[WIP] Orientation
Quote from JLipimpski on February 24, 2008, 11:58 pmStill don't know what an FDF is, but i played through the level. it did indeed do what it said i would have to... orienting mid-fall. visually appealing? no. fun? yes. worthwhile? yes. replay value? kinda (as a refresher course in mid-fling orientation).
good job! i look forward to your completion of this... (your bns pissed me off though haha, but i guess i figured it out.)
Still don't know what an FDF is, but i played through the level. it did indeed do what it said i would have to... orienting mid-fall. visually appealing? no. fun? yes. worthwhile? yes. replay value? kinda (as a refresher course in mid-fling orientation).
good job! i look forward to your completion of this... (your bns pissed me off though haha, but i guess i figured it out.)
Quote from rellikpd on February 24, 2008, 11:58 pmTigger wrote:And thanks for posting the video. I really appreciated it.you're welcome. and i checked out your "new" download.. thats how i edited the file.. so it should work (just checked: yeah it works)
JLipimpski wrote:Still don't know what an FDF is...um. he says in the very first post FDF: Fling Dampening Field if you come flying at it... it stops you. so you don't go flying off the edge
you're welcome. and i checked out your "new" download.. thats how i edited the file.. so it should work (just checked: yeah it works)
um. he says in the very first post FDF: Fling Dampening Field if you come flying at it... it stops you. so you don't go flying off the edge
Quote from JLipimpski on February 25, 2008, 12:27 amright. i'll have another run through because i still don't know where in the level it was used. i'd suggest using another texture or some new thing so we can differentiate from something regular to something new...
right. i'll have another run through because i still don't know where in the level it was used. i'd suggest using another texture or some new thing so we can differentiate from something regular to something new...
Quote from rellikpd on February 25, 2008, 12:35 amJLipimpski wrote:right. i'll have another run through because i still don't know where in the level it was used. i'd suggest using another texture or some new thing so we can differentiate from something regular to something new...lol you basically quoted exactly what i already said lol anyway he uses the "fizzler" props but without any kind of particle system going across it. you can see one from the VERY beggining, after you fling past the first puzzle you will notice some fizler props on the sides. if you try to come back from that direction (preferably while flinging (and preferably while facing the FDF)) you will see it ?flash? before your eyes, and you will stop. THEN you can walk through it. its kinda weird. its a good idea.. but unfortunatly i don't know if there is anyway to filter for velocity which is what would be best. otherwise they are a "one-time" use thing that would stop you even if you try to walk through them (once anyway)
lol you basically quoted exactly what i already said lol anyway he uses the "fizzler" props but without any kind of particle system going across it. you can see one from the VERY beggining, after you fling past the first puzzle you will notice some fizler props on the sides. if you try to come back from that direction (preferably while flinging (and preferably while facing the FDF)) you will see it ?flash? before your eyes, and you will stop. THEN you can walk through it. its kinda weird. its a good idea.. but unfortunatly i don't know if there is anyway to filter for velocity which is what would be best. otherwise they are a "one-time" use thing that would stop you even if you try to walk through them (once anyway)
Quote from Tigger on February 25, 2008, 12:43 amActually on the third section I figured out how to turn off the FDF if you come in slow enough that you don't trigger the FDF. I'll copy that pattern to the first two sections when I resubmit the map.
Actually on the third section I figured out how to turn off the FDF if you come in slow enough that you don't trigger the FDF. I'll copy that pattern to the first two sections when I resubmit the map.
Quote from JLipimpski on February 25, 2008, 12:47 ami solved that the first time round after placing the wrong portal on the far wall, so i landed, placed one on the floor, then came out the portal and continued on my way. i never touched one of those fancy pants FDFs, but then i played through again and saw the thing flash after a fling... it seems like a useful tool for maps. nice job
i solved that the first time round after placing the wrong portal on the far wall, so i landed, placed one on the floor, then came out the portal and continued on my way. i never touched one of those fancy pants FDFs, but then i played through again and saw the thing flash after a fling... it seems like a useful tool for maps. nice job
Quote from rellikpd on February 25, 2008, 10:13 amJLipimpski wrote:i solved that the first time round after placing the wrong portal on the far wall, so i landed, placed one on the floor, then came out the portal and continued on my way. i never touched one of those fancy pants FDFs, but then i played through again and saw the thing flash after a fling... it seems like a useful tool for maps. nice jobyeah thats exactly what i did too. (landed. then placed a new portal) but it will be an EXTREMELY useful tool for people trying to do speedruns. cuz no longer will you have to worry about controling your own momentum
yeah thats exactly what i did too. (landed. then placed a new portal) but it will be an EXTREMELY useful tool for people trying to do speedruns. cuz no longer will you have to worry about controling your own momentum
Quote from Tigger on February 25, 2008, 2:21 pmRalen wrote:I'm getting a 404 board error on the download link.You might need to refresh the WIP downloads page before trying to download. I had uploaded a version with a broken BNS, posted a fixed version, and deleted the old version. Make sure the ID in the link is 173, not 172.
You might need to refresh the WIP downloads page before trying to download. I had uploaded a version with a broken BNS, posted a fixed version, and deleted the old version. Make sure the ID in the link is 173, not 172.
Quote from Tigger on February 25, 2008, 2:54 pmUm... the map appears to have been deleted from the DB. I will repost it tonight.
Edit: Reposted as a RAR. Hopefully that will fix the download problems for this map.
Um... the map appears to have been deleted from the DB. I will repost it tonight.
Edit: Reposted as a RAR. Hopefully that will fix the download problems for this map.