPlayer1 wrote:I liked it, mostly. Too many places where you break the "what's portable and what's not" rules though. (Many light gray concrete walls that don't accept portals.)Please tell me where. I tought they all portable (but the noportal thing sometimes fucks things around and even if they not touching the white wall, their (aura) affects them For example at the end of the chemical room, the gray thing should be portable anywhere near the window but it only accepts portals in the center.
Player1 wrote:Also the ending was annoying. [spoiler]First time I died, ofc, then I reloaded and came back and killed all the turrets. Then what? Nothing... Very disappointing...[/spoiler]First I just wanted the game to fade out in 2 sec if the player starts to walk to the cake, but then made that HURT trigger to make sure none gets the cake or if crouch behind the table they still die. How could you kill the guards btw?
I should place 2-2 more sentry to the sides then
ah if you can portal on all wal and getting purple textures, download the zip again, had an error in the morning.
Please tell me where. I tought they all portable (but the noportal thing sometimes fucks things around and even if they not touching the white wall, their (aura) affects them For example at the end of the chemical room, the gray thing should be portable anywhere near the window but it only accepts portals in the center.
First I just wanted the game to fade out in 2 sec if the player starts to walk to the cake, but then made that HURT trigger to make sure none gets the cake or if crouch behind the table they still die. How could you kill the guards btw?
I should place 2-2 more sentry to the sides then
ah if you can portal on all wal and getting purple textures, download the zip again, had an error in the morning.
Quote from Shmitz on November 1, 2007, 4:40 pmI usually arrange my noportal volumes so that they're always 32 units away from any concrete surface. Since the game won't put a portal on anything less than 64 units wide, it's a "safe" margin that you won't be able to put a portal on.
I usually arrange my noportal volumes so that they're always 32 units away from any concrete surface. Since the game won't put a portal on anything less than 64 units wide, it's a "safe" margin that you won't be able to put a portal on.
Quote from msleeper on November 1, 2007, 4:43 pmMake a new thread with [RELEASE] and the updated file (don't forget the download db!) and we'll move this to Releases. Link to the Downloads page, too.
Make a new thread with [RELEASE] and the updated file (don't forget the download db!) and we'll move this to Releases. Link to the Downloads page, too.
Please do not Private Message me for assistance. Post a thread if you have questions or concerns.
If you need to contact the staff privately, contact the Global Moderators via Discord.