[WIP] portal_journey
Quote from uXs on March 27, 2008, 5:59 pmI just played what I think is the last version.
The last part took so long that I almost forgot what the first parts were like.
I think I liked it, except that it's way too easy to lose your companion cube. For instance at the maze you can just portal your way in (without cube), put another portal somewhere, and boom, you're totally screwed.
Also when you put it on the button inside the maze, if you put it too far you can't retrieve it. The yellow field disappears but you still can't get through.
And the yellow field on the other side of the map (on your left when you enter the room) doesn't seem to do anything.
Maybe you should think about losing the companion cube. I know it's cute and all, but for maps like this, having to haul it along all the time just gets annoying. It would probably be better if you just gave the player a cube at the entrance of the maze and be done with it. You'll also not have to bother having to retrieve it then after you escape the maze, which is a plus I think. It's complicated enough like it is. This is just what I think off course, you can do whatever you want.
I just played what I think is the last version.
The last part took so long that I almost forgot what the first parts were like.
I think I liked it, except that it's way too easy to lose your companion cube. For instance at the maze you can just portal your way in (without cube), put another portal somewhere, and boom, you're totally screwed.
Also when you put it on the button inside the maze, if you put it too far you can't retrieve it. The yellow field disappears but you still can't get through.
And the yellow field on the other side of the map (on your left when you enter the room) doesn't seem to do anything.
Maybe you should think about losing the companion cube. I know it's cute and all, but for maps like this, having to haul it along all the time just gets annoying. It would probably be better if you just gave the player a cube at the entrance of the maze and be done with it. You'll also not have to bother having to retrieve it then after you escape the maze, which is a plus I think. It's complicated enough like it is. This is just what I think off course, you can do whatever you want.
Quote from Megadude on March 27, 2008, 6:47 pmuXs wrote:I think I liked it, except that it's way too easy to lose your companion cube. For instance at the maze you can just portal your way in (without cube), put another portal somewhere, and boom, you're totally screwed.Also when you put it on the button inside the maze, if you put it too far you can't retrieve it. The yellow field disappears but you still can't get through.
And the yellow field on the other side of the map (on your left when you enter the room) doesn't seem to do anything.
Never realised about leaving the companion cube outside I must have been too focused on making sure the player can get the cube back if the cube is trapped inside instead.
As for the other two problems, they will be fixed in the final version.
Also when you put it on the button inside the maze, if you put it too far you can't retrieve it. The yellow field disappears but you still can't get through.
And the yellow field on the other side of the map (on your left when you enter the room) doesn't seem to do anything.
Never realised about leaving the companion cube outside I must have been too focused on making sure the player can get the cube back if the cube is trapped inside instead.
As for the other two problems, they will be fixed in the final version.
gepy wrote:"The companion toilet cannot speak, however it can take your crap."Journey - no idea on length = don't know the % done
Quote from Megadude on April 6, 2008, 1:02 pmMore pics. So far I've been doing these maps in the order you will get to them, (at least for the moment). These pics are from a lot further into the maps, getting close to the end. This is going to be a central hub for 4 puzzle rooms. Going for a gloomy, foggy look. These pics were taken without any colour correction. I'm thinking of trying some out here.
http://i26.photobucket.com/albums/c113/megadude2006/journey/centre01.jpg
http://i26.photobucket.com/albums/c113/megadude2006/journey/centre02.jpg
http://i26.photobucket.com/albums/c113/megadude2006/journey/centre03.jpg
http://i26.photobucket.com/albums/c113/megadude2006/journey/centre04.jpg
http://i26.photobucket.com/albums/c113/megadude2006/journey/centre05.jpg
http://i26.photobucket.com/albums/c113/megadude2006/journey/centre06.jpg
More pics. So far I've been doing these maps in the order you will get to them, (at least for the moment). These pics are from a lot further into the maps, getting close to the end. This is going to be a central hub for 4 puzzle rooms. Going for a gloomy, foggy look. These pics were taken without any colour correction. I'm thinking of trying some out here.
