[WIP] Orientation
Quote from Tigger on February 24, 2008, 9:36 pmNew link: dload.php?action=file&file_id=175
Please PM Tigger if you have any problems downloading or installing. Thanks.
First part of a testchamber level to get a player up to speed on orienting mid fling/fall. First three stages of the planned map. There will probably be one or two more stages after the current end.
This is a gameplay test more than a visual test. I'm especially interested in getting feedback on stage three. I'm afraid it's too much work for the pay off to get to the top of the area.
It includes my initial implementation of the FDF (fling dampner field). This is a force field that stops a fling. Useful for catching someone.
No entry or exit elevator yet. Textures are not final, nor is lighting. No GlaDOS voices or cameras yet.
All feedback is welcome. And it's my first map! Yippee!
New link: dload.php?action=file&file_id=175
Please PM Tigger if you have any problems downloading or installing. Thanks.
First part of a testchamber level to get a player up to speed on orienting mid fling/fall. First three stages of the planned map. There will probably be one or two more stages after the current end.
This is a gameplay test more than a visual test. I'm especially interested in getting feedback on stage three. I'm afraid it's too much work for the pay off to get to the top of the area.
It includes my initial implementation of the FDF (fling dampner field). This is a force field that stops a fling. Useful for catching someone.
No entry or exit elevator yet. Textures are not final, nor is lighting. No GlaDOS voices or cameras yet.
All feedback is welcome. And it's my first map! Yippee!
Quote from rellikpd on February 24, 2008, 10:10 pmdownloaded. and going to play now. 2 things
1) shouldn't his be in the WIP section?
2) your .bns is bunk. line three should read
- Code: Select all
"map" "./orientation_v01"
portal couldn't find it and i couldn't even console it... came out. added the ./ and it works now going to play
downloaded. and going to play now. 2 things
1) shouldn't his be in the WIP section?
2) your .bns is bunk. line three should read
- Code: Select all
"map" "./orientation_v01"
portal couldn't find it and i couldn't even console it... came out. added the ./ and it works now going to play
Quote from Megadude on February 24, 2008, 10:10 pmOverall, this map would act as a good tutorial to teach people about orientation changes with portals.
1st chamber: I tried to do this several times by a quite compilcated method, until I realised there was a much easier way of doing it I really liked the [spoiler]FDF. I didn't expect to see it so soon, but I'm glad it did, otherwise I would probably have trouble with braking.[/spoiler]
2nd chamber: The only problem I found with this was [spoiler]when you were flinged up to the exit, if you didn't turn and shoot quick enough, you hit your head on the ceiling and lost momentum, so you had to go through preapring the fling all over again. If you raised the ceiling just a little bit, say 128 units, it would allow the player some reprieve if they don't mange to get turned around very quick.[/spoiler]
3rd chamber: I wouldn't say it was too much work. I think there was something similar in the offical game. Also, [spoiler]because I somehow got quite a bit of height when I flinged up, I could skip flinging through some of the blocks. People could make thier own paths with this chamber, either fling off each block, or skip a few to get up quicker.[/spoiler]
There were some problems with your FDF. [spoiler]When you first hit each one, they work fine. However, after the first time each one is hit, they no longer work. Will probably be easy enough to fix though.[/spoiler]
Also I think your BNS has been wrote wrong. The consol kept saying the map couldn't be found. I had to move it into the main Maps folder instead of the folder you had it in, to get the BNS to work. Just a simple thing to fix I'm sure.
Good start
Also Tigger, perhaps you could put a link to the download in your topic, so people can find it quickly.
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rellikpd wrote:1) shouldn't his be in the WIP section?From the WIP section of the forums:
Quote:Only moderators can post and move topics here. If you have a work in progress you, post your thread in the Maps and Mapping forum, put [WIP] in the subject and someone will move it here if it is worthy. Also, feel free to upload it to our Work In Progress section of the Download Database so that more people can play your stuff!
Overall, this map would act as a good tutorial to teach people about orientation changes with portals.
1st chamber: I tried to do this several times by a quite compilcated method, until I realised there was a much easier way of doing it I really liked the
2nd chamber: The only problem I found with this was
3rd chamber: I wouldn't say it was too much work. I think there was something similar in the offical game. Also,
There were some problems with your FDF.
Also I think your BNS has been wrote wrong. The consol kept saying the map couldn't be found. I had to move it into the main Maps folder instead of the folder you had it in, to get the BNS to work. Just a simple thing to fix I'm sure.
Good start
Also Tigger, perhaps you could put a link to the download in your topic, so people can find it quickly.
