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[WIP] portal_journey

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Megadude wrote:

Lift doors are broken, for me.
When i load the first map, the doors opened, then the lift comes up, and after that, them closed and reopened fast.

In the second level, they don't open at all.

I usually demorec the blind ride of every map i try, if you want it send me a private message.
(I'll stop recording if i die.)

Same goes for me as well. I am also missing the texture for the yellow field generators, and

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infernet89 wrote:
When i load the first map, the doors opened, then the lift comes up, and after that, them closed and reopened fast.

For me, in the first map, I hear the lift door sound effect twice in rapid succession, and when the map loads the lift doors are stuck open. It's possible to fall out of the lift and get stuck at the bottom of the shaft.

infernet89 wrote:
In the second level, they don't open at all.

Same deal here. While I can noclip out of the lift, my companion cube is stuck inside, which means I can't progress through the level. Also, as nightfire said, the texture for the yellow field generators is missing.

Thanks very much for testing this out :) Both elevators problems have been fixed, and the textures for the yellow generators have been included in the updated betas. I didn't realise that Pakrat hadn't added them automatically like it had down with the models.

nightfire wrote:
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A couple of pics:

http://i26.photobucket.com/albums/c113/megadude2006/journey/maze01.jpg
http://i26.photobucket.com/albums/c113/megadude2006/journey/maze02.jpg

Click here for the updated beta.

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gepy wrote:"The companion toilet cannot speak, however it can take your crap."Journey - no idea on length = don't know the % done

In addition to what nightfire said about the yellow field in the maze, I noticed a couple of other problems.
First of all, I am able to walk through this field.
Second, I don't know what triggered it, but at some point I stopped being able to press the pedestal button that opens the exit, even though

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. I pressed it the first few times and it worked okay, but for some reason I just stopped being able to press it.

I noticed that field problem too after I had compiled the updated beta maps :cry: These things always happen when you don't want them too. The whole process around the exit button seems to be acting buggy at the moment. I could only press it once, and the

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gepy wrote:"The companion toilet cannot speak, however it can take your crap."Journey - no idea on length = don't know the % done

These maps were WAY above par compared to the previous releases. amazing. in the previous maps when i got to that glass puzzle i just got discouraged. plus the fact that you could walk through doors and many peices seemed unfinished just confused and angered me. but these maps were great. however in map #2 (beta 4?) if you reload from a save you get the "ai disabled" error, this doesn't appear to be the case in beta 3 or 5.

and lol @ the ending sequence ;) very nice. and aside from the minor errors in the puzzle room. it was crazy. i typically hate puzzles like this. but this one was "ok" thats not to say it wasn't well constructed, cuz it was amazing. i just don't really like maze type puzzles :P

anyway. these keep this project going cuz its getting better in every release!

do NOT click this

The "ai disbaled" problem probably only happens in beta04 because that's the only map with

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From all the searches I've done on the problem, the main culprits are Vista and 64bit systems, although you can still get it on any system. The only solutions to it have to be done by the person getting the problem, either by altering a certain cfg or the old ai_disbale console command. Why is this bug still around after all this time :cry:

Early WIP pics of the next area.

http://i26.photobucket.com/albums/c113/megadude2006/journey/red01.jpg
http://i26.photobucket.com/albums/c113/megadude2006/journey/red02.jpg
http://i26.photobucket.com/albums/c113/megadude2006/journey/red03.jpg

Definetly going to add more light to that last pic.

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gepy wrote:"The companion toilet cannot speak, however it can take your crap."Journey - no idea on length = don't know the % done
Megadude wrote:
Definetly going to add more light to that last pic.

That reminds me, in the beta03 map, at the end of the corridor with the energy ball launcher, just before you enter the room with the three catchers, it's too dark for my tastes. Just a minor complaint.

Ralen wrote:
That reminds me, in the beta03 map, at the end of the corridor with the energy ball launcher, just before you enter the room with the three catchers, it's too dark for my tastes. Just a minor complaint.

I'll look into that.

More WIP picks. I'll be adding in the different sized square walls later.

http://i26.photobucket.com/albums/c113/megadude2006/journey/red04.jpg
http://i26.photobucket.com/albums/c113/megadude2006/journey/red05.jpg
http://i26.photobucket.com/albums/c113/megadude2006/journey/red06.jpg

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gepy wrote:"The companion toilet cannot speak, however it can take your crap."Journey - no idea on length = don't know the % done
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