http://i26.photobucket.com/albums/c113/megadude2006/journey/centre01.jpg
http://i26.photobucket.com/albums/c113/megadude2006/journey/centre02.jpg
http://i26.photobucket.com/albums/c113/megadude2006/journey/centre03.jpg
http://i26.photobucket.com/albums/c113/megadude2006/journey/centre04.jpg
http://i26.photobucket.com/albums/c113/megadude2006/journey/centre05.jpg
http://i26.photobucket.com/albums/c113/megadude2006/journey/centre06.jpg
gepy wrote:"The companion toilet cannot speak, however it can take your crap."Journey - no idea on length = don't know the % done
Quote from rellikpd on April 6, 2008, 5:39 pmMegadude wrote:some pic linksevery time you release something it gets better and better. for example the last beta was amazing. and this crap you just posted here? it looks insane! AMAZING! MAN KEEP UP THE GOOD WORK!
every time you release something it gets better and better. for example the last beta was amazing. and this crap you just posted here? it looks insane! AMAZING! MAN KEEP UP THE GOOD WORK!
Quote from SaSuK3 on April 8, 2008, 6:56 pmMegadude wrote:http://i26.photobucket.com/albums/c113/megadude2006/journey/beta02.jpgCan you tell me please how to made the right window?
I dont know a lot of things but this windows... i need it!What texture or model is it? A lot of thanks.
The stairs too interest me seriously thanks ^^PD: I need too how made a tipic panel of
camera 04, and the advirsories at down. Sorry for asked a lot. Thanks for all to all.
Can you tell me please how to made the right window?
I dont know a lot of things but this windows... i need it!
What texture or model is it? A lot of thanks.
The stairs too interest me seriously thanks ^^
PD: I need too how made a tipic panel of
camera 04, and the advirsories at down. Sorry for asked a lot. Thanks for all to all.
Quote from Megadude on April 8, 2008, 8:54 pmrellikpd - Thanks for the comments. I'm glad you are liking how this is progressing. Had to do a double take on the "crap" comment. Wasn't sure if you meant good crap or bad crap at first
SaSuK3 - The window is made from brushes, and is a variation on the ones you see in Portal, (you can see the exact build of the official windows in the source map in Hammer). For the one in the pic, the vertical brushes are 16x16x128 and are textured with plastic/plasticwall003a. The thin horizontal brushes go all the way across the window, (except for the 2 vertical brushes), and are textured with plastic/plasticwall004a. The glass filling in the gaps is glass/glasswindow_refract01, (be sure to tie the glass brushes to func_brush, or else the texture will not look right).
As for the stairs, if you look at the raised platform in the source map provided in Hammer, that is basically what each stair is like, except the platform is about 4 times as wide as each stair.
More pics time
http://i26.photobucket.com/albums/c113/megadude2006/journey/game01.jpg
http://i26.photobucket.com/albums/c113/megadude2006/journey/game02.jpg
http://i26.photobucket.com/albums/c113/megadude2006/journey/game03.jpg
http://i26.photobucket.com/albums/c113/megadude2006/journey/game04.jpg
http://i26.photobucket.com/albums/c113/megadude2006/journey/game05.jpg
http://i26.photobucket.com/albums/c113/megadude2006/journey/game06.jpgIn the pic game04, you will see the area at the top of the room is very bare. It's because I haven't started on that part yet, but I will very soon. Also, in the pic game05, there is a weird shiny bit on the left of the pic. That's because I forgot to put in cubemaps before compiling
I've got a slight problem though. I have a few func_physboxes in this part of the map. However, when they go through a nearby fizzler, they do not fizzle, no matter what flags I set on it. Props and portals fizzle ok. Anyone got any ideas on what is stopping the fizzler from fizzling, or know of a workaround for it?
rellikpd - Thanks for the comments. I'm glad you are liking how this is progressing. Had to do a double take on the "crap" comment. Wasn't sure if you meant good crap or bad crap at first
SaSuK3 - The window is made from brushes, and is a variation on the ones you see in Portal, (you can see the exact build of the official windows in the source map in Hammer). For the one in the pic, the vertical brushes are 16x16x128 and are textured with plastic/plasticwall003a. The thin horizontal brushes go all the way across the window, (except for the 2 vertical brushes), and are textured with plastic/plasticwall004a. The glass filling in the gaps is glass/glasswindow_refract01, (be sure to tie the glass brushes to func_brush, or else the texture will not look right).