======
From the WIP section of the forums:
gepy wrote:"The companion toilet cannot speak, however it can take your crap."Journey - no idea on length = don't know the % done
Quote from rellikpd on February 24, 2008, 10:26 pmyeah i like the FDF as well. however the FIRST time i ran into one i didn't know what it was there for... so i just stoped my momentum before going through the wall portal so i wouldn't fling to fast. then walking back it stoped me... so i went back and did it the "right" way just to see it work. really neat but you'll need to make some sort of custom display so the player can differentiate it from just a broke fizzler.
visually its crap but you already knew that lol but i can tell once you pretty it up it will look good. it played fine... but megadude confirmed my suspicions in that its "easier" to beat that maps sections in the non-intended way; for example in room 2 i can tell that you meant for the player to [spoiler]upon leaving the last "platform" come flying out sideways as to be able to see the backwall (much like an angular fling) however its easier just to place a portal in the "middle-of-the-room" platform and jump down to the BOTTOM platform. getting some SUPER upward fling. then quickly face the wall and shoot it, also in the last room. i just did a step-fling (coming out of a higher portal and jumping BACK into a lower portal) to get alot of momentum and pretty much skipped ALL of the platforms....[/spoiler]
i think i'll try to make a video just so you can see how "i" play it. maybe give you some idea of how people will manipulate your maps...
its good to watch other people play them. cuz they often do crap "TOTALLY" different than you would intend.Megadude wrote:Quote:Only moderators can post and move topics here. If you have a work in progress you, post your thread in the Maps and Mapping forum, put [WIP] in the subject and someone will move it here if it is worthy. Also, feel free to upload it to our Work In Progress section of the Download Database so that more people can play your stuff!oh... thanx megadude
yeah i like the FDF as well. however the FIRST time i ran into one i didn't know what it was there for... so i just stoped my momentum before going through the wall portal so i wouldn't fling to fast. then walking back it stoped me... so i went back and did it the "right" way just to see it work. really neat but you'll need to make some sort of custom display so the player can differentiate it from just a broke fizzler.
visually its crap but you already knew that lol but i can tell once you pretty it up it will look good. it played fine... but megadude confirmed my suspicions in that its "easier" to beat that maps sections in the non-intended way; for example in room 2 i can tell that you meant for the player to
i think i'll try to make a video just so you can see how "i" play it. maybe give you some idea of how people will manipulate your maps...
its good to watch other people play them. cuz they often do crap "TOTALLY" different than you would intend.
oh... thanx megadude
Quote from Tigger on February 24, 2008, 11:14 pmrellikpd wrote:downloaded. and going to play now. 2 things
2) your .bns is bunk. line three should read
- Code: Select all
"map" "./orientation_v01"
portal couldn't find it and i couldn't even console it... came out. added the ./ and it works now going to play
I retried installing my map and didn't have a problem... gah. I used the BNS builder. Did you install into the portal/portal folder? I did include instructions. Is anyone else having problems with this?
edit: sigh... sorry. I have reposted the map with a better BNS.
2) your .bns is bunk. line three should read
- Code: Select all
"map" "./orientation_v01"
portal couldn't find it and i couldn't even console it... came out. added the ./ and it works now going to play
I retried installing my map and didn't have a problem... gah. I used the BNS builder. Did you install into the portal/portal folder? I did include instructions. Is anyone else having problems with this?
edit: sigh... sorry. I have reposted the map with a better BNS.
Quote from Tigger on February 24, 2008, 11:22 pmMegadude wrote:Overall, this map would act as a good tutorial to teach people about orientation changes with portals.Thanks! That's my intention with this map.
Megadude wrote:1st chamber: I tried to do this several times by a quite compilcated method, until I realised there was a much easier way of doing it I really liked the [spoiler]FDF. I didn't expect to see it so soon, but I'm glad it did, otherwise I would probably have trouble with braking.[/spoiler]:blinks: I can't even think of another way of doing the first map!
Megadude wrote:2nd chamber: [spoiler]If you raised the ceiling just a little bit, say 128 units, it would allow the player some reprieve if they don't mange to get turned around very quick.[/spoiler]Awesome feedback. You're right. It works fine if you catch it before you get enough velocity, but it's problematic if you get terminal velocity.
Megadude wrote:3rd chamber: I wouldn't say it was too much work. I think there was something similar in the offical game. Also, [spoiler]because I somehow got quite a bit of height when I flinged up, I could skip flinging through some of the blocks. People could make thier own paths with this chamber, either fling off each block, or skip a few to get up quicker.[/spoiler]I actually intended for the player to be able to carve their own way through this portion.
Megadude wrote:There were some problems with your FDF. [spoiler]When you first hit each one, they work fine. However, after the first time each one is hit, they no longer work. Will probably be easy enough to fix though.[/spoiler]Yeah... I thought I got all the triggers re-enabled. I have to work on this one. I wish there was a way to trigger a filter based on velocity. That would be awesome.
