[WIP] Infomercial map
Quote from Astro on November 18, 2007, 11:07 pmyeah the challenges in the map were good, i also really enjoy the momentum flings
but like he said ooz that doesnt do any damge...you should change it to mud instead
yeah the challenges in the map were good, i also really enjoy the momentum flings
but like he said ooz that doesnt do any damge...you should change it to mud instead
Quote from Duffers on November 18, 2007, 11:09 pmI was trying to make it look like a sewer of sorts when I did it... Oh well, I gave it light freeze damage. Not enough to kill you, but you don't want to stand on it because it's annoying.
I was trying to make it look like a sewer of sorts when I did it... Oh well, I gave it light freeze damage. Not enough to kill you, but you don't want to stand on it because it's annoying.
Quote from Astro on November 19, 2007, 12:11 amHeres the thing, we have been trained that that ooz will kill you on contact. That is like trying to change the types of walls you can portal, no sense in going up hill like you are doing. Also if you want to make it look like a sewer than you need to make it all into a curve instead of square like it is now.
Or just make it mud and make it slippery like in the game and save time from making it actually look like a sewer.
Heres the thing, we have been trained that that ooz will kill you on contact. That is like trying to change the types of walls you can portal, no sense in going up hill like you are doing. Also if you want to make it look like a sewer than you need to make it all into a curve instead of square like it is now.
Or just make it mud and make it slippery like in the game and save time from making it actually look like a sewer.
Quote from Duffers on November 19, 2007, 12:12 amAstro wrote:Heres the thing, we have been trained that that ooz will kill you on contact. That is like trying to change the types of walls you can portal, no sense in going up hill like you are doing. Also if you want to make it look like a sewer than you need to make it all into a curve instead of square like it is now.Or just make it mud and make it slippery like in the game and save time from making it actually look like a sewer.
I don't mean a sewer like an ACTUAL sewer... I mean like somewhere where all this goo was being kept before it was dumped into the level. Anyway, the floors are now mud.
ALSO~ I encourage anyone to actually try and get stuck. I want to see if my map is idiot-proof.
Or just make it mud and make it slippery like in the game and save time from making it actually look like a sewer.
I don't mean a sewer like an ACTUAL sewer... I mean like somewhere where all this goo was being kept before it was dumped into the level. Anyway, the floors are now mud.
ALSO~ I encourage anyone to actually try and get stuck. I want to see if my map is idiot-proof.
Quote from youme on November 19, 2007, 12:25 pmGetting better, but dissconnecting the player because they droped thier cube is harsh. You should only make them restart.
(client_command triggered with 'restart')
Getting better, but dissconnecting the player because they droped thier cube is harsh. You should only make them restart.
(client_command triggered with 'restart')
Quote from Duffers on November 19, 2007, 1:25 pmyoume wrote:Getting better, but dissconnecting the player because they droped thier cube is harsh. You should only make them restart.(client_command triggered with 'restart')
I was just about to ask that. Thanks.
(client_command triggered with 'restart')
I was just about to ask that. Thanks.
Quote from Lorithad on November 19, 2007, 2:58 pmRestarting or loading to last made save would work well (provided there are auto saves).
Restarting or loading to last made save would work well (provided there are auto saves).
Quote from Duffers on November 20, 2007, 10:51 amJust doing the sound (voice-overs) while Donut does the lighting, then it will be released.
Just doing the sound (voice-overs) while Donut does the lighting, then it will be released.
Quote from Lorithad on November 22, 2007, 1:46 amPlayed through your map once again. Found something strange this time.
[spoiler]On the step-up by the lift (which i'm still not sure why it's there, as it does nothing, I don't even bother with the button that doesn't activate it), near the top of the upper ledge(also can be described as the floor of the cube kick puzzle area), there is an invisible platform. This platform isn't that big, but it's big enough for somebody to stand on. It doesn't give you any advantages, it's just there.[/spoiler]
I am kind of hoping that in the final realease of this, you decide to do away with the glass box starting area. It does a bit strange.
On a side note, your map has pretty good replay value. You should be proud of that.
Played through your map once again. Found something strange this time.
I am kind of hoping that in the final realease of this, you decide to do away with the glass box starting area. It does a bit strange.
On a side note, your map has pretty good replay value. You should be proud of that.