[WIP] Escape from Cryo Laboratories!
Quote from zoolook on October 4, 2008, 7:10 pmhi,
i just wanted to release my map in the work in progress section, for testing, but i ve no access?
Read the forum rules. -Hober
ok, so ill release it here, you may give me access then ill release it in the WIP thread too.
---------------
i startet in january 2008 with the first steps in creating a simple room and two buttons to learn and figure out how hammer works. this first room ist now the startroom.
i had a plan of three big rooms, where you have to collect some infos to solve the puzzle in the 4th, the last room. but from february until end of may a had no time and enthusiasm to work on. in middel of june i started workin on the first big room and found out that if ill do all 4 big rooms, ill end up with work after christ-mas 2008 so i truncated the maps and decided to make only one big room. but while testing and testing the map again, i discovered new additional puzzels and the map grows.
as a big fan of the puzzle adventures series MYST (riven, unleashed, aso), i wanted to put some similar puzzles into my map. so not every button and its function is directly guided through the indicator lines. finde out what button effects which door etc. as an homage on the myst series i included a small soundfile from the first myst-adventure as an loopable soundscape.
i also edited four more soundscapes that enhance the atmosphere on several parts of the game. i like to play around with soundelements as you will hear. i used sony soundforge and many different soundpatterns, also some from halflife (combine intercom...) there are two glados like soundfiles, i made with melodyne, manipulating a text-to-speech soundfile made with atnt speech-generator homepage. i also created some new signs, "hint-displays" and the cryo-lab logo.
my brother tested the first part of the game but this may only be a 30% of the whole map. so i cant guarantee there are no plot and puzzle errors.
thank you for your support and bug reports,
zoolook
DOWNLOAD (26MB): http://rapidshare.com/files/150982027/cryolab4portal.rar.html
newest map-file (replace map-file from above main download (3MB)): http://rapidshare.com/files/151502397/cryolab.rar.html
[img]http://img521.imageshack.us/img521/9800/cryolabteasertc7.jpg[/img]
hi,
i just wanted to release my map in the work in progress section, for testing, but i ve no access?
Read the forum rules. -Hober
ok, so ill release it here, you may give me access then ill release it in the WIP thread too.
---------------
i startet in january 2008 with the first steps in creating a simple room and two buttons to learn and figure out how hammer works. this first room ist now the startroom.
i had a plan of three big rooms, where you have to collect some infos to solve the puzzle in the 4th, the last room. but from february until end of may a had no time and enthusiasm to work on. in middel of june i started workin on the first big room and found out that if ill do all 4 big rooms, ill end up with work after christ-mas 2008 so i truncated the maps and decided to make only one big room. but while testing and testing the map again, i discovered new additional puzzels and the map grows.
as a big fan of the puzzle adventures series MYST (riven, unleashed, aso), i wanted to put some similar puzzles into my map. so not every button and its function is directly guided through the indicator lines. finde out what button effects which door etc. as an homage on the myst series i included a small soundfile from the first myst-adventure as an loopable soundscape.
i also edited four more soundscapes that enhance the atmosphere on several parts of the game. i like to play around with soundelements as you will hear. i used sony soundforge and many different soundpatterns, also some from halflife (combine intercom...) there are two glados like soundfiles, i made with melodyne, manipulating a text-to-speech soundfile made with atnt speech-generator homepage. i also created some new signs, "hint-displays" and the cryo-lab logo.
my brother tested the first part of the game but this may only be a 30% of the whole map. so i cant guarantee there are no plot and puzzle errors.
thank you for your support and bug reports,
zoolook
DOWNLOAD (26MB): http://rapidshare.com/files/150982027/cryolab4portal.rar.html
newest map-file (replace map-file from above main download (3MB)): http://rapidshare.com/files/151502397/cryolab.rar.html
[img]http://img521.imageshack.us/img521/9800/cryolabteasertc7.jpg[/img]
Quote from reepblue on October 5, 2008, 3:01 amLooks great, but should have made a new topic. . .
Also, Next time use Filefront. People don't wanna wait 75 seconds for the download. [/code]
Looks great, but should have made a new topic. . .
Also, Next time use Filefront. People don't wanna wait 75 seconds for the download. [/code]
The more you give, the less appreciated it will be received.
Quote from Hober on October 5, 2008, 3:49 amreepblue wrote:Also, Next time use the TWP Download Database. People don't wanna wait 75 seconds for the download.Fix'd.
