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[WIP]Facility_Advanced

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Here is a map i stopped working on a couple of months ago which is the advanced version of the facility map i made a while ago, it's a well in truly updated version of the map with better lighting, portal textures, obstacles and so on; so in other words it's a different map that based on the original.

This map is VERY close to completion but there are a few things that i need to do before releasing it to everyone which will take quite a long time considering i have lost my inspiration to keep on going, the only thing that makes me want to continue is the fact that people keep askign me when i am going to release this on YouTube.

ScreenShots:
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Download:
Beta 0.50 (5.39 MB)
FilePlanet
Thinking With Portals Data Base

Beta 1.02 (5.46MB)
half-life2.filefront.com
Thinking With Portals Database

Remember to leave Ideas/Opinions and comments :)

Cheers,
Mapster

EDIT:
I forgot to mention:
YES i do know that my turret models have a different skin, i just forgot to change it before i took the screenshots. :P

EDIT2:
I also forgot to mention that since i didn't add all of the files so it's in the bonus map menu, all you have to do is place the .bsp in your portal/portal/maps folder, load up portal, go into console by pressing ( ~ ) and type in: "Por_Facility_Adv" and it'll come up with the latest version underneath console, push the UpArrow and it'll go straight to it.

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Screens look awesome, can't wait to play!

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This was one of my favorites the first time around, and overall I like the improvements. Although I cant finish it tonight, I will soon enough. :)

Only one comment so far; some may think that manipulating cubes in the dark, hiding an entrance in the dark, etc is "challenging", etc. . .to me it is simply an irritation and (most importantly) NOT FUN. I have yet to see a single map where a near-total darkness puzzle has added to the gameplay, enhanced the mood, etc. All it does is piss me off. Maybe I can vmex this thing and add a light. . . :)

Adding more lights would make it much easier to see where to go and so on, I'll try to do that sometime tomorrow.

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Fixing the light would be great!

Made it through! Heres a few things I spotted:

- Goo under the turrets-on-lifts area does not kill (I should of died there a lot, but unfortunately had to kill myself everytime). :-)

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- The pipes on the wall in the next room are misaligned at the bottom.

- A couple of walls look non-portable in the turret-maze, but are portable.

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xitooner wrote:
Fixing the light would be great!

Made it through! Heres a few things I spotted:

- Goo under the turrets-on-lifts area does not kill (I should of died there a lot, but unfortunately had to kill myself everytime). :-)

Thanks, didn't know about that.

xitooner wrote:
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Yes, you need all 3 cubes to finish the entire map.

xitooner wrote:
- The pipes on the wall in the next room are misaligned at the bottom.
- A couple of walls look non-portable in the turret-maze, but are portable.

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There was a button that you pushed, it opened up the door above you with you had to get past.

xitooner wrote:
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Hmm, perhaps you are right there, i'll add a border to the hole so people can see it. ;)

xitooner wrote:
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I am able to do it in 3 hehe.

xitooner wrote:
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No, the map doesn't actually end yet, I'm not 100% sure on how i should end it, i don't really want it to just be an enter the room then fade away finish.

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Sorry for bumping this topic, but i just released a more updated version of this map half-life2.filefront.com thats got more obstacles and so on added to it.

Please download it and check it out please.

Beta 01.02
half-life2.filefront.com
Thinking With Portals Database

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nice update... looking good, i don't really know what the hell i'm supposed to do for the final test (with the 2 rocket turrets and 2 gun turrets) what i did was

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do NOT click this

i can't understand why, but the glasses in your map glitches really a lot.

[img]http://img246.imageshack.us/img246/4648/porfacilityadvv01020000td8.th.jpg[/img]

That's what i see in the tube.

I usually demorec the blind ride of every map i try, if you want it send me a private message.
(I'll stop recording if i die.)
infernet89 wrote:
i can't understand why, but the glasses in your map glitches really a lot.

[img]http://img246.imageshack.us/img246/4648/porfacilityadvv01020000td8.th.jpg[/img]

That's what i see in the tube.

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do NOT click this
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