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[WIP] pestchamber 21 and 22

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rellikpd wrote:
i hope you don't take my constructive critism in a negative light. but these maps are pretty ugly. they play ok. but need LOTS of work, one thing that bothered me the most was there were LOTS of ultra-thin walls/floors that just looked odd. also said thinness can sometimes make portals act funny (when placed on them) and alot of your doors clipped badly and you could get mostly stuck. there were times when i had no idea what to do next till i looked around and just HAPPEN to see a small
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also. since you released two maps together one would think they would link together (ie: after you beat 21, it auto loads 22) which they don't.

i mean you're working, and trying, so please keep up the work and practice and you'll eventually hammer out something that looks sweet

ok since i actually didnt link 21 and 22 together i dont wanna start doing it now. so ill not include 21 in the final map. (then now its only 3 levels and a boss battle, thats why im gonna call it short portal game... lol)
but ill make walls thick if i can and ill make the doors clip so you cant see them? it was my first 2 maps tho so im proud =)

well for first maps (especially if you mean first map of ANY kind (not just first portal map)) then yeah they are great. my "first" maps (quake1 (which uses basically the same editor)) where pure crap making your maps look like gold.

so i'm glad my ?honesty? hasn't broken your spirits. keep working! look forward to your "polished" product ;)

do NOT click this

I agree, in terms of new maps, my first map EVER looked like This, making yours (which actually emulates the test environment) look magnificent.

Also, in the beginning, change the ceiling texture to non-portable except the area you need, and make the area look more run-down.

The cake is a rickroll.

User has been banned for this post. --msleeper

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