As for the stairs, if you look at the raised platform in the source map provided in Hammer, that is basically what each stair is like, except the platform is about 4 times as wide as each stair.
More pics time
http://i26.photobucket.com/albums/c113/megadude2006/journey/game01.jpg
http://i26.photobucket.com/albums/c113/megadude2006/journey/game02.jpg
http://i26.photobucket.com/albums/c113/megadude2006/journey/game03.jpg
http://i26.photobucket.com/albums/c113/megadude2006/journey/game04.jpg
http://i26.photobucket.com/albums/c113/megadude2006/journey/game05.jpg
http://i26.photobucket.com/albums/c113/megadude2006/journey/game06.jpg
In the pic game04, you will see the area at the top of the room is very bare. It's because I haven't started on that part yet, but I will very soon. Also, in the pic game05, there is a weird shiny bit on the left of the pic. That's because I forgot to put in cubemaps before compiling
I've got a slight problem though. I have a few func_physboxes in this part of the map. However, when they go through a nearby fizzler, they do not fizzle, no matter what flags I set on it. Props and portals fizzle ok. Anyone got any ideas on what is stopping the fizzler from fizzling, or know of a workaround for it?
gepy wrote:"The companion toilet cannot speak, however it can take your crap."Journey - no idea on length = don't know the % done
Quote from PortalFan77 on April 8, 2008, 9:00 pmWow, Im stunned, I havent seen a cool map like this in a long time
Wow, Im stunned, I havent seen a cool map like this in a long time
Quote from SaSuK3 on April 8, 2008, 10:17 pmThanks Megadude, I try tomorrow, i dont understand everything but well haha. Very much granted ^^ good night guys. The door of the offices another found too :/
edit: thanks, i did it!
Soonest you seeing me in a new post asking about all jajaja. Regards ands thx againhttp://pcmedia.gamespy.com/pc/image/article/783/783941/portal-20070426043157438-000.jpg
Do you know how do the panel of right? the 04 and the signals?
Not matter if you dont like answer
Thanks Megadude, I try tomorrow, i dont understand everything but well haha. Very much granted ^^ good night guys. The door of the offices another found too :/
edit: thanks, i did it!
Soonest you seeing me in a new post asking about all jajaja. Regards ands thx again
http://pcmedia.gamespy.com/pc/image/article/783/783941/portal-20070426043157438-000.jpg
Do you know how do the panel of right? the 04 and the signals?
Not matter if you dont like answer
Quote from Megadude on April 10, 2008, 5:26 pmThe panel is a prop, with different skins for the different lit up textures.
More pics. Think I've finished this puzzle. Just many, many more to go.
http://i26.photobucket.com/albums/c113/megadude2006/journey/game07.jpg
http://i26.photobucket.com/albums/c113/megadude2006/journey/game08.jpg
http://i26.photobucket.com/albums/c113/megadude2006/journey/game09.jpg
http://i26.photobucket.com/albums/c113/megadude2006/journey/game10.jpg
http://i26.photobucket.com/albums/c113/megadude2006/journey/game11.jpg
http://i26.photobucket.com/albums/c113/megadude2006/journey/game12.jpg
The panel is a prop, with different skins for the different lit up textures.
More pics. Think I've finished this puzzle. Just many, many more to go.
http://i26.photobucket.com/albums/c113/megadude2006/journey/game07.jpg
http://i26.photobucket.com/albums/c113/megadude2006/journey/game08.jpg
http://i26.photobucket.com/albums/c113/megadude2006/journey/game09.jpg
http://i26.photobucket.com/albums/c113/megadude2006/journey/game10.jpg
http://i26.photobucket.com/albums/c113/megadude2006/journey/game11.jpg
http://i26.photobucket.com/albums/c113/megadude2006/journey/game12.jpg
gepy wrote:"The companion toilet cannot speak, however it can take your crap."Journey - no idea on length = don't know the % done
Quote from SaSuK3 on April 10, 2008, 6:58 pm**** thank you! i am crazy with that!
Your captures like me. How many time along are you work in it?
And... when the complete map? Regards and thanks again.
**** thank you! i am crazy with that!
Your captures like me. How many time along are you work in it?
And... when the complete map? Regards and thanks again.