[WIP] Emprisonment
Quote from Artesia on November 9, 2007, 7:22 amthis is the start of my companion cube level, its still a proof of concept, need still getting it to work
what got me started on this was wanting to work more with triggers, relays all that crap. So I thought up something that would envolve tons and tons of them, in a very limited space... theres many many triggers and relays to be made...
this is the first puzzle or 'game' of the map, you are given both a Companion cube and a companion sphere, right now the cube is hidden because it doesn't work yet.
in the left corner, with the brightest light, are 2 raised brushes forming a small box, drop the sphere into it to start the game (im going to make it a button, or something later on, it just shows where the trigger is.)
things to note:
-the computer doesn't know how to play yet, you get to play yourself
-there is no victory conditionthis map at this stage is mostly show and tell
download-> dload.php?action=file&file_id=81
mirror -> http://www.box.net/shared/ssyp9ra7granyways... try and figure out what it is...
before reading this -> [spoiler]Tic-Tac-Toe[/spoiler]
this is the start of my companion cube level, its still a proof of concept, need still getting it to work
what got me started on this was wanting to work more with triggers, relays all that crap. So I thought up something that would envolve tons and tons of them, in a very limited space... theres many many triggers and relays to be made...
this is the first puzzle or 'game' of the map, you are given both a Companion cube and a companion sphere, right now the cube is hidden because it doesn't work yet.
in the left corner, with the brightest light, are 2 raised brushes forming a small box, drop the sphere into it to start the game (im going to make it a button, or something later on, it just shows where the trigger is.)
things to note:
-the computer doesn't know how to play yet, you get to play yourself
-there is no victory condition
this map at this stage is mostly show and tell
download-> dload.php?action=file&file_id=81
mirror -> http://www.box.net/shared/ssyp9ra7gr
anyways... try and figure out what it is...
before reading this ->
Quote from roger federer on November 9, 2007, 8:24 ampretty neat, i like the idea of playing a game to go on. different puzzle mindset
pretty neat, i like the idea of playing a game to go on. different puzzle mindset
Quote from xitooner on November 9, 2007, 9:15 amVery neat idea; it just shows there is no limit to what you can do with this stuff if you are a Master of Hammer! Just to make sure I understood what was going on (ie controls, what was going to drop, etc), I had a row of each color before I looked at your answer, first try. Its hard to judge the puzzle-hardness since everyone has a different aptitude for this stuff, but it might be a little easy; even if so, it MORE than makes up for it with sheer uniqueness, IMO. Great job!
Very neat idea; it just shows there is no limit to what you can do with this stuff if you are a Master of Hammer! Just to make sure I understood what was going on (ie controls, what was going to drop, etc), I had a row of each color before I looked at your answer, first try. Its hard to judge the puzzle-hardness since everyone has a different aptitude for this stuff, but it might be a little easy; even if so, it MORE than makes up for it with sheer uniqueness, IMO. Great job!
Quote from Artesia on November 9, 2007, 5:11 pmlol thanks
you will be presented with a cube and a sphere, sphere always goes first
you make your choice by placing the according shape in a bin, the other is destroyed or something
if you chose box, then anytime there is a sphere in the dropper, the computer will choose where to drop it, and you will lose if the computer gets 3 in a row, or if no one gets 3 in a row.
obviously sphere will be the easiest to win, making it hard to win with cube but winning with cube will ease things later in the level
I have a TON of triggers relays and other such entities left to add to have the computer make his move based on what has been done already
EDIT: I'm also having you have to 'win' back your portal gun, as it was taken away during your encarceration. if you win with the ball you get a blue portal gun, win with a box you get orange. later in the level both halves are available through puzzles so you can get the complete gun
lol thanks
you will be presented with a cube and a sphere, sphere always goes first
you make your choice by placing the according shape in a bin, the other is destroyed or something
if you chose box, then anytime there is a sphere in the dropper, the computer will choose where to drop it, and you will lose if the computer gets 3 in a row, or if no one gets 3 in a row.
obviously sphere will be the easiest to win, making it hard to win with cube but winning with cube will ease things later in the level
I have a TON of triggers relays and other such entities left to add to have the computer make his move based on what has been done already
EDIT: I'm also having you have to 'win' back your portal gun, as it was taken away during your encarceration. if you win with the ball you get a blue portal gun, win with a box you get orange. later in the level both halves are available through puzzles so you can get the complete gun
Quote from roger federer on November 9, 2007, 7:10 pmsounds awsome. i got the tictacktoe thing after i dropped the second box, but i would warn you against making too many clues or making it to easy. personally, i would like to see some myst type portal maps, i think that would be really cool, and i see your map taking a first step down that path. with more mystery puzzles out there maybe i wont burn through hard to make maps so fast.
sounds awsome. i got the tictacktoe thing after i dropped the second box, but i would warn you against making too many clues or making it to easy. personally, i would like to see some myst type portal maps, i think that would be really cool, and i see your map taking a first step down that path. with more mystery puzzles out there maybe i wont burn through hard to make maps so fast.
Quote from Player1 on November 10, 2007, 10:53 pmVery neat idea!
Maybe [spoiler]tic-tac-toe[/spoiler] isn't such a good idea though, seeing as it's unwinnable if played perfectly by both sides... You'll have to make the computer play less than optimal...
Very neat idea!
Maybe
Quote from Vengeil on November 11, 2007, 8:38 amconnect four might be ideal
connect four might be ideal
"Remember, the platform was sliding into the fire pit and I said, 'Goodbye', and you were like 'No way!', and I was all, 'We pretended we were going to murder you'. That was great!"
Quote from Artesia on November 11, 2007, 4:43 pmI thought about connect four, its a lot more complex than [spoiler]tic-tac-toe[/spoiler]
I know that if the computer plays perfectly going first its impossible to win, but if you dont know that you'll be stuck you have to choose to go first or second, if you go first you can win, second you will lose, unless I make the computer less than ideal.
Ive also thought about making a rubik's cube puzzle... might be too hard for people though... (I can solve them)
I thought about connect four, its a lot more complex than
I know that if the computer plays perfectly going first its impossible to win, but if you dont know that you'll be stuck you have to choose to go first or second, if you go first you can win, second you will lose, unless I make the computer less than ideal.
Ive also thought about making a rubik's cube puzzle... might be too hard for people though... (I can solve them)
Quote from espen180 on November 12, 2007, 1:09 amA tic-tac-toe computer shouldn't be too hard to create. It would need a lot of triggers, though.
A tic-tac-toe computer shouldn't be too hard to create. It would need a lot of triggers, though.
Quote from msleeper on November 12, 2007, 2:20 amI'm doing a [spoiler]Simon-styled[/spoiler] mini game.
I'm doing a
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