Megadude wrote:Also I think your BNS has been wrote wrong. The consol kept saying the map couldn't be found. I had to move it into the main Maps folder instead of the folder you had it in, to get the BNS to work. Just a simple thing to fix I'm sure.grrr... it worked on my system. I'll try uploading a new bns file.
Megadude wrote:Good startAlso Tigger, perhaps you could put a link to the download in your topic, so people can find it quickly.
Done! And Thanks!
Thanks! That's my intention with this map.
:blinks: I can't even think of another way of doing the first map!
Awesome feedback. You're right. It works fine if you catch it before you get enough velocity, but it's problematic if you get terminal velocity.
I actually intended for the player to be able to carve their own way through this portion.
Yeah... I thought I got all the triggers re-enabled. I have to work on this one. I wish there was a way to trigger a filter based on velocity. That would be awesome.
grrr... it worked on my system. I'll try uploading a new bns file.
Also Tigger, perhaps you could put a link to the download in your topic, so people can find it quickly.
Done! And Thanks!
Quote from Tigger on February 24, 2008, 11:23 pmrellikpd wrote:i think i'll try to make a video just so you can see how "i" play it. maybe give you some idea of how people will manipulate your maps...
its good to watch other people play them. cuz they often do crap "TOTALLY" different than you would intend.oh... thanx megadude
I would love to see a video of an alternate way to handle section 2! Thanks for the feedback.
its good to watch other people play them. cuz they often do crap "TOTALLY" different than you would intend.
oh... thanx megadude
I would love to see a video of an alternate way to handle section 2! Thanks for the feedback.
Quote from rellikpd on February 24, 2008, 11:25 pmi installed it to the portalportal folder which makes everything END in the steamdirportalportalmapstigger folder.. the image was fine (which has ./ before the tga files... the map section does not. just open the .bns with notepad and add ./ before the map section (like i have) and it should fix. unless noone else has this problem :-/ but i have had this problem with lots of other maps (but not all) and it fixes. let me ask you. when you used the bns builder do you have your .bsp in your /maps/ folder or is it in the /maps/tigger folder? cuz what it looks like is you had the bns builder make it. then moved it the maps/tigger folder. which would confuse it
dunno.
anyway here's my video of how i played your map. this is "pretty much" how i played it the first time. sorry no sound... i was wearing my usb headphones when i played and didn't relize fraps would record off my usb-mic instead of my sound card. oh well. and i make a few mistakes... but thats how i played it... i pause once to save incase i fell off i didn't want to start all the way over and woulda just edited that section out. but i didn't need to...
click to view on youtube: http://www.youtube.com/watch?v=bhcC-qhyqik
i installed it to the portalportal folder which makes everything END in the steamdirportalportalmapstigger folder.. the image was fine (which has ./ before the tga files... the map section does not. just open the .bns with notepad and add ./ before the map section (like i have) and it should fix. unless noone else has this problem :-/ but i have had this problem with lots of other maps (but not all) and it fixes. let me ask you. when you used the bns builder do you have your .bsp in your /maps/ folder or is it in the /maps/tigger folder? cuz what it looks like is you had the bns builder make it. then moved it the maps/tigger folder. which would confuse it
dunno.
anyway here's my video of how i played your map. this is "pretty much" how i played it the first time. sorry no sound... i was wearing my usb headphones when i played and didn't relize fraps would record off my usb-mic instead of my sound card. oh well. and i make a few mistakes... but thats how i played it... i pause once to save incase i fell off i didn't want to start all the way over and woulda just edited that section out. but i didn't need to...
click to view on youtube: http://www.youtube.com/watch?v=bhcC-qhyqik
Quote from Tigger on February 24, 2008, 11:33 pmI've updated the file with a new BNS. If the mods would delete my first upload I'd appreciate it.
I've updated the file with a new BNS. If the mods would delete my first upload I'd appreciate it.
Quote from Tigger on February 24, 2008, 11:39 pmrellikpd wrote:anyway here's my video of how i played your map. this is "pretty much" how i played it the first time. sorry no sound... i was wearing my usb headphones when i played and didn't relize fraps would record off my usb-mic instead of my sound card. oh well. and i make a few mistakes... but thats how i played it... i pause once to save incase i fell off i didn't want to start all the way over and woulda just edited that section out. but i didn't need to...
click to view on youtube: http://www.youtube.com/watch?v=bhcC-qhyqikActually you did the second section as I intended. I need to get some custom signage set up so it's obvious you're supposed to [spoiler]super fling up to the ceiling[/spoiler].
And thanks for posting the video. I really appreciated it.
click to view on youtube: http://www.youtube.com/watch?v=bhcC-qhyqik
Actually you did the second section as I intended. I need to get some custom signage set up so it's obvious you're supposed to
And thanks for posting the video. I really appreciated it.