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[WIP] Glass Prison

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Fucking epic, can't wait for release.

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That looks blimmen awesome :D

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Epic, indeed.

Hm, been a long time.

Yeah - have to say: that utube vid is awesome, and i can't wait to test out my reflexes on your map. I love that you've set lighting and effect throughout the map as you build it - seems so much more pro, and i love the orange lit back room in the video. Also, I'm rambling...

In terms of stuff dissapearing when its activated - might be a link has lost its valid connection (might have happened accidentally when you func_detail'd a bunch of stuff) - i'd say set up the activation link again, before re-making the objects.

Don
have a great day

Yes, always double- and triple-check your I/O and naming/parenting before rebuilding something from the ground up.

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odd thing is it only seems to disappear on full compiles... so Ill probably tackle it later as im working on the next stage of the obstacle course

[insert visually obtrusive graphic or witty comment here]

when using the texture

effects/combineshield/comshieldwall2

it is only visible when close enough to the brush's origin

does anyone know how to make it visible from any distance? I want it self illuminated and visible from a distance.

thanks for all your help guys =P

[insert visually obtrusive graphic or witty comment here]

No i think it was like that in the missions so i highly dought it.

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Pretty sure there is another version of the texture that is visible from all distances.

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Looks really cool. I can't wait to try it and actually have a challenging puzzle, since the actual game was quite easy.

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