[WIP] Infomercial map
Quote from Lorithad on November 15, 2007, 11:27 pmJust played the updated version. I think the fixes you provided help a fair deal. The hand rails/fences kind of look tacky though. Not something you would see in a standard portal map.
I still think some work needs to be done on the ramp. Because I didn't do it correctly the first time around, this time I actually got to do it right. And I got it wrong. [spoiler]I really think there should be something to indicate there is a portalable surface to the right of the ramp[/spoiler]
Also, you monster! You made me kill my friend!
Just played the updated version. I think the fixes you provided help a fair deal. The hand rails/fences kind of look tacky though. Not something you would see in a standard portal map.
I still think some work needs to be done on the ramp. Because I didn't do it correctly the first time around, this time I actually got to do it right. And I got it wrong.
Also, you monster! You made me kill my friend!
Quote from Duffers on November 15, 2007, 11:32 pmLorithad wrote:[spoiler]I really think there should be something to indicate there is a portalable surface to the right of the ramp[/spoiler]That's where the lighting will come in.
Also~ I'll take a look at some of the official portal map files later ot get the gist of what the fences and crap should be made of.
That's where the lighting will come in.
Also~ I'll take a look at some of the official portal map files later ot get the gist of what the fences and crap should be made of.
Quote from youme on November 16, 2007, 11:52 amDoors that do nothing... unless they are used they shouldnt really be there.
[spoiler]what is the first box for now? it seems useless really because you have to destroy it, only to get a WCC[/spoiler][spoiler]take our the fizzler and make the steps taller, so that using a cube you can jump up but using a turret you can't[/spoiler]
The handrails look odd, one of them (on the final platform) even dissapeared for a moment
Now, with the changes you've made the map has become much easier which is quite dissapointing
Also, it is quite a large map, each room is too big really, you shouldnt really give a player much more space than is needed for A. Them to do what is necassery and B. The story to be told.
So whilst Episode Two had large open spaces due to it being set in the countryside Portal needs much more enclosed spaces because it is set inside a laboratory that is struggling for funding (see the projector in later levels) which will mean they will want as many test chambers in as small a space as possible.Is that a TF2 texture at the [spoiler]bottom of the ramp[/spoiler]? it doesn't really fit with the Portal textures well
Doors that do nothing... unless they are used they shouldnt really be there.
The handrails look odd, one of them (on the final platform) even dissapeared for a moment
Now, with the changes you've made the map has become much easier which is quite dissapointing
Also, it is quite a large map, each room is too big really, you shouldnt really give a player much more space than is needed for A. Them to do what is necassery and B. The story to be told.
So whilst Episode Two had large open spaces due to it being set in the countryside Portal needs much more enclosed spaces because it is set inside a laboratory that is struggling for funding (see the projector in later levels) which will mean they will want as many test chambers in as small a space as possible.
Is that a TF2 texture at the
Quote from Lorithad on November 16, 2007, 12:39 pmSomething I just rememberd about the second time I played through.
[spoiler]The large number of turrets, the part where the music starts playing? Yeah, none of them shot at me.[/spoiler]
Something I just rememberd about the second time I played through.
Quote from Duffers on November 16, 2007, 3:59 pmLorithad wrote:Something I just rememberd about the second time I played through.[spoiler]The large number of turrets, the part where the music starts playing? Yeah, none of them shot at me.[/spoiler]
They can't you're too far away. Do you want them to? lol.
They can't you're too far away. Do you want them to? lol.
Quote from Duffers on November 16, 2007, 4:08 pmThat's weird. Probably just a glitch in the game. They don't have any trouble shooting me.
That's weird. Probably just a glitch in the game. They don't have any trouble shooting me.
Quote from Duffers on November 17, 2007, 11:51 amI took your problem into account and made it quite obvious why they can't see you now.
The texturing should be finished later today, then on Monday I'll be handing it to Donut to do the lighting. Then the sound clips will be made, and it will be an official release.
Edit:
youme wrote:Also, it is quite a large map, each room is too big really, you shouldnt really give a player much more space than is needed.This is being addressed, however I cannot make a lot of changes, seeing as the map started out as a giant box and was built from there. I should be able to condense SOME areas, however.
I took your problem into account and made it quite obvious why they can't see you now.
The texturing should be finished later today, then on Monday I'll be handing it to Donut to do the lighting. Then the sound clips will be made, and it will be an official release.
Edit:
This is being addressed, however I cannot make a lot of changes, seeing as the map started out as a giant box and was built from there. I should be able to condense SOME areas, however.
Quote from youme on November 17, 2007, 1:25 pmDuffedwaffe wrote:I'll be handing it to Donut to do the lighting.Doughnuts...Waffles... oh man
Duffedwaffe wrote:The map started out as a giant box and was built from there. I should be able to condense SOME areas, however.Thats a very bad way of starting a map, for future reference.
Doughnuts...Waffles... oh man
Thats a very bad way of starting a map, for future reference.
Quote from Duffers on November 17, 2007, 1:26 pmyoume wrote:Thats a very bad way of starting a map, for future reference.I realize that now. >.<
Oh well, it's my first. Can't be perfect.
I realize that now. >.<
Oh well, it's my first. Can't be perfect.