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[WIP] pestchamber 21 and 22

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ok so i made 2 maps that i want tested for bugs and glitches b4 i will release as a done map. so Download it here and please test them..

so far i know one bug i dont know how to fix:
NONE

That particular model has no collision hull. You should surround it with brushes textured with "invisible", and make an invisible func_door that opens when the open animation plays on the model.

pestchamber wrote:

first things first: please use the download database. i hate having to goto other websites to download maps (even if they use a direct link) if i come to TWP.com.. then i know the website is up and working thusly the downloads should also be working :-/ i dont' know just a pet-peave.

will write back after i have played your map :P

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rellikpd wrote:
first things first: please use the download database.

Actually, he's right. We like to keep this self-contained, so that we don't have to rely on the map not going anywhere. It's usual to not move threads into release or WIP unless mirrored on the TWP DLDB, but I forgot, in this case.

"Games are made out of smaller games ? turtles all the way down, until you hit the game that is so trivial and stupid it isn?t deserving of the name." --Raph Koster
NocturnalGhost wrote:
That particular model has no collision hull. You should surround it with brushes textured with "invisible", and make an invisible func_door that opens when the open animation plays on the model.

ummm ok i think i know what you mean... gonna try to fix it...

putted on database

Link.

"Games are made out of smaller games ? turtles all the way down, until you hit the game that is so trivial and stupid it isn?t deserving of the name." --Raph Koster

i thought the same thing (at first). but he edited his initial post... he's legit :P

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i hope you don't take my constructive critism in a negative light. but these maps are pretty ugly. they play ok. but need LOTS of work, one thing that bothered me the most was there were LOTS of ultra-thin walls/floors that just looked odd. also said thinness can sometimes make portals act funny (when placed on them) and alot of your doors clipped badly and you could get mostly stuck. there were times when i had no idea what to do next till i looked around and just HAPPEN to see a small

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also. since you released two maps together one would think they would link together (ie: after you beat 21, it auto loads 22) which they don't.

i mean you're working, and trying, so please keep up the work and practice and you'll eventually hammer out something that looks sweet

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Try to make things a little more obvious like

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The cake is a rickroll.
Sleepwalker wrote:
Try to make things a little more obvious like
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ok

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