Also, zoo, I chastised you twice for not reading the rules, so to prove I'm not a complete jerk, I went ahead and split this off into the WIP forum. (Usually, I don't move WIP threads until they're hosted here on TWP, but this is a ... special occasion.)
Anyways, the pic you have here looks sweet, but don't forget some honest to god screenshots in this thread and also on the file download page. Looks like a solid effort.
Let the testing begin.
Fix'd.
Also, zoo, I chastised you twice for not reading the rules, so to prove I'm not a complete jerk, I went ahead and split this off into the WIP forum. (Usually, I don't move WIP threads until they're hosted here on TWP, but this is a ... special occasion.)
Anyways, the pic you have here looks sweet, but don't forget some honest to god screenshots in this thread and also on the file download page. Looks like a solid effort.
Let the testing begin.
Quote from zoolook on October 5, 2008, 7:08 amhey, thanx for moving to WIP section, and the "special accasion" thing in the meanwhile ive read the forum rulez ....ok
could you pleaze call the title "Escape from CryoLab". finaly i turned "cryo chamber" into cryolab because its more a laboratory than a chamber
have fun, and i hope there are not too much bugs. i played that map a thousand times, but knowing how to solve it. so i didnt act any "unusual", because i know tha way out ...ok thats why we test the map
note: first i wanted to make a striclty portal style map, but having in hammer the sweet and awesome (dirty) textures (and models) from the halflife environment as well, i cant resist to use them
may be i should add some intro text to explain the (a) story, and to make the beginning more theatrically
hey, thanx for moving to WIP section, and the "special accasion" thing in the meanwhile ive read the forum rulez ....ok
could you pleaze call the title "Escape from CryoLab". finaly i turned "cryo chamber" into cryolab because its more a laboratory than a chamber
have fun, and i hope there are not too much bugs. i played that map a thousand times, but knowing how to solve it. so i didnt act any "unusual", because i know tha way out ...ok thats why we test the map
note: first i wanted to make a striclty portal style map, but having in hammer the sweet and awesome (dirty) textures (and models) from the halflife environment as well, i cant resist to use them
may be i should add some intro text to explain the (a) story, and to make the beginning more theatrically
Quote from reepblue on October 5, 2008, 12:28 pmHober wrote:reepblue wrote:Also, Next time use the TWP Download Database. People don't wanna wait 75 seconds for the download.Oops, my bad. I say Filefront to HL2 mappers, or non public maps. Yep, I'll be playing map soon.
Oops, my bad. I say Filefront to HL2 mappers, or non public maps. Yep, I'll be playing map soon.
The more you give, the less appreciated it will be received.
Quote from infernet89 on October 5, 2008, 4:12 pmI'm stucked at first rocket launcher, really.
He is weird, he don't break the glass behind him, and the only glass can be broken[spoiler], the one with the text "over there", it's a dead end and after breaking that the cube behind the launcher disappeared[/spoiler]
Wtf?
I'm stucked at first rocket launcher, really.
He is weird, he don't break the glass behind him, and the only glass can be broken
Wtf?
(I'll stop recording if i die.)
Quote from msleeper on October 5, 2008, 4:53 pmWhoa screens look awesome. Can't wait to play.
Whoa screens look awesome. Can't wait to play.
Please do not Private Message me for assistance. Post a thread if you have questions or concerns.
If you need to contact the staff privately, contact the Global Moderators via Discord.
Quote from Hober on October 5, 2008, 5:03 pmzoolook wrote:could you pleaze call the title "Escape from CryoLab". finaly i turned "cryo chamber" into cryolab because its more a laboratory than a chamberYou should be able to rename it yourself. Just click "edit" on the first post and change the "subject" line.
You should be able to rename it yourself. Just click "edit" on the first post and change the "subject" line.
Quote from Kiavik on October 5, 2008, 6:07 pmWell this needs a lot more polish and DEFINITELY a better ending ([spoiler]GAME OVER? FUCK YOU![/spoiler] ) however the atmosphere you created was incredibly good and some of the puzzles were really mindbending and innovative.
For a first map this is very nice.
Things to improve:[spoiler]- its really hard for the rocket to move the cube. You should do something with that cube's physics to have it knock back much further
- Use metal panels or doors instead of glass (except of course for breakable glass) . it gets very confusing.
- Cameras arent detachable
- Signs and power strips are a mess.
- I'm pretty sure there is a bug with one of the doors. You know where you have to fling up to go to the cemetery? There's a door stuck down there in a very awkward position
- lots of more stuff but i cant remember...[/spoiler]
Well this needs a lot more polish and DEFINITELY a better ending (
For a first map this is very nice.
Things to improve: