[WIP] portal_journey
Quote from infernet89 on March 21, 2008, 10:41 amMegadude wrote:Lift doors are broken, for me.
When i load the first map, the doors opened, then the lift comes up, and after that, them closed and reopened fast.In the second level, they don't open at all.
Lift doors are broken, for me.
When i load the first map, the doors opened, then the lift comes up, and after that, them closed and reopened fast.
In the second level, they don't open at all.
(I'll stop recording if i die.)
Quote from nightfire on March 21, 2008, 1:30 pmSame goes for me as well. I am also missing the texture for the yellow field generators, and [spoiler]in the room with the maze, the door does not open correctly. I just pass through it, If I drop into the room with the button the shield turns off like it is supposed to but when I leave it turns back on except I can not longer see it.[/spoiler]
Same goes for me as well. I am also missing the texture for the yellow field generators, and
Quote from Ralen on March 21, 2008, 2:26 pminfernet89 wrote:When i load the first map, the doors opened, then the lift comes up, and after that, them closed and reopened fast.For me, in the first map, I hear the lift door sound effect twice in rapid succession, and when the map loads the lift doors are stuck open. It's possible to fall out of the lift and get stuck at the bottom of the shaft.
infernet89 wrote:In the second level, they don't open at all.Same deal here. While I can noclip out of the lift, my companion cube is stuck inside, which means I can't progress through the level. Also, as nightfire said, the texture for the yellow field generators is missing.
For me, in the first map, I hear the lift door sound effect twice in rapid succession, and when the map loads the lift doors are stuck open. It's possible to fall out of the lift and get stuck at the bottom of the shaft.
Same deal here. While I can noclip out of the lift, my companion cube is stuck inside, which means I can't progress through the level. Also, as nightfire said, the texture for the yellow field generators is missing.
Quote from Megadude on March 21, 2008, 3:44 pmThanks very much for testing this out Both elevators problems have been fixed, and the textures for the yellow generators have been included in the updated betas. I didn't realise that Pakrat hadn't added them automatically like it had down with the models.
nightfire wrote:[spoiler]in the room with the maze, the door does not open correctly. I just pass through it, If I drop into the room with the button the shield turns off like it is supposed to but when I leave it turns back on except I can not longer see it.[/spoiler][spoiler]Some of the fun_doors were acting funny in the maze, either the doors themselves or what was parented to them. They seem to work fine now though hopefully. If you mean the room with the button for the cube, it does that to stop the player from getting stuck in there. I'll fix the shield not reappearing bit.[/spoiler]
A couple of pics:
http://i26.photobucket.com/albums/c113/megadude2006/journey/maze01.jpg
http://i26.photobucket.com/albums/c113/megadude2006/journey/maze02.jpg
Thanks very much for testing this out Both elevators problems have been fixed, and the textures for the yellow generators have been included in the updated betas. I didn't realise that Pakrat hadn't added them automatically like it had down with the models.
A couple of pics:
http://i26.photobucket.com/albums/c113/megadude2006/journey/maze01.jpg
http://i26.photobucket.com/albums/c113/megadude2006/journey/maze02.jpg
gepy wrote:"The companion toilet cannot speak, however it can take your crap."Journey - no idea on length = don't know the % done
Quote from Ralen on March 21, 2008, 4:37 pmIn addition to what nightfire said about the yellow field in the maze, I noticed a couple of other problems.
First of all, I am able to walk through this field.
Second, I don't know what triggered it, but at some point I stopped being able to press the pedestal button that opens the exit, even though [spoiler]I had the companion cube on the 3 dot button[/spoiler]. I pressed it the first few times and it worked okay, but for some reason I just stopped being able to press it.
In addition to what nightfire said about the yellow field in the maze, I noticed a couple of other problems.
First of all, I am able to walk through this field.
Second, I don't know what triggered it, but at some point I stopped being able to press the pedestal button that opens the exit, even though
Quote from Megadude on March 21, 2008, 4:52 pmI noticed that field problem too after I had compiled the updated beta maps These things always happen when you don't want them too. The whole process around the exit button seems to be acting buggy at the moment. I could only press it once, and the [spoiler]clock kept stopping before it had reached zero, or sometimes it would just keep going.[/spoiler]
I noticed that field problem too after I had compiled the updated beta maps These things always happen when you don't want them too. The whole process around the exit button seems to be acting buggy at the moment. I could only press it once, and the
gepy wrote:"The companion toilet cannot speak, however it can take your crap."Journey - no idea on length = don't know the % done
Quote from rellikpd on March 21, 2008, 6:59 pmThese maps were WAY above par compared to the previous releases. amazing. in the previous maps when i got to that glass puzzle i just got discouraged. plus the fact that you could walk through doors and many peices seemed unfinished just confused and angered me. but these maps were great. however in map #2 (beta 4?) if you reload from a save you get the "ai disabled" error, this doesn't appear to be the case in beta 3 or 5.
and lol @ the ending sequence very nice. and aside from the minor errors in the puzzle room. it was crazy. i typically hate puzzles like this. but this one was "ok" thats not to say it wasn't well constructed, cuz it was amazing. i just don't really like maze type puzzles
anyway. these keep this project going cuz its getting better in every release!
These maps were WAY above par compared to the previous releases. amazing. in the previous maps when i got to that glass puzzle i just got discouraged. plus the fact that you could walk through doors and many peices seemed unfinished just confused and angered me. but these maps were great. however in map #2 (beta 4?) if you reload from a save you get the "ai disabled" error, this doesn't appear to be the case in beta 3 or 5.
and lol @ the ending sequence very nice. and aside from the minor errors in the puzzle room. it was crazy. i typically hate puzzles like this. but this one was "ok" thats not to say it wasn't well constructed, cuz it was amazing. i just don't really like maze type puzzles
anyway. these keep this project going cuz its getting better in every release!
Quote from Megadude on March 23, 2008, 10:33 pmThe "ai disbaled" problem probably only happens in beta04 because that's the only map with [spoiler]NPCs in it.[/spoiler] From all the searches I've done on the problem, the main culprits are Vista and 64bit systems, although you can still get it on any system. The only solutions to it have to be done by the person getting the problem, either by altering a certain cfg or the old ai_disbale console command. Why is this bug still around after all this time
Early WIP pics of the next area.
http://i26.photobucket.com/albums/c113/megadude2006/journey/red01.jpg
http://i26.photobucket.com/albums/c113/megadude2006/journey/red02.jpg
http://i26.photobucket.com/albums/c113/megadude2006/journey/red03.jpgDefinetly going to add more light to that last pic.
The "ai disbaled" problem probably only happens in beta04 because that's the only map with
Early WIP pics of the next area.
http://i26.photobucket.com/albums/c113/megadude2006/journey/red01.jpg
http://i26.photobucket.com/albums/c113/megadude2006/journey/red02.jpg
http://i26.photobucket.com/albums/c113/megadude2006/journey/red03.jpg
Definetly going to add more light to that last pic.
gepy wrote:"The companion toilet cannot speak, however it can take your crap."Journey - no idea on length = don't know the % done
Quote from Ralen on March 24, 2008, 1:47 amMegadude wrote:Definetly going to add more light to that last pic.That reminds me, in the beta03 map, at the end of the corridor with the energy ball launcher, just before you enter the room with the three catchers, it's too dark for my tastes. Just a minor complaint.
That reminds me, in the beta03 map, at the end of the corridor with the energy ball launcher, just before you enter the room with the three catchers, it's too dark for my tastes. Just a minor complaint.
Quote from Megadude on March 26, 2008, 9:20 pmRalen wrote:That reminds me, in the beta03 map, at the end of the corridor with the energy ball launcher, just before you enter the room with the three catchers, it's too dark for my tastes. Just a minor complaint.I'll look into that.
More WIP picks. I'll be adding in the different sized square walls later.
http://i26.photobucket.com/albums/c113/megadude2006/journey/red04.jpg
http://i26.photobucket.com/albums/c113/megadude2006/journey/red05.jpg
http://i26.photobucket.com/albums/c113/megadude2006/journey/red06.jpg
I'll look into that.
More WIP picks. I'll be adding in the different sized square walls later.
http://i26.photobucket.com/albums/c113/megadude2006/journey/red04.jpg
http://i26.photobucket.com/albums/c113/megadude2006/journey/red05.jpg
http://i26.photobucket.com/albums/c113/megadude2006/journey/red06.jpg
gepy wrote:"The companion toilet cannot speak, however it can take your crap."Journey - no idea on length = don't know the % done