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[WIP] Logic Portals : GLaMS-DOS

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When I look at those screenshots, I once again realise what a noob I am with Hammer. It looks splendid Keep up the good work!

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"Duct Tape is the answer."

The lighting in the first one kills my eyes owwwee...

Remmiz wrote:
The lighting in the first one kills my eyes owwwee...

*

Yeah I need to find the right texlight balance here...

About GLaMS-DOS, I want to stick with the name and the voice, but I need to find a scenario, the current one doesn't fit well for me.

Thanks for your comments, I think it's a bit early to reveal more than that.

Made Logic Portals in early 2008. Making diportals in 2011.
Author of Minecraft mods (MAtmos, Minaptics, NoteSlider) and Garry's Mod addons (Gunstrumental, SharpeYe, GarryWare, DepthHUD).

i like the lighing in the first screen, its a little bright but what setting did you use to make it softer like that?

Softer? I don't know, the entire room is brightened with a light_spot, and some texlights.

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I did some thinkings about the lights, and I tool the risk to put a very small lightmap scale over the steps here to do a contrast. I still have to think about it.

Note: In my opinion, my level "architectural" quality is not that nice.

Made Logic Portals in early 2008. Making diportals in 2011.
Author of Minecraft mods (MAtmos, Minaptics, NoteSlider) and Garry's Mod addons (Gunstrumental, SharpeYe, GarryWare, DepthHUD).

Wow the light in that shot looks fucking sweet.

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Extremely sweet. Really extraordinary. I wished the stairs in my home were that interesting. But they're just plain boring blue and gray...

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"Duct Tape is the answer."

That's just Pure sex.

Currently working on Darksiders 3.

i can't figure out how you get such clear beams of light coming out of the stair, when i try i can't get rid of the fall off on the edges of the light that comes out...

http://www.flickr.com/photos/27238910@N03/2541098479/

Nameless: From a physics perspective, I would say: smaller light source. Less radius, less gradient.

"Games are made out of smaller games ? turtles all the way down, until you hit the game that is so trivial and stupid it isn?t deserving of the name." --Raph Koster
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