[WIP] Glass Prison
Quote from roger federer on November 3, 2007, 2:09 amfinish the fing map, or else just make the orb open the door and be done with it. either way, get it released and start on the next. you're too good a mapper to be weighted down by work you don;t want to finish. gemme more maps!!
finish the fing map, or else just make the orb open the door and be done with it. either way, get it released and start on the next. you're too good a mapper to be weighted down by work you don;t want to finish. gemme more maps!!
Quote from Player1 on November 4, 2007, 1:12 amArtesia wrote:someone shoot me in the foot and tell me to get my ass back to work on my mapSuggestion for making quick finish: Make the glass containing the cube breakable by energy ball. (That was how I tried to get in there for about 15 minutes before giving up, returning here and realising I was playing a WIP.)
Then go make more maps!
Suggestion for making quick finish: Make the glass containing the cube breakable by energy ball. (That was how I tried to get in there for about 15 minutes before giving up, returning here and realising I was playing a WIP.)
Then go make more maps!
Quote from Artesia on November 4, 2007, 2:11 aminteresting... I actually have planned something that will be just as big as the rest of the level. (not as complicated) which will be more puzzly then the previous stages...
right now im playing around with a companion cube idea I had, if its possible I might develope it for the nov contest...
interesting... I actually have planned something that will be just as big as the rest of the level. (not as complicated) which will be more puzzly then the previous stages...
right now im playing around with a companion cube idea I had, if its possible I might develope it for the nov contest...
Quote from Artesia on November 17, 2007, 11:01 pmsmall update...
after procrastinating I'm almost done with the second room... part of the combine ball redirection puzzle...welcome to Cellblock A6 Maximum Security Detention Hold
[img]http://i33.photobucket.com/albums/d93/Velocameter/temp0000.jpg[/img]
[img]http://i33.photobucket.com/albums/d93/Velocameter/temp0001.jpg[/img]
small update...
after procrastinating I'm almost done with the second room... part of the combine ball redirection puzzle...
welcome to Cellblock A6 Maximum Security Detention Hold
[img]http://i33.photobucket.com/albums/d93/Velocameter/temp0000.jpg[/img]
[img]http://i33.photobucket.com/albums/d93/Velocameter/temp0001.jpg[/img]
Quote from iamafractal on December 16, 2007, 1:42 ami don't usually like to ask for clues... but... first off. is this map fully playable right now? i got to the button, opened the door.... and well heh am i stupid or is there no way to actually get through the door? the clue right now would be a yes or a no ot that... heh.
i really liked the bouncing part... it really honed my shooting skills. the part from (2) though was a little annoying. i couldn't easily do it. but finally seemed to by what must have been a stroke of luck.
i don't usually like to ask for clues... but... first off. is this map fully playable right now? i got to the button, opened the door.... and well heh am i stupid or is there no way to actually get through the door? the clue right now would be a yes or a no ot that... heh.
i really liked the bouncing part... it really honed my shooting skills. the part from (2) though was a little annoying. i couldn't easily do it. but finally seemed to by what must have been a stroke of luck.
The cake is a PI
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Add me on STEAM: iamafractal
I'm up for coop games & beta testing your maps...
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Quote from Artesia on December 28, 2007, 12:12 amyeah standing on the button is currently the farthest you can get, I dont know if/when ill work on it... as you can see above I have a stage 4 as well now, but its not seamed into the rest of the map. I sort of lost motivation on the project due to lack of comments, they seem to keep me motivated for some reason. but yeah if you dropped the shields around the button you finished the map as it is now.
all my RL friends that play portal, can't even finish stage 1, they epic fail, that also lowers my motivation lol.
I originally started to map because the game was so short, but now there are some good maps for me to play when I have time ;
)
yeah standing on the button is currently the farthest you can get, I dont know if/when ill work on it... as you can see above I have a stage 4 as well now, but its not seamed into the rest of the map. I sort of lost motivation on the project due to lack of comments, they seem to keep me motivated for some reason. but yeah if you dropped the shields around the button you finished the map as it is now.
all my RL friends that play portal, can't even finish stage 1, they epic fail, that also lowers my motivation lol.
I originally started to map because the game was so short, but now there are some good maps for me to play when I have time ;
)
Quote from msleeper on December 28, 2007, 2:06 amGlad to see you didn't disappear!
Glad to see you didn't disappear!
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Quote from iamafractal on December 28, 2007, 8:04 amwell i really like your map. the architecture is beautiful. I would have to say that II ought to be a little more straight forward. but thank goodness for f6.
so you have at least ONE player who got through and wants more! but i'm sure anybody from here who tried got to where i got. boo on your friends haha. come into the irc!
-Fractal
well i really like your map. the architecture is beautiful. I would have to say that II ought to be a little more straight forward. but thank goodness for f6.
so you have at least ONE player who got through and wants more! but i'm sure anybody from here who tried got to where i got. boo on your friends haha. come into the irc!
-Fractal
The cake is a PI
--
Add me on STEAM: iamafractal
I'm up for coop games & beta testing your maps...
--
Quote from yikkayaya on December 28, 2007, 8:11 amYeah, you can't drop out on us!
This map looks so great I refuse to play it before it's finished. And you've got 7 pages of comments, so there's obviously a lot of people that's interested.Keep up the good work!
Yeah, you can't drop out on us!
This map looks so great I refuse to play it before it's finished. And you've got 7 pages of comments, so there's obviously a lot of people that's interested.
Keep up the good work!