(WIP) Minipuzzles 3 - The Late One
Quote from penapappa on May 19, 2009, 2:55 pmHello everybody. You remember my Minipuzzle -series and that I promised to make the third one and more? now one year have passed after that. First I lost my motivation, and I was out of ideas. Then me and Skinnycap started project Aperture Deja Vu, the non-linear medium size map, and it's ready for release (or beta) very soon. So at this point I decided to make Minipuzzles 3 at last. I have spent days on studying the lighting and I/O systems etc, and now my maps will be visually better than the first two was. Much better... I posted one screenshot... So I have nothing more to say, I only wanted to tell you that the Minipuzzles 3 will be released. BTW, it's a little mappack, which will include the remake of PuzzleOne and Cubelogy too. And feel free to tell your ideas if you have some
EDIT: Okey the first chamber is now 90% ready. It's over four times that big that Cubelogy was and it keeps inside two puzzles, one is how to get something to somewhere, and another is flinging. But fear not, both puzzles are easy to do, but (hopefully) little tricky to solve how to do them! These aren't as clever as the my other maps puzzles (IMO), but this is more visual map that keeps great atmosphere.
Here are improvisations:
-Lighting
-Desing
-Ambient and music
-Details
Hello everybody. You remember my Minipuzzle -series and that I promised to make the third one and more? now one year have passed after that. First I lost my motivation, and I was out of ideas. Then me and Skinnycap started project Aperture Deja Vu, the non-linear medium size map, and it's ready for release (or beta) very soon. So at this point I decided to make Minipuzzles 3 at last. I have spent days on studying the lighting and I/O systems etc, and now my maps will be visually better than the first two was. Much better... I posted one screenshot... So I have nothing more to say, I only wanted to tell you that the Minipuzzles 3 will be released. BTW, it's a little mappack, which will include the remake of PuzzleOne and Cubelogy too. And feel free to tell your ideas if you have some
EDIT: Okey the first chamber is now 90% ready. It's over four times that big that Cubelogy was and it keeps inside two puzzles, one is how to get something to somewhere, and another is flinging. But fear not, both puzzles are easy to do, but (hopefully) little tricky to solve how to do them! These aren't as clever as the my other maps puzzles (IMO), but this is more visual map that keeps great atmosphere.
Here are improvisations:
-Lighting
-Desing
-Ambient and music
-Details
Quote from HMW on May 22, 2009, 9:39 amThe design looks great on the screen shot! I have one nit to pick though:
The metal block textures are inconsistent in some places. For example, the big block marked in the image below has smaller blocks on the bottom. It might look better if you put a big block texture there also. (It doesn't matter that the big block texture would be cut off, because it's an inner corner and the rest of the block is presumably hidden behind the other blocks below it.)It's not such a big deal; if you don't feel like fixing that, that's OK. It looks nice already.
The design looks great on the screen shot! I have one nit to pick though:
The metal block textures are inconsistent in some places. For example, the big block marked in the image below has smaller blocks on the bottom. It might look better if you put a big block texture there also. (It doesn't matter that the big block texture would be cut off, because it's an inner corner and the rest of the block is presumably hidden behind the other blocks below it.)
It's not such a big deal; if you don't feel like fixing that, that's OK. It looks nice already.
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic
Quote from penapappa on May 22, 2009, 2:27 pmand here
Sorry for that many messages, but I wasn't managed to get them in one message. But BTW, do you know how to fix that, that I see the seams of the skybox in the reflection?
and here
Sorry for that many messages, but I wasn't managed to get them in one message. But BTW, do you know how to fix that, that I see the seams of the skybox in the reflection?
Quote from Aldéz on May 22, 2009, 6:05 pmYou could make the lighting more interesting by having more contrast between bright and dark areas in the larger rooms.
You could make the lighting more interesting by having more contrast between bright and dark areas in the larger rooms.