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[WIP] portal_journey

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Nice map so far. I had the issues with the elevator that you mentioned in the readme. I think you should add an autosave at the start of the second challenge, but I look forward to seeing the next part.

please give me an hint how I can enter the elevator with noclip. I have no idea.

noclip or noclip 1 in the console does nothing whatsoever.

First type "sv_cheats 1" in console, then "noclip"

without the "

Image

"Duct Tape is the answer."

Only got a few pics to show you this time. Just started on the third puzzle.

http://i26.photobucket.com/albums/c113/megadude2006/journey/fling01.jpg
http://i26.photobucket.com/albums/c113/megadude2006/journey/fling02.jpg
http://i26.photobucket.com/albums/c113/megadude2006/journey/fling03.jpg

Started making the next area, and I tried it out with only an observation room for lighting. Got some really cool shadows.

http://i26.photobucket.com/albums/c113/megadude2006/journey/sexy01.jpg

Shame that they will most likely disappear once I add in details and more lighting :cry: :cry: :cry:

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gepy wrote:"The companion toilet cannot speak, however it can take your crap."Journey - no idea on length = don't know the % done

Good thing I manged to compile to get these pics before the SDKs of the world went all weird.

http://i26.photobucket.com/albums/c113/megadude2006/journey/fling04.jpg
http://i26.photobucket.com/albums/c113/megadude2006/journey/fling05.jpg
http://i26.photobucket.com/albums/c113/megadude2006/journey/fling06.jpg
http://i26.photobucket.com/albums/c113/megadude2006/journey/fling07.jpg

Just for fun, a couple of shots from inside the observation room.

http://i26.photobucket.com/albums/c113/megadude2006/journey/fling08.jpg
http://i26.photobucket.com/albums/c113/megadude2006/journey/fling09.jpg

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gepy wrote:"The companion toilet cannot speak, however it can take your crap."Journey - no idea on length = don't know the % done

Sorry for the triple post, but it's been a few days since the last post, and I've almost finished the next puzzle in the map, so I'm posting pics for some feedback. Just got a couple of details to add to a BTS area to finish it off.

http://i26.photobucket.com/albums/c113/megadude2006/journey/fly01.jpg
http://i26.photobucket.com/albums/c113/megadude2006/journey/fly02.jpg
http://i26.photobucket.com/albums/c113/megadude2006/journey/fly03.jpg
http://i26.photobucket.com/albums/c113/megadude2006/journey/fly04.jpg
http://i26.photobucket.com/albums/c113/megadude2006/journey/fly05.jpg

The final pic shows the BTS area where the details are still to be added.

I estimate one more puzzle after this one, and the next beta will be ready.

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gepy wrote:"The companion toilet cannot speak, however it can take your crap."Journey - no idea on length = don't know the % done

You might want to remove/drastically tone down the dust - it looks like its snowing at Aperture Science.

taco wrote:
You might want to remove/drastically tone down the dust - it looks like its snowing at Aperture Science.

o/~ Its beginning to look alot like <Winter Holiday Name Here> everywhere you go o/~

do NOT click this

It probably looks a lot because there are 8 func_dustmotes in that area, so you can see a lot of them at the same time. I'll tone it down a bit for the final version.

Have got some new pics to show you, of an area I'm calling, "the Bunny Warren".

http://i26.photobucket.com/albums/c113/megadude2006/journey/bunny01.jpg
http://i26.photobucket.com/albums/c113/megadude2006/journey/bunny03.jpg

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gepy wrote:"The companion toilet cannot speak, however it can take your crap."Journey - no idea on length = don't know the % done

Next beta is now ready.

This beta is seperate from the other betas, (the other betas won't follow/lead into this beta).

Also, I'm looking for ideas for a good name for this map pack. Looking for a name based around the focus of these maps - the second voice of GLaDOS, and what that voice says and does.

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gepy wrote:"The companion toilet cannot speak, however it can take your crap."Journey - no idea on length = don't know the % done
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