[WIP] Escape from Cryo Laboratories!
Quote from zoolook on October 5, 2008, 10:14 pmKiavik wrote:Well this needs a lot more polish and DEFINITELY a better ending ([spoiler]GAME OVER? FUCK YOU![/spoiler] ) however the atmosphere you created was incredibly good and some of the puzzles were really mindbending and innovative.
For a first map this is very nice.hey, thanx for your testing work and suggestions.
i am glad to hear it is possible to get it to the end
yes the ending sucks ... a little i am already working on a final room.[spoiler]to the rocket-cube thing: only one of the 2 cubes is physically able to be thrown from the button by the rocket. put it on the edge of the button and...no problem...but you are right...it should be more obvious that one cube is "a light one".[/spoiler]
ill continue work tomorrow...
cu
For a first map this is very nice.
hey, thanx for your testing work and suggestions.
i am glad to hear it is possible to get it to the end
yes the ending sucks ... a little i am already working on a final room.
ill continue work tomorrow...
cu
Quote from zoolook on October 5, 2008, 10:21 pminfernet89 wrote:I'm stucked at first rocket launcher, really.He is weird, he don't break the glass behind him, and the only glass can be broken[spoiler], the one with the text "over there", it's a dead end and after breaking that the cube behind the launcher disappeared[/spoiler]
Wtf?
hi infernet,
[spoiler]you are right , its a little confusing that the glass behind the rocketlauncher cant be broken. i must change this. to play it right you have to kick one of the two cubes from the button by the rocket. than the door upright opens and the glas behind the rocketlauncher[/spoiler]
He is weird, he don't break the glass behind him, and the only glass can be broken
Wtf?
hi infernet,
Quote from zoolook on October 6, 2008, 4:58 pmnew download available. (only the cryolab.bsp) 3MB - just replace the old
after some minor bug reports and suggestions i did some minor changes and indicator texture additions to the startroom...now its a little more obvious whats goin on
new download available. (only the cryolab.bsp) 3MB - just replace the old
after some minor bug reports and suggestions i did some minor changes and indicator texture additions to the startroom...now its a little more obvious whats goin on
Quote from compherm on November 9, 2008, 8:51 pmHey, so just got around to playing this one... I liked where it was going, and it seemed well designed, but it kind of falls flat for me... There were just little things, like as mentioned before w/ the cube, among other things:
[spoiler]I ended up getting stuck in the room room with the fire pit in the middle, and I don't know if there was something wrong with the new bsp or not (I only played the new one), but I just no-clipped past... It seemed like there should have been a portal-able surface on the arm that comes out, but alas, there was not.
Also, in the large room with water, I'm on such a shitty computer that I couldn't make out the angled pieces in the tv screen thing, so that hindered my experience
Then, when I finally got the door in the first room open, I couldn't figure out how to get back there... this is where I gave up for now.[/spoiler]
In all, I did a lot of noclipping, and still had trouble figuring out what in the deuce I was supposed to be doing, which doesn't bode well for the map. I'm not saying that you are a terrible mapper at all - in fact, I like the level design a lot - with some refinements, it could be an awesome map.
Hey, so just got around to playing this one... I liked where it was going, and it seemed well designed, but it kind of falls flat for me... There were just little things, like as mentioned before w/ the cube, among other things:
In all, I did a lot of noclipping, and still had trouble figuring out what in the deuce I was supposed to be doing, which doesn't bode well for the map. I'm not saying that you are a terrible mapper at all - in fact, I like the level design a lot - with some refinements, it could be an awesome map.
Quote from jrlauer on November 23, 2008, 3:39 amYou've got some really cool screen shots, and the map looks awsome, but I just got done trying to play it, and it seems to me that you've got to much going on. I wasn't really sure what I was supposed to be doing or what some of the buttons even did when I pressed them. I think it should be scaled back.
You've got some really cool screen shots, and the map looks awsome, but I just got done trying to play it, and it seems to me that you've got to much going on. I wasn't really sure what I was supposed to be doing or what some of the buttons even did when I pressed them. I think it should be scaled back.
Quote from Mek on November 23, 2008, 9:06 amjrlauer wrote:You've got some really cool screen shots, and the map looks awsome, but I just got done trying to play it, and it seems to me that you've got to much going on. I wasn't really sure what I was supposed to be doing or what some of the buttons even did when I pressed them. I think it should be scaled back.
Exactly like me. The map is greatly polished and detailed but the puzzles are very unclear or hard (or both)
Exactly like me. The map is greatly polished and detailed but the puzzles are very unclear or hard (or both)
(percentage calculation sphere self-test failed!)
108.1% done, -8.1% remaining...
Released here!
All maps for Portal (1/2) worth playing are mirrored here.
Quote from pestchamber on November 24, 2008, 3:56 pmYou deserve a cookie :3
You deserve a cookie :3
Quote from zoolook on November 24, 2008, 7:00 pmMek wrote:Exactly like me. The map is greatly polished and detailed but the puzzles are very unclear or hard (or both)maybe you are right...hmmmm this is my first map and on growing skills i want to put all learned inside the map...
maybe i should add some hint/help points inside the game..if you need help you can get it from a certain point , if not you can skip these points..ive seen that "hint-system" on other maps..
i think ive to hurry....otherwise the game is out of interest and this map wont be played by anyone
thanx for your comments so far !!
maybe you are right...hmmmm this is my first map and on growing skills i want to put all learned inside the map...
maybe i should add some hint/help points inside the game..if you need help you can get it from a certain point , if not you can skip these points..ive seen that "hint-system" on other maps..
i think ive to hurry....otherwise the game is out of interest and this map wont be played by anyone
thanx for your comments so far !!
Quote from jrlauer on January 17, 2009, 2:45 amSo how is this map comming so far? Are you still planing to release it? Or is it on the scrap pile?
So how is this map comming so far? Are you still planing to release it? Or is it on the scrap pile?
Quote from claguey on May 30, 2009, 10:35 amThis is a great map, had me scratching my head a few times, some good puzzles, but now I am well and truly stuck ! In the large pool room, have done everything, and when I activate the button at the very top of the room, the clock starts ticking for about 5 seconds, and then i hear (a door?) slidng shut, dont know where it is or how to get to it.... any help from anyone?
Cheers
This is a great map, had me scratching my head a few times, some good puzzles, but now I am well and truly stuck ! In the large pool room, have done everything, and when I activate the button at the very top of the room, the clock starts ticking for about 5 seconds, and then i hear (a door?) slidng shut, dont know where it is or how to get to it.... any help from anyone?
Cheers