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[WIP] Infomercial map

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Just played the updated version. I think the fixes you provided help a fair deal. The hand rails/fences kind of look tacky though. Not something you would see in a standard portal map.

I still think some work needs to be done on the ramp. Because I didn't do it correctly the first time around, this time I actually got to do it right. And I got it wrong.

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Also, you monster! You made me kill my friend!

Lorithad wrote:
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That's where the lighting will come in.

Also~ I'll take a look at some of the official portal map files later ot get the gist of what the fences and crap should be made of.

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Doors that do nothing... unless they are used they shouldnt really be there.

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The handrails look odd, one of them (on the final platform) even dissapeared for a moment

Now, with the changes you've made the map has become much easier which is quite dissapointing

Also, it is quite a large map, each room is too big really, you shouldnt really give a player much more space than is needed for A. Them to do what is necassery and B. The story to be told.
So whilst Episode Two had large open spaces due to it being set in the countryside Portal needs much more enclosed spaces because it is set inside a laboratory that is struggling for funding (see the projector in later levels) which will mean they will want as many test chambers in as small a space as possible.

Is that a TF2 texture at the

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? it doesn't really fit with the Portal textures well

Something I just rememberd about the second time I played through.

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Lorithad wrote:
Something I just rememberd about the second time I played through.

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They can't you're too far away. Do you want them to? lol.

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No..I mean when I portaled to right in front of them.

That's weird. Probably just a glitch in the game. They don't have any trouble shooting me.

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I took your problem into account and made it quite obvious why they can't see you now.

The texturing should be finished later today, then on Monday I'll be handing it to Donut to do the lighting. Then the sound clips will be made, and it will be an official release.

Edit:

youme wrote:
Also, it is quite a large map, each room is too big really, you shouldnt really give a player much more space than is needed.

This is being addressed, however I cannot make a lot of changes, seeing as the map started out as a giant box and was built from there. I should be able to condense SOME areas, however.

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Duffedwaffe wrote:
I'll be handing it to Donut to do the lighting.

Doughnuts...Waffles... oh man :lol:

Duffedwaffe wrote:
The map started out as a giant box and was built from there. I should be able to condense SOME areas, however.

Thats a very bad way of starting a map, for future reference.

youme wrote:
Thats a very bad way of starting a map, for future reference.

I realize that now. >.<

Oh well, it's my first. Can't be perfect.

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