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[WIP] Infomercial map

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well for a first it is pretty good, I'll give you that.

My first map was apalling, back when I got Episode one and was a n00b :D

New upload. Get it while it's hot.

NOTES;

- It's gone through a visual and logical overhaul.
- If something looks broken, it's supposed to.
- There's still no lighting yet.
- There's still no voice yet.
- No cubemaps yet (sorry, I'm in a hurry to leave and do something else).
- There are a few areas that look incorrect because there is no lighting. They will be fixed (such as the roof at the ramp fling).

If you spot a bug, lemme know (no, the

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).

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You really seem to like the

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. There are lots of them in there.

The map seems a lot better this time around, visually speaking. No more wooden fenses and such.
Not really a fan of the non lethal ooze at parts though.

The

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, brilliant. Just brilliant. Something new and interesting.

Lorithad wrote:
The
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, brilliant. Just brilliant. Something new and interesting.

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Also, would it make it more interesting if I set the damage from the wading water to like... 10? So you don't die, but it's agitating walking through it?

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That might work.

Something else that I just remembered...
There is a button that is kind of redundant.
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See, this button opens the gap in the wall. But at no point do you ever need to go back that far. (unless you do need to, by not doing the

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)
Plus there's the added bonus of when you've got the WCC on the button below, and then you push the pedestal button, the wall will close after the pedestal timer runs out.

Lorithad wrote:
Plus there's the added bonus of when you've got the WCC on the button below, and then you push the pedestal button, the wall will close after the pedestal timer runs out.

I'll fix that. Also, it's not a timer, it's a trigger_multiple set up so when you leave the vicinity of the button, the door closes.

But... Could you please explain what you mean by kick the cube?

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Screw explaining things. Here's something better:
http://youtube.com/watch?v=z-r5_7wqr5I

As you can see, it's brilliant. Whether or not it was intentional for you to design it where this is possible or not, keep it. It's very awesome, and something unique to your map.

One other thing:

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Lorithad wrote:
Screw explaining things. Here's something better:
http://youtube.com/watch?v=z-r5_7wqr5I

As you can see, it's brilliant. Whether or not it was intentional for you to design it where this is possible or not, keep it. It's very awesome, and something unique to your map.

One other thing:

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Wow, that's sick. I didn't even think of that.

Also~

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....

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Lorithad wrote:
....
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I'll add fire so you can't see it.

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